don't play non wav sound effects if music is playing

This commit is contained in:
mrdude2478 2023-10-06 13:23:45 +01:00
parent 695d477578
commit adbf44ee5c
2 changed files with 19 additions and 15 deletions

View File

@ -150,7 +150,7 @@ namespace inst::ui {
const char* x = loadsound.c_str(); const char* x = loadsound.c_str();
audio = Mix_LoadMUS(x); audio = Mix_LoadMUS(x);
if (audio != NULL) { if (audio != NULL) {
Mix_PlayMusic(audio, -1); //loop "infinitely" Mix_PlayMusic(audio, -1); //-1 loop "infinitely"
} }
} }

View File

@ -306,20 +306,24 @@ namespace inst::util {
playWav(audioPath); playWav(audioPath);
return; return;
} }
//if not wav try to play
SDL_Init(SDL_INIT_AUDIO); //check if music is already playing, if not play something.
Mix_Init(MIX_INIT_MP3); //enable mp3 support if (Mix_PlayingMusic() == 0) {
Mix_Init(MIX_INIT_FLAC); //enable flac support //if not wav try to play
Mix_Init(MIX_INIT_OGG); //enable ogg support SDL_Init(SDL_INIT_AUDIO);
Mix_Init(MIX_INIT_MID); Mix_Init(MIX_INIT_MP3); //enable mp3 support
Mix_Init(MIX_INIT_OPUS); Mix_Init(MIX_INIT_FLAC); //enable flac support
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096); Mix_Init(MIX_INIT_OGG); //enable ogg support
const char* x = audioPath.c_str(); Mix_Init(MIX_INIT_MID);
music = Mix_LoadMUS(x); Mix_Init(MIX_INIT_OPUS);
if (music != NULL) { Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
Mix_PlayMusic(music, 1); const char* x = audioPath.c_str();
} music = Mix_LoadMUS(x);
else { if (music != NULL) {
Mix_PlayMusic(music, 1);
return;
}
Mix_HaltChannel(-1); Mix_HaltChannel(-1);
Mix_FreeMusic(music); Mix_FreeMusic(music);
Mix_CloseAudio(); Mix_CloseAudio();