mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
Add missing loba model
This commit is contained in:
parent
5bd0aa04ef
commit
3e512bdb68
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{
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"name": "depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_prepass",
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"width": 2048,
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"height": 2048,
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"features": "0x495DC9C",
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"samplers": "0x0",
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "0x6C1DFD736CC0289C",
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"$textures": {
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"$depthShadowMaterial": "0x0",
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"$depthPrepassMaterial": "0x0",
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"$depthVSMMaterial": "0x0",
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"$depthShadowTightMaterial": "0x0",
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"$colpassMaterial": "0x0"
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}
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{
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"name": "depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_shadow",
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"width": 2048,
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"height": 2048,
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"depth": 0,
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"glueFlags": "0x10200440",
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"blendStateMask": "0x4",
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"depthStencilFlags": "0x17",
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"rasterizerFlags": "0x26",
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"uberBufferFlags": "0x0",
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"features": "0x495DC9C",
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"samplers": "0x0",
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "0x6C1DFD736CC0289C",
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"$textures": {
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},
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"$depthShadowMaterial": "0x0",
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"$depthPrepassMaterial": "0x0",
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"$depthVSMMaterial": "0x0",
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"$depthShadowTightMaterial": "0x0",
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"$colpassMaterial": "0x0"
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}
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{
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"name": "depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_tightshadow",
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"width": 2048,
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"height": 2048,
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"depth": 0,
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"glueFlags": "0x10200440",
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"glueFlags2": "0x0",
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"blendStates": [
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"blendStateMask": "0x4",
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"depthStencilFlags": "0x17",
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"rasterizerFlags": "0x46",
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"uberBufferFlags": "0x0",
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"features": "0x495DC9C",
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"samplers": "0x0",
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "0x6C1DFD736CC0289C",
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"$textures": {
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},
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"$depthShadowMaterial": "0x0",
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"$depthPrepassMaterial": "0x0",
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"$depthVSMMaterial": "0x0",
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"$depthShadowTightMaterial": "0x0",
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"$colpassMaterial": "0x0"
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}
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{
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"name": "depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_vsm",
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"width": 2048,
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"height": 2048,
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"depth": 0,
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"glueFlags": "0x102004c0",
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"glueFlags2": "0x0",
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"blendStates": [
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000"
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],
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"blendStateMask": "0x4",
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"depthStencilFlags": "0x17",
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"rasterizerFlags": "0x2",
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"uberBufferFlags": "0x0",
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"features": "0x495DC9C",
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"samplers": "0x0",
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "0xB22D4B2685B4C761",
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"$textures": {
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},
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"$depthShadowMaterial": "0x0",
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"$depthPrepassMaterial": "0x0",
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"$depthVSMMaterial": "0x0",
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"$depthShadowTightMaterial": "0x0",
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"$colpassMaterial": "0x0"
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}
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{
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"name": "models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_colpass",
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"width": 2048,
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"height": 2048,
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"depth": 0,
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"glueFlags": "0x56000460",
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"glueFlags2": "0x0",
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"blendStates": [
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000"
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],
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"blendStateMask": "0x4",
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"depthStencilFlags": "0x5",
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"rasterizerFlags": "0x6",
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"uberBufferFlags": "0x0",
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"features": "0x1F5A92BD",
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"samplers": "0x1D0300",
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "0x1267F7A739689CEA",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_nml.rpak",
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"2": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_gls.rpak",
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"3": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_spc.rpak",
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"5": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_ao.rpak",
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"6": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_cav.rpak",
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"13": "texture/models/humans_r5/pilots_r5/pilot_loba/[c6273fd2]loba_viewmodel_arms_sctr[c6273fd2]loba_viewmodel_arms_thk.rpak",
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"15": "texture/models/humans_r5/pilots_r5/pilot_loba/[c6273fd2]loba_viewmodel_arms_asd[c6273fd2]loba_viewmodel_arms_asa.rpak"
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},
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"$depthShadowMaterial": "0x9E93310E78BA19C2",
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"$depthPrepassMaterial": "0xDDB934A7C2F964C0",
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"$depthVSMMaterial": "0x2B5F7C8C1F8D9B10",
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"$depthShadowTightMaterial": "0xD0243010E116126",
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"$colpassMaterial": "0x0"
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}
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{
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"name": "models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms",
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"width": 2048,
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"height": 2048,
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"depth": 0,
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"glueFlags": "0x56000460",
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"glueFlags2": "0x0",
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"blendStates": [
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000",
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"0xF0000000"
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],
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"blendStateMask": "0x4",
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"depthStencilFlags": "0x17",
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"rasterizerFlags": "0x6",
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"uberBufferFlags": "0x0",
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"features": "0x1F5A92BD",
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"samplers": "0x1D0300",
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "0x1267F7A739689CEA",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_nml.rpak",
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"2": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_gls.rpak",
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"3": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_spc.rpak",
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"5": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_ao.rpak",
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"6": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_cav.rpak",
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"13": "texture/models/humans_r5/pilots_r5/pilot_loba/[c6273fd2]loba_viewmodel_arms_sctr[c6273fd2]loba_viewmodel_arms_thk.rpak",
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"15": "texture/models/humans_r5/pilots_r5/pilot_loba/[c6273fd2]loba_viewmodel_arms_asd[c6273fd2]loba_viewmodel_arms_asa.rpak"
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},
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"$depthShadowMaterial": "0x9E93310E78BA19C2",
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"$depthPrepassMaterial": "0xDDB934A7C2F964C0",
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"$depthVSMMaterial": "0x2B5F7C8C1F8D9B10",
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"$depthShadowTightMaterial": "0xD0243010E116126",
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"$colpassMaterial": "0x5A7ADA54E3AE9145"
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}
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@ -101,6 +101,14 @@
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_tightshadow_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_shadow_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_tightshadow_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_shadow_rgdp.rpak"
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@ -137,6 +145,10 @@
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_prepass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_prepass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_prepass_rgdp.rpak"
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@ -165,6 +177,10 @@
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_vsm_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_vsm_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_vsm_rgdp.rpak"
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@ -197,6 +213,10 @@
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"_type": "matl",
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"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_colpass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_colpass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/misc_loba_loot_map/loba_loot_map_colpass_rgdp.rpak"
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@ -233,6 +253,10 @@
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"_type": "matl",
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"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/misc_loba_pistol/loba_pistol_sknp.rpak"
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@ -3541,14 +3565,14 @@
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"animseq/props/loba_mirror/loba_mirror/mirror_loba_menu_lobby_makeup.rseq"
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]
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},
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/*{
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{
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"_type": "mdl_",
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"_path": "mdl/Weapons/arms/pov_pilot_medium_loba.rmdl",
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"$animrigs": [
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"animrig/weapons/arms/pov_mp_core.rrig",
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"animrig/weapons/arms/pov_pilot_medium_loba.rrig"
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]
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},*/
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},
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{
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"_type": "mdl_",
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"_path": "mdl/Weapons/loba_loot_stick/ptpov_loba_loot_stick.rmdl",
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@ -3587,7 +3611,7 @@
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},
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{
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"_type": "mdl_",
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"_path": "mdl/Weapons/p2011/w_p2011_loba_prop_version.rmdl", //Crashes the game for some reason? Used by Loba finisher, needs to be fixed later -LorryLeKral
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"_path": "mdl/Weapons/p2011/w_p2011_loba_prop_version.rmdl",
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"$animrigs": [
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"animrig/weapons/p2011/w_p2011.rrig"
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]
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