From 691e955483c33a901c1ce6eea19a487f9280a323 Mon Sep 17 00:00:00 2001 From: kralrindo <43319242+kralrindo@users.noreply.github.com> Date: Mon, 30 Dec 2024 17:55:58 +0300 Subject: [PATCH] txan --- ReadMe.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/ReadMe.md b/ReadMe.md index 7aee385b..0cdcdf45 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -24,8 +24,17 @@ rmdl: Models, Respawn Model (RMDL) uimg: Atlas, This is used for ui images, minimaps and loadscreens. See atlas section. **Asset Order in Main RPak JSON** -dtbl > shdr > txtr > matl > aseq > arig > rmdl > uimg +txan > dtbl > shdr > txtr > matl > aseq > arig > rmdl > uimg +## TXAN Assets +Txan is required for animated ptcu/ptcs materials, it controls the texture arrays and material animations. + +```json +{ + "_type": "txan", + "_path": "texture_anim/(txan path).rpak" //TXAN file path +} +``` ## DTBL Assets This asset type is used to define CSV format data tables within the RPak. Data tables can be used to configure and store structured data like weapon stats, loot tables, or other game-related information. Can be referenced within the scripts to manage various gameplay elements.