mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
remove unused rsons
This commit is contained in:
parent
463ce372e1
commit
3f31c43c8b
@ -1,21 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_assassin_idle_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_assassin_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_beatdown_idle_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_beatdown_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_cube_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_observation_idle_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_observation_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_play_idle_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\revenant_gladcard_animated_play_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_choking_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_contemplation_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_lurking_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_mercy_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_patience_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_reverence_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_scarecrow_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_upsidedown_light.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_revenant\Revenant_gladcard_static_whisper_light.rseq
|
|
||||||
]
|
|
@ -1,498 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerA_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerA_jump.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerB_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerB_jump.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerC_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerC_jump.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerD_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Classic_MP_flyin_exit_playerD_jump.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\emoteLoop_test_end.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\emoteLoop_test_loop.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\emoteLoop_test_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_doubleJump_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_doubleJump_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_doubleJump_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_doubleJump_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_doubleJump_rocket_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_doubleJump_rocket_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_emoteLoop_test.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_fall_01_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_fall_02_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_rocket_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_rocket_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_UA_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_float_UA_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_grapple_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_rocket_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_rocket_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_UA_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_jump_UA_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_high.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_high_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_high_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_low.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_low_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_low_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_med.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_med_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_med_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_pistol_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_high.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_high_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_high_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_low.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_low_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_low_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_med.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_med_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_med_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rifle_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_high_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_high_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_low_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_low_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_med_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_med_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_rocket_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_high.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_high_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_high_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_low.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_low_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_low_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_med.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_med_B.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_med_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_land_UA_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeCrouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeCrouch_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeDoor.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeJump.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeJump_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeSlide.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeSlide_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeStand.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_meleeStand_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_loba_execution_base.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_loba_execution_pointblank.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_mirage_execution_base.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_mirage_execution_joker.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_mirage_execution_trickster.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_octane_execution_base.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_victim_octane_execution_jackhammer.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_wallClimb_shadow_UP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineIdle_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineIdle_rifle_vertical.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineIdle_UA.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineIdle_UA_vertical.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineMount_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineMount_rifle_vertical.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineMount_UA.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\heavy_ziplineMount_UA_vertical.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Mmp_pt_heavy_run_death_flip.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_bang_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_caustic_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_caustic_brutal_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_closer_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_closer_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_closer_portal_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_crypto_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_crypto_dronescan_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_execution_heavy_attacker_loot.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_firesupport_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_gas_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_grapple_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_grapple_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_grapple_punch_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_gunner_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_gunner_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_gunner_slam_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_crouch_satchel.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_doom_shield.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_float_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_float_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_float_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_float_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_float_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_float_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_floatbackward_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_floatbackward_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_rodeo_360.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_rodeo_360.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_run_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_slide_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_slide_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_slide_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_slide_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_slide_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_slide_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallhang_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallhang_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunleft_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunleft_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunleft_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunleft_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunright_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunright_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunright_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_aim_wallrunright_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_allrun_Jump_pistol_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_AntiTitan_to_Pistol_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_AntiTitan_to_Pistol_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_AntiTitan_to_Rifle_SWA_CrouchP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_AntiTitan_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_BurnCard_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_CQB_Death.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_CQB_DeathB.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_crouch_death_shoulder.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_crouch_grenade_aims.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_crouch_high_idle_AIM.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_crush_Death.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Death_neckthrash_slam_fast.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_backward_crawl_set.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_bleedout.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_die_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_forward_crawl_set.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_idle_air.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_idle_air_backward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_idle_air_forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_shield_backward_crawl_set.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_shield_forward_crawl_set.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_shield_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_trans.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_trans_air.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_trans_short.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_doomed_trans_slide.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_flinch_back_ADD.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_flinch_front_ADD.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_flinch_left_ADD.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_flinch_right_ADD.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Float_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Float_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shoot_Sprint_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shootCrouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shootCrouch_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shootCrouch_Pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shootStand.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shootStand_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_gesture_shootStand_Pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_GravityStar_PullOut.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_GravityStar_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Into_Window_L.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Into_Window_R.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Jump_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Jump_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_knockback_death_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_knockback_death_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Land_dodge.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Land_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Land_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Move_grenade_pullout.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Move_grenade_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Move_Satchel_Detonator.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Move_Satchel_Pull.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Move_Satchel_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_PhaseShift.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_PhaseShift_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Move_grenade_pullout.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Move_grenade_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Move_Satchel_Pull.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Move_Satchel_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_to_AntiTitan_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_to_AntiTitan_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pistol_to_Rifle_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Pt_Pistol_Slide_Float.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_PulseBlade_PullOut.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_PulseBlade_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_alternator.