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b/assets/shaderset/0xB06D0E7D55CC4D3D.msw similarity index 100% rename from assets/shaderset/0xa7bf898d4e4201ae/0xB06D0E7D55CC4D3D.msw rename to assets/shaderset/0xB06D0E7D55CC4D3D.msw diff --git a/assets/shaderset/0xa7bf898d4e4201ae/0xBB661E6839B1E590.msw b/assets/shaderset/0xBB661E6839B1E590.msw similarity index 100% rename from assets/shaderset/0xa7bf898d4e4201ae/0xBB661E6839B1E590.msw rename to assets/shaderset/0xBB661E6839B1E590.msw diff --git a/common_sdk.json b/common_sdk.json index 331dedd9..d22d07df 100644 --- a/common_sdk.json +++ b/common_sdk.json @@ -18,7 +18,37 @@ }, { "_type": "shdr", - "_path": "shaderset/0xa7bf898d4e4201ae/0xBB661E6839B1E590", + "_path": "shaderset/0x119527D74F210987", + "inputFlags": [ + "0x2005202", + "0x4030002000D01", + "0x2005242", + "0x4030002000D41" + ] + }, + { + "_type": "shdr", + "_path": "shaderset/0x303EC9DCD2D864C7", + "inputFlags": [ + "0x4030002000D01", + "0x4030002000D41", + "0x4030002000D01", + "0x4030002000D41" + ] + }, + { + "_type": "shds", + "_path": "0x15797A5751148156", + "$guid": "0x15797A5751148156", + "numSamplers": 3, + "firstResource": 0, + "numResources": 0, + "vertexShader": "shaderset/0x119527D74F210987", + "pixelShader": "shaderset/0x303EC9DCD2D864C7" + }, + { + "_type": "shdr", + "_path": "shaderset/0xBB661E6839B1E590", "inputFlags": [ "0x202000212", "0x4034042000D01", @@ -28,7 +58,7 @@ }, { "_type": "shdr", - "_path": "shaderset/0xa7bf898d4e4201ae/0xB06D0E7D55CC4D3D", + "_path": "shaderset/0xB06D0E7D55CC4D3D", "inputFlags": [ "0x4034042000D01", "0x4034042000D01", @@ -47,8 +77,8 @@ "numSamplers": 3, "firstResource": 0, "numResources": 0, - "vertexShader": "shaderset/0xa7bf898d4e4201ae/0xBB661E6839B1E590", - "pixelShader": "shaderset/0xa7bf898d4e4201ae/0xB06D0E7D55CC4D3D" + "vertexShader": "shaderset/0xBB661E6839B1E590", + "pixelShader": "shaderset/0xB06D0E7D55CC4D3D" }, { "_type": "matl", @@ -327,18 +357,18 @@ "name": "models/Weapons_R2/attachments/IAL_laser", "shaderType": "sknp", "$cpu": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser", - "surfaceProp": "default", + "surfaceProp": "weapon", "surfaceProp2": "", "features": "0x1F5A92BD", "shaderSet": "0xeedbeec9f345e71", "samplers": "0x001D0300", "glueFlags": "0x56000020", - "glueFlags2": "0x00000000", - "uberBufferFlags": "0x0", + "glueFlags2": "0x100000", "depth": 0, - "depthStencilFlags": 23, - "rasterizerFlags": 6, - "blendStateMask": 4, + "blendStateMask": "0x4", + "depthStencilFlags": "0x17", + "rasterizerFlags": "0x6", + "uberBufferFlags": "0x0", "width": 512, "height": 512, "textureSlotCount": 7, @@ -361,6 +391,126 @@ "0xF0000000" ] }, + { + "_type": "matl", + "_path": "material/models/Weapons_R2/epg/epg_mag_non_transparent_sknp.rpak", + "name": "models/Weapons_R2/epg/epg_mag_non_transparent", + "$cpu": "cpudata/epg_mag_non_transparent_sknp", + "width": 512, + "height": 512, + "depth": 0, + "glueFlags": "0x56000020", + "glueFlags2": "0x100000", + "blendStates": [ + "0xF0000000", + "0xF0000000", + 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+ "$cpu": "cpudata/epg_sknp", + "width": 2048, + "height": 2048, + "depth": 0, + "glueFlags": "0x56000020", + "glueFlags2": "0x100000", + "blendStates": [ + "0xF0000000", + "0xF0000000", + "0xF0000000", + "0xF0000000", + "0xF0000000", + "0xF0000000", + "0xF0000000", + "0xF0000000" + ], + "blendStateMask": "0x4", + "depthStencilFlags": "0x17", + "rasterizerFlags": "0x6", + "uberBufferFlags": "0x0", + "features": "0x1F5A92BD", + "samplers": "0x1D0300", + "surfaceProp": "weapon", + "surfaceProp2": "", + "shaderType": "sknp", + "textureSlotCount": 7, + "shaderSet": "0x749E1C9D82CB12BF", + "$textures": { + "0": "texture/models/Weapons_R2/epg/epg/epg_col", + "1": "texture/models/Weapons_R2/epg/epg/epg_nml", + "2": "texture/models/Weapons_R2/epg/epg/epg_gls", + "3": "texture/models/Weapons_R2/epg/epg/epg_spc", + "4": "texture/models/Weapons_R2/epg/epg/epg_ilm", + "5": "texture/models/Weapons_R2/epg/epg/epg_ao", + "6": "texture/models/Weapons_R2/epg/epg/epg_cav" + } + }, { "_type": "matl", "_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_sknp.rpak", @@ -767,6 +917,115 @@ "0xF0000000" ] }, + { + "_type": "arig", + "_path": "animrig/weapons/epg/ptpov_epg.rrig", + "$sequences": [ + "animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding_grapple.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_wallrun.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/attack_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/attack_onehanded_slide_seq.rseq", + "animseq/weapons/epg/ptpov_epg/attack_seq.rseq", + "animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq", + "animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq", + "animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq", + "animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq", + "animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/draw_onehanded_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/draw_seq.rseq", + "animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq", + "animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/holster_seq.rseq", + "animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq", + "animseq/weapons/epg/ptpov_epg/idle_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air_slide.rseq", + "animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch_air.rseq", + "animseq/weapons/epg/ptpov_epg/idle_seq.rseq", + "animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq", + "animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq", + "animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/lower_seq.rseq", + "animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq", + "animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/onehanded_land.rseq", + "animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/raise_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/raise_frommelee_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/raise_frommelee_seq.rseq", + "animseq/weapons/epg/ptpov_epg/raise_frommelee_sliding_seq.rseq", + "animseq/weapons/epg/ptpov_epg/raise_onehanded_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/raise_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/raise_seq.rseq", + "animseq/weapons/epg/ptpov_epg/regrip.rseq", + "animseq/weapons/epg/ptpov_epg/regrip_02.rseq", + "animseq/weapons/epg/ptpov_epg/reload_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_late1_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_late1_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_late2_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_late2_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_late1_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_late1_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_onehanded_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_seq_crouch_empty.rseq", + "animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq", + "animseq/weapons/epg/ptpov_epg/run_layer.rseq", + "animseq/weapons/epg/ptpov_epg/run_layer.rseq", + "animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq", + "animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq", + "animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq", + "animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq", + "animseq/weapons/epg/ptpov_epg/sprint_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprint_transition_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintdraw_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintraise_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintraise_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintraise_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/sprintraise_seq_regrip.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_jump_iron.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_jump_iron_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_jump_sprint.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_land_iron.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_land_iron_crouch.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_onehanded.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_onehanded_jump.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_onehanded_land.rseq", + "animseq/weapons/epg/ptpov_epg/switch_to_twohanded.rseq", + "animseq/weapons/epg/ptpov_epg/walk_seq.rseq", + "animseq/weapons/epg/ptpov_epg/walk_seq_nocam.rseq", + "animseq/weapons/epg/ptpov_epg/wind_effect_layer.rseq", + "animseq/weapons/epg/ptpov_epg/wind_loop_ads_layer.rseq", + "animseq/weapons/epg/ptpov_epg/wind_loop_layer.rseq" + ] + }, + { + "_type": "arig", + "_path": "animrig/weapons/epg/w_epg.rrig", + "$sequences": [ + "animseq/weapons/epg/w_epg/attack_seq.rseq", + "animseq/weapons/epg/w_epg/idle_seq.rseq" + ] + }, { "_type": "arig", "_path": "animrig/creatures/prowler/ai_prowler_core.rrig", @@ -1389,6 +1648,29 @@ "animrig/robots/spectre/spectre_pete_reactions_copy.rrig" ] }, + { + "_type": "mdl_", + "_path": "mdl/weapons/epg/ptpov_epg.rmdl", + "$sequences": [ + "animseq/weapons/epg/ptpov_epg/ads_in_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq_sliding.rseq", + "animseq/weapons/epg/ptpov_epg/ads_in_seq.rseq", + "animseq/weapons/epg/ptpov_epg/ads_in_seq_air.rseq", + "animseq/weapons/epg/ptpov_epg/ads_out_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/inspect_idle.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_crouch_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprint_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintdraw_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintholster_onehanded_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintholster_seq.rseq", + "animseq/weapons/epg/ptpov_epg/sprintraise_onehanded_seq_slide.rseq" + ], + "$animrigs": ["animrig/weapons/epg/ptpov_epg.rrig"] + }, { "_type": "mdl_", "_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sniper.rmdl" diff --git a/common_test.json b/common_test.json new file mode 100644 index 00000000..85aa9693 --- /dev/null +++ b/common_test.json @@ -0,0 +1,1401 @@ +{ + "$mapversion": 1, + "version": 8, + + "name": "common_test", + "starpakPath": 