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EPG and Wraith Phase
TODO: Fix missing material and effect errors
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assets/animrig/weapons/empty_handed/ptpov_wraith_phasewalk.rrig
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assets/animrig/weapons/empty_handed/ptpov_wraith_phasewalk.rrig
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assets/animrig/weapons/epg/ptpov_epg.rrig
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assets/animrig/weapons/epg/w_epg.rrig
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assets/animseq/weapons/epg/ptpov_epg/ads_in_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_in_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq
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assets/animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq
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assets/animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq
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assets/animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq
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assets/animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/draw_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/draw_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/holster_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/holster_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq
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assets/animseq/weapons/epg/ptpov_epg/inspect_idle.rseq
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assets/animseq/weapons/epg/ptpov_epg/inspect_idle.rseq
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assets/animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/lower_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/lower_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_land.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_land.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq
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assets/animseq/weapons/epg/ptpov_epg/raise_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/raise_frommelee_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/raise_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/raise_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/raise_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/regrip.rseq
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assets/animseq/weapons/epg/ptpov_epg/regrip_02.rseq
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assets/animseq/weapons/epg/ptpov_epg/regrip_02.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_crouch_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_empty_late1_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_empty_late2_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_late1_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_onehanded_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_seq.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq
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assets/animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq
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assets/animseq/weapons/epg/ptpov_epg/run_layer.rseq
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assets/animseq/weapons/epg/ptpov_epg/run_layer.rseq
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assets/animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq
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assets/animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq
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assets/animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq
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