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_alternator_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_car.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_car_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_defender.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_defender_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_DMR.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_DMR_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_doubletake.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_doubletake_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_energyAR.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_energyAR_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_EPG.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_EPG_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_ESAW.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_ESAW_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_G2.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_G2_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_gesture.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_gesture_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_hemlock.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_hemlock_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_hemlokLMG.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_hemlokLMG_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_kraber.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_kraber_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_LSTAR.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_LSTAR_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_mastiff.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_mastiff_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_MGL.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_MGL_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_p2011.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_p2011_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_p2011Auto.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_p2011Auto_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_p2011SP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_p2011SP_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_peacekeeper.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_peacekeeper_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_prowlerSMG.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_prowlerSMG_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_pulseLMG.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_pulseLMG_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_r97.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_r97_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_rocket_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_rspn101.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_rspn101_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_rspn101OG.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_rspn101OG_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_sentinel.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_sentinel_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_shotgun.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_shotgun_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_shotgunPistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_shotgunPistol_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_sidewinder.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_sidewinder_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_vinson.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_vinson_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_volt.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_volt_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_wingman.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_wingman_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_wingmanN.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_wingmanN_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_zipline.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_reload_zipline_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Rifle_to_AntiTitan_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Rifle_to_AntiTitan_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Rifle_to_Pistol_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Rifle_to_Pistol_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Rifle_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Rifle_to_Rifle_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_Float.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_wallrun_Jump_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_wallrun_Jump_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_wallrun_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ROCKET_wallrun_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_forward_gutshot.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_forward_headshot.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_forward_headshot_face.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_forward_kickup.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_forward_twitch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_kickup.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_left_fetal.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_left_twitch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_right_fetal.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_right_silly.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_roll.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_shoulder_stumble.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_stumble_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_stumble_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_run_death_stumble_swerve.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_self_revive_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_self_revive_stand.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Float.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_Slide_Pistol_forward.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_sprint_death_flip.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_star_PullOut.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_star_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ThermiteGrenade_PullOut.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_ThermiteGrenade_Throw.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_backhit.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_falltohand.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_falltoknees.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_forward_fetal.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_forward_head.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_forward_shoulder.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_left_fetal.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_left_twitch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_right_fetal.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_right_shoulder.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_slam.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_walk_death_slide.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wall_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wall_idle_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Above.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Above_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Above_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Below.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Below_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Below_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_HighAbove.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_HighAbove_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_HighAbove_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallmantle_jumpoff.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallmantle_jumpoff_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Level.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Level_Crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_WallMantle_Level_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_fall_back.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_fall_front.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_fall_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_fall_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_hang_front.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_hang_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_hang_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_hang_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_hang_up.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Jump_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Jump_pistol_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Jump_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Jump_up.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Pistol_hang_front.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Pistol_hang_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Pistol_hang_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Pistol_hang_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_Pistol_hang_up.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_pistol_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_pistol_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_up.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_heavy_wallrun_up_Pistol.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_medic_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_medic_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_medic_shock_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_medium_doomed_fall.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_medium_doomed_float.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_revenant_impale_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_revenant_lurk_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_tracker_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_tracker_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_tracker_respect_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_wattson_base_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\mp_pt_zap_execution_heavy_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_crouch_drone_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_crouch_healthy.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_crouch_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_crouch_quick_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_crouch_shock_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_crouch_slap_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_drone_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_healthy.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_quick_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_shock_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\Pilot_doomed_revive_stand_slap_injured.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pilot_downed_execution_attacker.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pilot_downed_execution_victim.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pilot_quest_se05.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_add_hands_rspn101.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_add_hands_rspn101_inspect.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_end.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_end_ALT.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_idle_ALT.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_remoteturret_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_data_knife_console_leech_start_ALT.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_dismount_atlas_crouch.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_dismount_atlas_stand.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_above_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_above_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_airgrab.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_behind.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_front.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_atlas_kneel_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mount_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_healing_charge.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_healing_charge_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_healing_end.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_healing_release.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_shield_charge.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_shield_charge_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_shield_end.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_shield_release.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_ultimate_charge.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_ultimate_charge_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_ultimate_end.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_mp_heavy_prop_ultimate_release.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_pegasus_wallhack_end.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_pegasus_wallhack_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_pegasus_wallhack_start.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_entrance_F_front.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_entrance_L_left.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_entrance_R_right.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_ride_F_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_ride_L_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_ride_L_return_battery.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_ride_R_hijack_battery.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_ride_R_idle.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_ride_R_return_battery.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_trans_F2L.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_trans_F2R.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_trans_L2F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_trans_L2R.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_trans_R2F.rseq
|
|
||||||
animseq\humans\class\heavy\mp_pilot_heavy_core\pt_rodeo_trans_R2L.rseq
|
|
||||||
]
|
|
