# Plutonium framework API: Plutonium/include/pu/sdl2/sdl2_Types.hpp Source File

sdl2_Types.hpp
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#pragma once
#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <pu/sdl2/sdl2_CustomTtf.h>
namespace pu::sdl2 {
using Texture = SDL_Texture*;
using Window = SDL_Window*;
using Renderer = SDL_Renderer*;
using Font = TTF_Font*;
using Surface = SDL_Surface*;
}
pu::sdl2
Definition: sdl2_Types.hpp:9
pu::sdl2::Surface
SDL_Surface * Surface
Definition: sdl2_Types.hpp:15
pu::sdl2::Renderer
SDL_Renderer * Renderer
Definition: sdl2_Types.hpp:13
pu::sdl2::Window
SDL_Window * Window
Definition: sdl2_Types.hpp:12
pu::sdl2::Texture
SDL_Texture * Texture
Definition: sdl2_Types.hpp:11
pu::sdl2::Font
TTF_Font * Font
Definition: sdl2_Types.hpp:14
sdl2_CustomTtf.h
TTF_Font
struct _TTF_Font TTF_Font
Definition: sdl2_CustomTtf.h:79