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"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq", + "animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq", + "animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq", + "animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq", + "animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq", + "animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq", + "animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq", + "animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq", + "animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq", + "animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_leech_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq", + "animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq", + "animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq", + "animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq", + "animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq", + "animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq", + "animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq", + "animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq", + "animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq", + "animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq", + "animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq", + "animseq/robots/marvin/marvin_anims/mv_react_backup.rseq", + "animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_reload.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_under.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq", + "animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq", + "animseq/robots/marvin/marvin_anims/mv_secretary.rseq", + "animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq", + "animseq/robots/marvin/marvin_anims/mv_skyfall.rseq", + "animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq", + "animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq", + "animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq", + "animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq", + "animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq", + "animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq", + "animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq", + "animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq", + "animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq", + "animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq", + "animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq", + "animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq", + "animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq", + "animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq", + "animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/mv_weld_under.rseq", + "animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq", + "animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq", + "animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq", + "animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq", + "animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq", + "animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq", + "animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq", + "animseq/robots/marvin/marvin_anims/Run_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_combat.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq", + "animseq/robots/marvin/marvin_anims/SCENE_welding.rseq", + "animseq/robots/marvin/marvin_anims/sp_robowalk.rseq", + "animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq", + "animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq", + "animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq", + "animseq/robots/marvin/marvin_anims/turn_180L.rseq", + "animseq/robots/marvin/marvin_anims/turn_180R.rseq", + "animseq/robots/marvin/marvin_anims/turn_45L.rseq", + "animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/turn_45R.rseq", + "animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq", + "animseq/robots/marvin/marvin_anims/turn_90L.rseq", + "animseq/robots/marvin/marvin_anims/turn_90R.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq", + "animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq", + "animseq/robots/marvin/marvin_anims/walk_carry.rseq", + "animseq/robots/marvin/marvin_anims/walk_unarmed.rseq" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/weapons/bolo_sword/ptpov_bolo_sword_ash.rmdl", + "$animrigs": [ + "animrig/weapons/bloodhound_axe/ptpov_axe_bloodhound.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/robots/marvin/marvin.rmdl", + "$animrigs": [ + "animrig/robots/marvin/marvin_anims.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/Weapons/sentinel/w_sentinel.rmdl", + "$animrigs": [ + "animrig/weapons/at_rifle/w_at_rifle.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/Weapons/sentinel/ptpov_sentinel.rmdl", + "$animrigs": [ + "animrig/weapons/sentinel/ptpov_sentinel.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/Creatures/prowler/prowler_apex.rmdl", + "$animrigs": [ + "animrig/creatures/prowler/ai_prowler_core.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/Humans/class/light/combat_dummie_wraith.rmdl", + "$animrigs": [ + "animrig/robots/spectre/spectre_pete_core_copy.rrig", + "animrig/robots/spectre/spectre_pete_reactions_copy.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/Humans/class/medium/combat_dummie_mirage.rmdl", + "$animrigs": [ + "animrig/robots/spectre/spectre_pete_core_copy.rrig", + "animrig/robots/spectre/spectre_pete_reactions_copy.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/Humans/class/heavy/combat_dummie_caustic.rmdl", + "$animrigs": [ + "animrig/robots/spectre/spectre_pete_core_copy.rrig", + "animrig/robots/spectre/spectre_pete_reactions_copy.rrig" + ] + }, + { + "_type": "mdl_", + "_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sniper.rmdl" + }, + { + "_type": "mdl_", + "_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_exp.rmdl" + } + ] +} \ No newline at end of file