@ -1,223 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\AIM_pathfinder_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\AIM_pathfinder_crouch_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\AIM_pathfinder_sprint_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pilot_freefall.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pilot_freefall_anticipate.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pilot_freefall_dive.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pilot_freefall_fall2anticipate.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pilot_freefall_landing2fall.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_grapple_base_execution_heavy_attacker.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_grapple_execution_heavy_attacker.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_grapple_execution_heavy_attacker_loot.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_grapple_punch_execution_heavy_attacker.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_aim_crouch_satchel.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_AIM_pathfinder_run_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_AIM_pathfinder_run_trot_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_AIM_pathfinder_sprint_terminator.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_AIM_pathfinder_walk_rifle_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_aim_run_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_crouch_grenade_aims.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_crouch_high_idle_AIM.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_grapple_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_grapple_idle_AIM.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_grapple_pistol_idle_AIM.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_farewell.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_point.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_sad.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_talk.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_talk_A.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_talk_alt.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_talk_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_talk_C.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_thinking.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_welcome.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_heavy_training_path_welcome_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_pathfinder_antenna_hack_end.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_pathfinder_antenna_hack_mid.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_pathfinder_antenna_hack_start.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_pathfinder_loot_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\mp_pt_pathfinder_punch_execution_heavy_attacker_loot.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_birdattack.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_crash.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_birdattack.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_crash.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_emotes.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_emotes_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_grapple.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_grapple_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_punchout.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_spiderman.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_pose_spiderman_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_animated_punchout.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_frag.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_rifle_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_star.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_thermite.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouch_UA.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchLoot_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchLoot_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchLoot_UA.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_gloves_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_pistol_ADS_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_pistol_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_rocket_ADS_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_rocket_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_satchel_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_crouchWalk_satchel_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fire_grappleTAC.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fire_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fire_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fire_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fire_rifle_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fire_ziplineULT.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fireCrouch_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_fireCrouch_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_float_gloves_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_float_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_freefall_anticipate_lava.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_freefall_downed_anticipate.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_freefall_emote_backflip.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_freefall_emote_birdattack.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_freefall_emote_genericFlip.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_animated_heirloom.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_animated_heirloom_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_assimilation_base.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_assimilation_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_assimilation_super.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_01.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_disco.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_fightme.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_KO.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_love.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_proud.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_sad.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_strong.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_super.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_gladcard_common_pose_swing.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_frag.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_grappleTAC.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_rifle_ADS.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_rifle_alt.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_star.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_thermite.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_UA.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_UA_emote.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idle_UA_twitch.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idleLoot_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idleLoot_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_idleLoot_UA.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_jump_gloves_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_jump_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_glove_high.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_high_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_high_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_low_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_low_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_med.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_med_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_med_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_land_gloves_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_meleeCrouch_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_meleeJump_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_meleeSlide_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_meleeStand_01_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_hopping.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_hopping_more.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_readyup.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_screen.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_screen_love.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_screen_question.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_center_screen_thumbs_up.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_left_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_right_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_lobby_select_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_ready_up.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_ready_up_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_select.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_menu_select_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_pullout_ziplineULT.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_gloves_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_pistol_ADS_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_pistol_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_rifle_ADS_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_rifle_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_shadow_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_UA_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_run_UA_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_slide_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_slideEnd_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_slideEnd_gloves_L.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_slideEnd_gloves_R.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_sprint_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_sprint_pistol.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_sprint_rifle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_sprint_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_sprint_UA.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_victory_shadow.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_gloves_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_gloves_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_pistol_ADS_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_pistol_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_pistol_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_pistol_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_rifle_ADS_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_rifle_ADS_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_rifle_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_rifle_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_shadow_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_UA_B.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_walk_UA_F.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_ziplineIdle_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_ziplineIdle_gloves_vertical.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_ziplineMount_gloves.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfinder_ziplineMount_gloves_vertical.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pathfiner_land_gloves_low.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\pilot_emote_test.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\prop_revenant_gladcard_animated_assassin.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\prop_revenant_gladcard_animated_assassin_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\prop_revenant_gladcard_animated_beatdown.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\prop_revenant_gladcard_animated_beatdown_idle.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\Revenant_finisher_lurk_pathfinder_vic.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_AIM_idle_satchel.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_run_backward_ORD.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_run_forward_ORD.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_slide_backward.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_slide_forward.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_slide_left.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_slide_right.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_sprint_ORD.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_walk_backward_ORD.rseq
|
|
||||||
animseq\humans\class\heavy\pilot_heavy_pathfinder\TMP_pathfinder_walk_forward_ORD.rseq
|
|
||||||
]
|
|
