- Fully span-ify CalculateCmac and update callers.
- Modify CalculateCmac signature to match Nintendo's.
- Avoid doing stackalloc based on an input length parameter.
- Use ReadOnlySpan instead of Span where appropriate.
- Standardize XML comments to use triple slashes.
- Make use of the entire rented buffer when copying.
Unrelated to the PR
- Slip in a missed enum to string conversion in hactoolnet for CoreRT reflection-free mode.