From 0d40f1fc099e7f8bb66a3194a2e96537976bf0bf Mon Sep 17 00:00:00 2001 From: kralrindo <43319242+kralrindo@users.noreply.github.com> Date: Mon, 17 Oct 2022 01:28:46 +0300 Subject: [PATCH] Marvin anims --- common_sdk.json | 251 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 251 insertions(+) diff --git a/common_sdk.json b/common_sdk.json index c3424149..6a1f2096 100644 --- a/common_sdk.json +++ b/common_sdk.json @@ -190,6 +190,257 @@ "animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq" ] }, + { + "$type": "arig", + "path": "animrig/robots/marvin/marvin_anims.rrig", + "animseqs": [ + "animseq/robots/marvin/marvin_anims/a_death_generic.rseq", + "animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq", + "animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq", + "animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq", + "animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq", + "animseq/robots/marvin/marvin_anims/Aim_move.rseq", + "animseq/robots/marvin/marvin_anims/Aim_move.rseq", + "animseq/robots/marvin/marvin_anims/attack_to_idle.rseq", + "animseq/robots/marvin/marvin_anims/carry_pickup.rseq", + "animseq/robots/marvin/marvin_anims/carry_putdown.rseq", + "animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq", + "animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq", + "animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq", + "animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq", + "animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq", + "animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq", + "animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq", + "animseq/robots/marvin/marvin_anims/idle_to_attack.rseq", + "animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq", + "animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq", + "animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq", + "animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq", + "animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq", + "animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq", + "animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq", + "animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq", + "animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq", + "animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq", + "animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq", + "animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq", + "animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq", + "animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq", + "animseq/robots/marvin/marvin_anims/mv_attack.rseq", + "animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq", + "animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq", + "animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq", + "animseq/robots/marvin/marvin_anims/mv_attack_static.rseq", + "animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq", + "animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq", + "animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq", + "animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq", + "animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq", + "animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq", + "animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq", + "animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq", + "animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq", + "animseq/robots/marvin/marvin_anims/mv_combatscene.rseq", + "animseq/robots/marvin/marvin_anims/mv_cower.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_flail.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq", + "animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq", + "animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq", + "animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq", + "animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq", + "animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq", + "animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq", + "animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq", + "animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq", + "animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq", + "animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq", + "animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq", + "animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq", + "animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq", + "animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq", + "animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq", + "animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq", + "animseq/robots/marvin/marvin_anims/mv_react_backup.rseq", + "animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_reload.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_under.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_secretary.rseq", + "animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq", + "animseq/robots/marvin/marvin_anims/mv_skyfall.rseq", + "animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq", + "animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq", + "animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq", + "animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq", + "animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq", + "animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq", + "animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/mv_weld_under.rseq", + "animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq", + "animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq", + "animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq", + "animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq", + "animseq/robots/marvin/marvin_anims/Run_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_combat.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_welding.rseq", + "animseq/robots/marvin/marvin_anims/sp_robowalk.rseq", + "animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq", + "animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq", + "animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq", + "animseq/robots/marvin/marvin_anims/turn_180L.rseq", + "animseq/robots/marvin/marvin_anims/turn_180R.rseq", + "animseq/robots/marvin/marvin_anims/turn_45L.rseq", + "animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/turn_45R.rseq", + "animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/turn_90L.rseq", + "animseq/robots/marvin/marvin_anims/turn_90R.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq", + "animseq/robots/marvin/marvin_anims/walk_carry.rseq", + "animseq/robots/marvin/marvin_anims/walk_unarmed.rseq" + ] + }, { "$type": "rmdl", "path": "mdl/weapons/bolo_sword/ptpov_bolo_sword_ash.rmdl",