@ -1,501 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerA_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerA_jump.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerB_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerB_jump.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerC_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerC_jump.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerD_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Classic_MP_flyin_exit_playerD_jump.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\emoteLoop_test_end.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\emoteLoop_test_loop.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\emoteLoop_test_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_doubleJump_pistol_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_doubleJump_pistol_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_doubleJump_rifle_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_doubleJump_rifle_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_doubleJump_rocket_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_doubleJump_rocket_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_emoteLoop_test.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_fall_01_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_fall_02_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_pistol_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_pistol_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_rifle_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_rifle_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_rocket_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_rocket_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_UA_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_float_UA_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_grapple_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_pistol_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_pistol_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_rifle_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_rifle_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_rocket_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_rocket_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_UA_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_jump_UA_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_high.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_high_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_high_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_low.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_low_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_low_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_med.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_med_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_med_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_pistol_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_high.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_high_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_high_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_low.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_low_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_low_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_med.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_med_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_med_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rifle_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_high_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_high_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_low_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_low_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_med_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_med_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_rocket_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_high.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_high_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_high_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_low.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_low_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_low_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_med.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_med_B.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_med_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_land_UA_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeCrouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeCrouch_shadow.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeDoor.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeJump.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeJump_shadow.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeSlide.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeSlide_shadow.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeStand.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_meleeStand_shadow.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_loba_execution_base.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_loba_execution_pointblank.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_mirage_execution_base.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_mirage_execution_joker.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_mirage_execution_trickster.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_octane_execution_base.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_victim_octane_execution_jackhammer.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_wallClimb_shadow_UP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineIdle_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineIdle_rifle_vertical.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineIdle_UA.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineIdle_UA_vertical.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineMount_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineMount_rifle_vertical.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineMount_UA.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\light_ziplineMount_UA_vertical.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Mmp_pt_light_run_death_flip.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_bang_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_caustic_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_caustic_brutal_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_closer_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_closer_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_closer_portal_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_crypto_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_crypto_dronescan_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_execution_light_attacker_loot.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_firesupport_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_gas_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_grapple_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_grapple_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_grapple_punch_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_gunner_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_gunner_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_gunner_slam_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_crouch_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_crouch_satchel.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_crouchmove_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_crouchmove_rocket_ADS.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_doom_shield.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_float_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_float_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_float_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_float_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_float_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_float_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_floatbackward_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_floatbackward_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_rodeo_360.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_rodeo_360.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_run_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_slide_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_slide_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_slide_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_slide_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_slide_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_slide_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallhang_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallhang_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunleft_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunleft_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunleft_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunleft_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunright_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunright_rifle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunright_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_aim_wallrunright_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_allrun_Jump_pistol_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_AntiTitan_to_Pistol_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_AntiTitan_to_Pistol_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_AntiTitan_to_Rifle_SWA_CrouchP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_AntiTitan_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_BurnCard_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_CQB_Death.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_CQB_DeathB.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_crouch_death_shoulder.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_crouch_grenade_aims.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_crouch_high_idle_AIM.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_crush_Death.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Death_neckthrash_slam_fast.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_backward_crawl_set.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_bleedout.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_die_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_forward_crawl_set.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_idle_air.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_idle_air_backward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_idle_air_forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_shield_backward_crawl_set.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_shield_forward_crawl_set.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_shield_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_trans.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_trans_air.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_trans_short.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_doomed_trans_slide.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_flinch_back_ADD.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_flinch_front_ADD.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_flinch_left_ADD.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_flinch_right_ADD.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Float_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Float_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shoot_Sprint_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shootCrouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shootCrouch_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shootCrouch_Pistol_ADS.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shootStand.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shootStand_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_gesture_shootStand_Pistol_ADS.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_GravityStar_PullOut.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_GravityStar_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Into_Window_L.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Into_Window_R.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Jump_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Jump_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_knockback_death_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_knockback_death_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Land_dodge.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Land_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Land_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Move_grenade_pullout.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Move_grenade_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Move_Satchel_Detonator.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Move_Satchel_Pull.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Move_Satchel_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_PhaseShift.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_PhaseShift_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Move_grenade_pullout.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Move_grenade_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Move_Satchel_Pull.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Move_Satchel_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_to_AntiTitan_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_to_AntiTitan_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pistol_to_Rifle_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Pt_Pistol_Slide_Float.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_PulseBlade_PullOut.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_PulseBlade_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_alternator.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_alternator_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_car.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_car_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_defender.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_defender_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_DMR.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_DMR_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_doubletake.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_doubletake_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_energyAR.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_energyAR_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_EPG.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_EPG_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_ESAW.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_ESAW_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_G2.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_G2_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_gesture.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_gesture_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_hemlock.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_hemlock_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_hemlockLMG.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_hemlockLMG_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_kraber.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_kraber_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_LSTAR.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_LSTAR_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_mastiff.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_mastiff_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_MGL.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_MGL_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_p2011.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_p2011_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_p2011Auto.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_p2011Auto_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_p2011SP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_p2011SP_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_peacekeeper.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_peacekeeper_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_prowlerSMG.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_prowlerSMG_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_pulseLMG.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_pulseLMG_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_r97.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_r97_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_rocket.