Add the satchel

Some parts of the game require it but it was missing. Materials and shaders were already in the game, only the models, rigs and animations were missing
This commit is contained in:
Kawe Mazidjatari 2025-01-09 14:50:47 +01:00
parent 7b4d32e414
commit 0abc77462b
47 changed files with 59 additions and 0 deletions

View File

@ -3174,6 +3174,22 @@
"animseq/weapons/car101/ptpov_car101/wind_loop_layer.rseq"
]
},
{
"_type": "arig",
"_path": "animrig/weapons/clacker_detonator/ptpov_clacker_detonator.rrig",
"$sequences": [
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_check_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_air.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_crouch.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/regrip.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_jump_iron.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_land_iron.rseq"
]
},
{
"_type": "arig",
"_path": "animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig",
@ -3921,6 +3937,10 @@
"_path": "mdl/weapons/epg/w_epg.rmdl",
"$animrigs": ["animrig/weapons/epg/w_epg.rrig"]
},
{
"_type": "mdl_",
"_path": "mdl/weapons/at_satchel_charge/at_satchel_charge.rmdl"
},
{
"_type": "mdl_",
"_path": "mdl/weapons/auto_rocket_launcher_arl/ptpov_ARL.rmdl",
@ -4082,6 +4102,45 @@
"animseq/weapons/car101/w_car101/idle_seq.rseq"
]
},
{
"_type": "mdl_",
"_path": "mdl/weapons/clacker_detonator/ptpov_clacker_detonator.rmdl",
"$animrigs": ["animrig/weapons/clacker_detonator/ptpov_clacker_detonator.rrig"],
"$sequences": [
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/attack_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/attack_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/draw_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/draw_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/holster_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/holster_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/lower_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/lower_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/melee_01_seq_alt1.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/melee_02_seq_alt1.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/melee_03_seq_alt1.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/meleekick_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/raise_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/raise_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/sprint_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/sprint_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_sprinting_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_sprinting_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_overhead_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_overhead_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_pullout_onehanded_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_pullout_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_seq.rseq",
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_seq.rseq"
]
},
{
"_type": "mdl_",
"_path": "mdl/weapons/clacker_detonator/w_detonator_satchel.rmdl"
},
{
"_type": "mdl_",
"_path": "mdl/weapons/mgl_at/ptpov_mgl_at.rmdl",