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https://github.com/hax4dazy/TinWoo.git
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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
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#include <MainApplication.hpp>
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/*
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// If you would like to initialize and finalize stuff before or after Plutonium, you can use libnx's userAppInit/userAppExit
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extern "C" void userAppInit() {
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// Initialize stuff
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}
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extern "C" void userAppExit() {
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// Cleanup/finalize stuff
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}
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*/
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// Main entrypoint
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int main() {
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// First create our renderer, where one can customize SDL or other stuff's initialization.
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auto renderer_opts = pu::ui::render::RendererInitOptions(SDL_INIT_EVERYTHING, pu::ui::render::RendererHardwareFlags);
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renderer_opts.UseImage(pu::ui::render::IMGAllFlags);
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renderer_opts.UseAudio(pu::ui::render::MixerAllFlags);
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renderer_opts.UseTTF();
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auto renderer = pu::ui::render::Renderer::New(renderer_opts);
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// Create our main application from the renderer
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auto main = MainApplication::New(renderer);
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// Prepare out application. This MUST be called or Show() will exit and nothing will be rendered.
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main->Prepare();
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// Show -> start rendering in an "infinite" loop
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// If wou would like to show with a "fade in" from black-screen to the UI, use instead ->ShowWithFadeIn();
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main->Show();
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// Exit homebrew (Plutonium will handle all disposing of UI and renderer/application, don't worry!
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return 0;
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}
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