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_rocket_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_rspn101.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_rspn101_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_rspn101OG.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_rspn101OG_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_sentinel.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_sentinel_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_shotgun.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_shotgun_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_shotgunPistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_shotgunPistol_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_sidewinder.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_sidewinder_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_vinson.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_vinson_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_volt.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_volt_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_wingman.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_wingman_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_wingmanN.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_wingmanN_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_zipline.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_reload_zipline_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Rifle_to_AntiTitan_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Rifle_to_AntiTitan_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Rifle_to_Pistol_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Rifle_to_Pistol_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Rifle_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Rifle_to_Rifle_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_Float.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_wallrun_Jump_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_wallrun_Jump_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_wallrun_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ROCKET_wallrun_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_forward_gutshot.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_forward_headshot.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_forward_headshot_face.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_forward_kickup.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_forward_twitch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_kickup.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_left_fetal.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_left_twitch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_right_fetal.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_right_silly.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_roll.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_shoulder_stumble.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_stumble_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_stumble_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_run_death_stumble_swerve.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_self_revive_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_self_revive_stand.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Float.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_Slide_Pistol_forward.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_sprint_death_flip.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_star_PullOut.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_star_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ThermiteGrenade_PullOut.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_ThermiteGrenade_Throw.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_backhit.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_falltohand.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_falltoknees.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_forward_fetal.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_forward_head.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_forward_shoulder.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_left_fetal.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_left_twitch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_right_fetal.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_right_shoulder.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_slam.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_walk_death_slide.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wall_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wall_idle_pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Above.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Above_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Above_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Below.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Below_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Below_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_HighAbove.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_HighAbove_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_HighAbove_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallmantle_jumpoff.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallmantle_jumpoff_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Level.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Level_Crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_WallMantle_Level_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_fall_back.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_fall_front.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_fall_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_fall_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_hang_front.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_hang_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_hang_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_hang_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_hang_up.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Jump_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Jump_pistol_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Jump_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Jump_up.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Pistol_hang_front.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Pistol_hang_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Pistol_hang_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Pistol_hang_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_Pistol_hang_up.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_pistol_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_pistol_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_up.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_light_wallrun_up_Pistol.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_medic_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_medic_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_medic_shock_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_medium_doomed_fall.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_medium_doomed_float.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_revenant_impale_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_revenant_lurk_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_tracker_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_tracker_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_tracker_execution_light_victim_PVE.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_tracker_respect_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_wattson_base_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\mp_pt_zap_execution_light_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_crouch_drone_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_crouch_healthy.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_crouch_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_crouch_quick_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_crouch_shock_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_crouch_slap_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_drone_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_healthy.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_quick_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_shock_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\Pilot_doomed_revive_stand_slap_injured.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pilot_downed_execution_attacker.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pilot_downed_execution_victim.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pilot_quest_se05.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_add_hands_rspn101.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_add_hands_rspn101_inspect.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_end.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_end_ALT.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_idle_ALT.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_remoteturret_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_data_knife_console_leech_start_ALT.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_dismount_atlas_crouch.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_dismount_atlas_stand.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_above_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_above_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_airgrab.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_behind.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_front.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_atlas_kneel_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mount_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_healing_charge.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_healing_end.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_healing_release.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_healing_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_shield_charge.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_shield_release.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_ultimate_charge.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_ultimate_charge_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_ultimate_end.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_light_prop_ultimate_release.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_low_prop_shield_charge_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_mp_low_prop_shield_end.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_pegasus_wallhack_end.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_pegasus_wallhack_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_pegasus_wallhack_start.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_entrance_F_front.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_entrance_L_left.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_entrance_R_right.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_ride_F_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_ride_L_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_ride_L_return_battery.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_ride_R_hijack_battery.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_ride_R_idle.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_ride_R_return_battery.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_trans_F2L.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_trans_F2R.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_trans_L2F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_trans_L2R.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_trans_R2F.rseq
|
|
||||||
animseq\humans\class\light\mp_pilot_light_core\pt_rodeo_trans_R2L.rseq
|
|
||||||
]
|
|
@ -1,524 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\medium\mp_pilot_generic_core\mp_pt_execution_default_attacker_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerA_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerA_jump.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerB_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerB_jump.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerC_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerC_jump.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerD_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Classic_MP_flyin_exit_playerD_jump.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\emoteLoop_test_end.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\emoteLoop_test_loop.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\emoteLoop_test_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_doubleJump_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_doubleJump_pistol_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_doubleJump_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_doubleJump_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_doubleJump_rocket_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_doubleJump_rocket_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_emoteLoop_test.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_fall_01_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_fall_02_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_pistol_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_rocket_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_rocket_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_UA_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_float_UA_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_grapple_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_pistol_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_rocket_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_rocket_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_UA_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_jump_UA_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_high.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_high_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_high_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_low.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_low_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_low_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_med.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_med_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_med_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_pistol_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_high.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_high_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_high_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_low.