#include <ui_Overlay.hpp>
◆ Overlay()
pu::ui::Overlay::Overlay |
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const i32 |
x, |
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const i32 |
y, |
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const i32 |
width, |
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const i32 |
height, |
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const Color |
bg_clr, |
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const bool |
round = true , |
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const i32 |
radius = DefaultRadius |
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) |
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inline |
◆ GetRadius()
i32 pu::ui::Overlay::GetRadius |
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inline |
◆ NotifyEnding()
void pu::ui::Overlay::NotifyEnding |
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const bool |
ending | ) |
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inline |
◆ OnPostRender()
virtual void pu::ui::Overlay::OnPostRender |
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render::Renderer::Ref & |
drawer | ) |
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inlinevirtual |
◆ OnPreRender()
virtual void pu::ui::Overlay::OnPreRender |
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render::Renderer::Ref & |
drawer | ) |
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inlinevirtual |
◆ Render()
bool pu::ui::Overlay::Render |
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render::Renderer::Ref & |
drawer | ) |
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◆ SetRadius()
void pu::ui::Overlay::SetRadius |
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const i32 |
radius | ) |
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inline |
◆ DefaultRadius
constexpr i32 pu::ui::Overlay::DefaultRadius = 25 |
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staticconstexpr |
◆ FadeAlphaVariation
constexpr i32 pu::ui::Overlay::FadeAlphaVariation = 25 |
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staticconstexpr |
◆ MaxFadeAlpha
constexpr i32 pu::ui::Overlay::MaxFadeAlpha = 200 |
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staticconstexpr |
The documentation for this class was generated from the following file: