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Improve comments on new variant shaders
They aren't replacements but new variants. we cannot replace them due to a new texture input layout so its is a variant.
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@ -64,15 +64,15 @@
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"_path": "shader/uberAoCavSSTransThknsSSSScttrR5AoUv0m0Samp22222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr", // replaces the game's existing shader, supports new combined sctr/thk textures.
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"_type": "shdr", // new variant of the game's existing shader, supports new combined sctr/thk textures. (does not replace it! its renamed with the _comb suffix.)
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"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoUv0m0Samp22222222_comb_lprobe_ps.rpak" // 7DCFDFBDA4D4DF39
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},
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{
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"_type": "shdr", // replaces the game's existing shader, supports new combined asa/asd textures.
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"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
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"_path": "shader/uberAoCavOpmCbstCutR5AoAnisoDirAmtUv0m0Samp222222222_comb_lprobe_ps.rpak" // 1CB9120B5C814B79
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},
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{
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"_type": "shdr", // replaces the game's existing shader, supports new combined asa/asd textures.
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"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
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"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoAnisoDirAmtUv0m0Samp2222222222_comb_lprobe_ps.rpak" // 7B41109E2BF4399A
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},
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{
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