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_low_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_low_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_med.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_med_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_med_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rifle_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_high_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_high_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_low_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_low_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_med_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_med_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_rocket_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_high.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_high_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_high_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_high_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_low.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_low_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_low_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_low_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_med.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_med_B.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_med_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_land_UA_med_F_sprinting.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeCrouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeCrouch_shadow.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeDoor.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeJump.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeJump_shadow.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeSlide.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeStand.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_meleeStand_shadow.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_loba_execution_base.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_loba_execution_pointblank.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_mirage_execution_base.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_mirage_execution_joker.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_mirage_execution_trickster.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_octane_execution_base.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_victim_octane_execution_jackhammer.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_wallClimb_shadow_UP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineIdle_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineIdle_rifle_vertical.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineIdle_UA.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineIdle_UA_vertical.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineMount_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineMount_rifle_vertical.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineMount_UA.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\medium_ziplineMount_UA_vertical.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\melee_meleeSlide_shadow.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Mmp_pt_medium_run_death_flip.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_bang_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_brutal_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_caustic_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_caustic_brutal_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_closer_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_closer_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_closer_portal_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_crouch_grenade_aims.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_crypto_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_crypto_dronescan_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_disarm_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_execution_default_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_execution_medium_attacker_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_firesupport_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_gas_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_gas_execution_medium_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_grapple_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_grapple_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_grapple_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_grapple_punch_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_gunner_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_gunner_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_gunner_slam_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_impale_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medic_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medic_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medic_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medic_shock_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_crouch_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_crouch_satchel.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_crouchmove_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_crouchmove_rocket_ADS.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_float_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_float_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_float_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_float_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_float_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_float_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_floatbackward_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_floatbackward_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_idle_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_rodeo_360.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_rodeo_360.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_run_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_slide_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_slide_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_slide_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_slide_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_slide_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_slide_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallhang_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallhang_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunleft_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunleft_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunleft_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunleft_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunright_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunright_rifle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunright_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_aim_wallrunright_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_allrun_Jump_pistol_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_AntiTitan_to_Pistol_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_AntiTitan_to_Pistol_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_AntiTitan_to_Rifle_SWA_CrouchP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_AntiTitan_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_BurnCard_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_CQB_Death.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_CQB_DeathB.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_crouch_death_shoulder.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_crouch_high_idle_AIM.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_crush_Death.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Death_neckthrash_slam_fast.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_backward_crawl_set.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_bleedout.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_die_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_fall.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_float.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_forward_crawl_set.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_idle_air.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_idle_air_backward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_idle_air_forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_shield_backward_crawl_set.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_shield_forward_crawl_set.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_shield_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_shield_idle\mp_pt_medium_aim_doom_shield.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_trans.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_trans_air.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_trans_short.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_doomed_trans_slide.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_flinch_back_ADD.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_flinch_front_ADD.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_flinch_left_ADD.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_flinch_right_ADD.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Float_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Float_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shoot_Sprint_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shootCrouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shootCrouch_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shootCrouch_Pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shootStand.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shootStand_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_gesture_shootStand_Pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_GravityStar_PullOut.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_GravityStar_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Into_Window_L.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Into_Window_R.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Jump_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Jump_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_knockback_death_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_knockback_death_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Land_dodge.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Land_dodge_Backward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Land_dodge_Forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Move_grenade_pullout.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Move_grenade_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Move_Satchel_Detonator.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Move_Satchel_Pull.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Move_Satchel_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_PhaseShift.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_PhaseShift_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Move_grenade_pullout.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Move_grenade_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Move_Satchel_Pull.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Move_Satchel_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_to_AntiTitan_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_to_AntiTitan_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pistol_to_Rifle_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Pt_Pistol_Slide_Float.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_PulseBlade_PullOut.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_PulseBlade_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_alternator.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_alternator_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_car.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_car_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_defender.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_defender_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_devotion.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_devotion_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_DMR.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_DMR_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_doubletake.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_doubletake_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_energyAR.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_energyAR_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_EPG.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_EPG_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_G2.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_G2_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_gesture.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_gesture_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_hemlock.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_hemlock_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_hemlokLMG.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_hemlokLMG_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_kraber.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_kraber_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_LSTAR.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_LSTAR_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_mastiff.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_mastiff_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_MGL.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_MGL_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_p2011.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_p2011_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_p2011Auto.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_p2011Auto_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_p2011SP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_p2011SP_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_peacekeeper.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_peacekeeper_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_prowlerSMG.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_prowlerSMG_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_pulseLMG.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_pulseLMG_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_r97.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_r97_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_rocket.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_rocket_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_rspn101.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_rspn101_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_rspn101OG.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_rspn101OG_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_sentinel.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_sentinel_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_shotgun.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_shotgun_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_shotgunPistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_shotgunPistol_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_sidewinder.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_sidewinder_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_vinson.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_vinson_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_volt.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_volt_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_wingman.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_wingman_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_wingmanN.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_wingmanN_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_zipline.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_reload_zipline_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Rifle_to_AntiTitan_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Rifle_to_AntiTitan_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Rifle_to_Pistol_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Rifle_to_Pistol_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Rifle_to_Rifle_SWAP.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Rifle_to_Rifle_SWAP_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_Float.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_wallrun_Jump_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_wallrun_Jump_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_wallrun_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ROCKET_wallrun_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_forward_gutshot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_forward_headshot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_forward_headshot_face.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_forward_kickup.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_forward_twitch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_kickup.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_left_fetal.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_left_twitch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_right_fetal.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_right_silly.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_roll.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_shoulder_stumble.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_stumble_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_stumble_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_run_death_stumble_swerve.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_self_revive_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_self_revive_stand.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Float.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Out_BL.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Out_BR.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Out_F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Out_L.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Out_R.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_Slide_Pistol_forward.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_sprint_death_flip.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_star_PullOut.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_star_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ThermiteGrenade_PullOut.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_ThermiteGrenade_Throw.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_backhit.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_falltohand.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_falltoknees.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_forward_fetal.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_forward_head.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_forward_shoulder.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_left_fetal.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_left_twitch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_right_fetal.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_right_shoulder.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_slam.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_walk_death_slide.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wall_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wall_idle_pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Above.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Above_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Above_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Below.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Below_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Below_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_HighAbove.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_HighAbove_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_HighAbove_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallmantle_jumpoff.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallmantle_jumpoff_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Level.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Level_Crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_WallMantle_Level_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_fall_back.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_fall_front.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_fall_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_fall_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_hang_front.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_hang_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_hang_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_hang_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_hang_up.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Jump_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Jump_pistol_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Jump_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Jump_up.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Pistol_hang_front.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Pistol_hang_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Pistol_hang_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Pistol_hang_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_Pistol_hang_up.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_pistol_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_pistol_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_up.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_medium_wallrun_up_Pistol.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_phase_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_portal_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_punch_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_raven_execution_medium_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_respect_execution_medium_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_revenant_impale_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_revenant_lurk_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_shield_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_shock_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_slam_execution_medium_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_tracker_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_tracker_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_tracker_execution_medium_victim_PVE.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_tracker_respect_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_wattson_base_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_wraith_base_execution_victim_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\mp_pt_zap_execution_medium_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_crouch_drone_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_crouch_healthy.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_crouch_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_crouch_quick_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_crouch_shock_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_crouch_slap_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_drone_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_healthy.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_quick_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_shock_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\Pilot_doomed_revive_stand_slap_injured.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pilot_downed_execution_attacker.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pilot_downed_execution_victim.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pilot_quest_se05.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_add_hands_rspn101.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_add_hands_rspn101_inspect.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_end.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_end_ALT.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_idle_ALT.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_remoteturret_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_data_knife_console_leech_start_ALT.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_dismount_atlas_crouch.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_dismount_atlas_stand.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_above_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_above_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_airgrab.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_behind.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_front.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_atlas_kneel_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mount_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_healing_charge.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_healing_charge_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_healing_end.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_healing_release.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_shield_charge.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_shield_charge_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_shield_end.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_shield_release.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_ultimate_charge.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_ultimate_charge_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_ultimate_end.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_mp_medium_prop_ultimate_release.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_pegasus_wallhack_end.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_pegasus_wallhack_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_pegasus_wallhack_start.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_entrance_F_front.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_entrance_L_left.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_entrance_R_right.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_ride_F_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_ride_L_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_ride_L_return_battery.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_ride_R_hijack_battery.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_ride_R_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_ride_R_return_battery.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_trans_F2L.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_trans_F2R.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_trans_L2F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_trans_L2R.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_trans_R2F.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\pt_rodeo_trans_R2L.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\victim_loba_execution_pointblank_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\victim_mirage_execution_trickster_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\victim_mirage_holo_execution_joker_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\victim_octane_execution_jackhammer_loot.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_core\wattson_finisher_zap_victim_loot.rseq
|
|
||||||
animseq\itemflav\character_execution\crypto\dronescan\mp_pt_crypto_dronescan_execution_victim_loot.rseq
|
|
||||||
]
|
|
@ -1,18 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_death_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_burncard_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_faction_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_loadout_edit_idle_01.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_loadout_idle_01.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_main_idle_01.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_noseart_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_settings_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_menu_weapon_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_titan_menu_frontierdefense_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_titan_menu_frontierdefense_idle_selected.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_titan_menu_loadout_edit.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\camera_titan_menu_loadout_idle.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\pt_menu_main_idle_01.rseq
|
|
||||||
animseq\humans\class\medium\mp_pilot_medium_empty\pt_menu_main_idle_02.rseq
|
|
||||||
]
|
|
@ -1,199 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\AIM_mirage_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\AIM_mirage_crouch_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\AIM_mirage_idle_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\AIM_mirage_sprint_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_activate_disguiseULT.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_bar_dance_holo1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_bar_dance_holo2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_bar_talk_holo1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_bar_talk_holo2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_bar_wait_holo1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_BBQ_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_frag.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_rifle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_rifle_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_star.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_thermite.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouch_UA.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchLoot_rifle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchLoot_UA.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_pistol_ADS_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_pistol_ADS_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_pistol_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_rocket_ADS_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_rocket_ADS_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_satchel_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_crouchWalk_satchel_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_danceoff_dancer_A1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_danceoff_dancer_B1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_danceoff_watch_C1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_danceoff_watch_C2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_danceoff_watch_D1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_danceoff_watch_D2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_execution_hologram.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_freefall_anticipate_lava.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_freefall_downed_anticipate.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_freefall_emote_backflip.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_freefall_emote_genericFlip.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_freefall_emote_rodeo.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_freefall_emote_rodeo_holoprop.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_animated_quickdraw.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_animated_quickdraw_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_animated_sassy.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_animated_sassy_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_animated_smolder.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_animated_smolder_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_balance.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_crow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_crow_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_dontmess.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_headlock.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_magic.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_minime.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_pewpew.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_selfie.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_gladcard_static_spotlight.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo1_gladcard_static_dontmess.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo2_gladcard_static_dontmess.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_animated_holiday.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_animated_holiday_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_animated_quickdraw.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_animated_quickdraw_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_static_balance.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_static_headlock.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_static_minime.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_gladcard_static_selfie.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_menu_lobby_center_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_menu_lobby_center_picture.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_menu_lobby_left_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_holo_menu_lobby_right_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_hottub_holo1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_hottub_holo2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_hottubdance_holo1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_hottubdance_holo2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_frag.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_pistol.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_rifle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_rifle_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_rifle_look.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_rifle_taunt.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_rifle_twitch.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_star.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_thermite.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_UA.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idle_UA_twitch.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idleLoot_rifle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_idleLoot_UA.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_flex.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_flirt.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_grindheart.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_grindsmack.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_robot.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_worm.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_justdance_youandme.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_center_beard.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_center_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_center_laugh.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_center_magic.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_center_picture.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_left_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_right_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_lobby_select_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_select.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_select_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_select_ready_up.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_menu_select_ready_up_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_party_flying_holo1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Mirage_party_flying_holo2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_real_menu_select.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_real_menu_select_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_real_menu_select_ready_up.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_real_menu_select_ready_up_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_release_magicTAC.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_pistol_ADS_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_rifle_ADS_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_rifle_ADS_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_shadow_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_UA_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_run_UA_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_slowdance_C1.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_slowdance_C2.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_sprint_rifle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_sprint_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_sprint_UA.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_stand_emote_jump.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_victory_shadow.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_pistol_ADS_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_pistol_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_rifle_ADS_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_rifle_ADS_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_rifle_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_shadow_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_UA_B.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mirage_walk_UA_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pilot_freefall.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pilot_freefall_anticipate.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pilot_freefall_dive.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pilot_freefall_fall2anticipate.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pilot_freefall_landing2fall.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_base_execution_medium_attacker.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_execution_holo_loot.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_execution_medium_attacker.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_execution_mirage_loot.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_joker_execution_holo_loot.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_joker_execution_hologram.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_joker_execution_medium_attacker.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_holo_joker_execution_medium_attacker_loot.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_AIM_mirage_run_jogger_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_AIM_mirage_run_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_AIM_mirage_sprint_bounding.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_AIM_mirage_sprint_rifle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_AIM_mirage_walk_rifle_ADS_F.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_holo_overacted_death_kickup.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_holo_overacted_death_look.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_mirage_AIM_ads.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_mirage_AIM_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_mirage_AIM_pistol.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_medium_Sprint_forward_Pistol_TMP.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\mp_pt_mirage_loot_idle.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\pilot_emote_test.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Revenant_finisher_lurk_mirage_vic.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_AIM_faceaim_sprint.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_AIM_idle_satchel.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_AIM_run_rifle_forward.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_run_backward_ORD.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_run_forward_ORD.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_run_forward_PISTOL.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_run_forward_PISTOL_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_slide_backward.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_slide_forward.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_slide_left.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_slide_right.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_sprint_ORD.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_walk_backward_ORD.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_walk_forward_ORD.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_walk_forward_PISTOL.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mirage_walk_forward_PISTOL_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_crouch_grenade_aims.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_medium_aim_crouch_pistol.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_medium_aim_crouch_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_medium_aim_crouch_satchel.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_medium_aim_crouchmove_pistol_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_medium_aim_crouchmove_rocket_ADS.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\TMP_mp_pt_medium_crouch_high_idle_AIM.rseq
|
|
||||||
animseq\humans\class\medium\pilot_medium_holo\Walldeath.rseq
|
|
||||||
]
|
|
@ -1,14 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\humans\class\medium\training_dummy\bangalore_gladcard_animVICTIM_takedown.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\bangalore_gladcard_animVICTIM_takedown_idle.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\bloodhound_idle_rifle_firingrangedummy.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\medium_float_rifle_F.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\medium_land_rifle.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\mp_pt_dummy_training_death.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\mp_pt_dummy_training_drop.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\mp_pt_dummy_training_idle.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\victim_revenant_gladcard_animated_observation.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\victim_revenant_gladcard_animated_observation_idle.rseq
|
|
||||||
animseq\humans\class\medium\training_dummy\victim_revenant_gladcard_static_mercy.rseq
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
@ -1,5 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\props\loot_bin\loot_bin_01_loba_gladcard\lootbin_loba_gladcard_static_lootbox.rseq
|
|
||||||
animseq\props\loot_bin\loot_bin_01_loba_gladcard\rampart_lootbin_gladcard_static_friend.rseq
|
|
||||||
]
|
|
@ -1,17 +0,0 @@
|
|||||||
seqs:
|
|
||||||
[
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\draw_01.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\draw_ult_active.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\idle_seq.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\idle_seq_noanim.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\jump.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\land.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\land_high.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\land_low.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\land_med.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\phasewalk_charge_seq.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\phasewalk_fire_holster_seq.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\run_layer.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\sprint_anim.rseq
|
|
||||||
animseq\weapons\empty_handed\ptpov_wraith_phasewalk\sprint_seq.rseq
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
models:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
settings:
|
|
||||||
[
|
|
||||||
]
|
|
||||||
effects:
|
|
||||||
[
|
|
||||||
]
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user