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https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
Create new variation of shaders and shader sets for combined textures
Combined textures wasn't a thing in S3, it appears to be added in S4. The new shaders use the same guid, therefore replacing them with existing ones in the engine will destroy anisotropy on other characters hair since those anisotropic and thickness textures are mapped out differently. Renamed the pixel shaders and shader sets by suffixing them with 'comb' make sure we don't overwrite the existing one,w hile indicating its the version for combined textures. This allows us to port other characters and models without interfering with the game's currently existing shaders and shader sets.
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_body_06_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_body_06_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_body_06_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_body_06_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_body_07_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_body_07_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_body_07_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_body_07_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_head_06_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_head_06_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_head_06_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_head_06_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_head_07_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_head_07_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/creatures_r5/prowler/prowler_head_07_albedoTexture.rpak",
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"1": "texture/models/creatures_r5/prowler/prowler_head_07_normalTexture.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_body_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_body_nml.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_body_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_body_nml.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_face_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_face_nml.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_face_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_face_nml.rpak",
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@ -24,7 +24,7 @@
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"surfaceProp": "flesh",
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"surfaceProp2": "",
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"shaderType": "sknp",
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"shaderSet": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak",
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"shaderSet": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_comb_sknp.rpak",
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"$textures": {
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"0": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_hair_col.rpak",
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"1": "texture/models/humans_r5/pilots_r5/pilot_loba/loba_hair_nml.rpak",
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@ -62,6 +62,18 @@
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"_type": "shdr",
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"_path": "shader/uberAoCavSSTransThknsSSSScttrR5AoUv0m0Samp22222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr", // replaces the game's existing shader, supports new combined sctr/thk textures.
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"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoUv0m0Samp22222222_comb_lprobe_ps.rpak" // 7DCFDFBDA4D4DF39
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},
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{
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"_type": "shdr", // replaces the game's existing shader, supports new combined asa/asd textures.
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"_path": "shader/uberAoCavOpmCbstCutR5AoAnisoDirAmtUv0m0Samp222222222_comb_lprobe_ps.rpak" // 1CB9120B5C814B79
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},
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{
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"_type": "shdr", // replaces the game's existing shader, supports new combined asa/asd textures.
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"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoAnisoDirAmtUv0m0Samp2222222222_comb_lprobe_ps.rpak" // 7B41109E2BF4399A
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitAefVbwem0InterpInst_sknp_vs.rpak"
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@ -200,16 +212,16 @@
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"_path": "shaderset/uberLyrDetallTnBnInterpEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022PSSamp22222222222222222222_rgdp.rpak"
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},
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{
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"_type": "shds",
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"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_sknp.rpak"
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"_type": "shds", // used for loba's body, was 9D73811A7DDC0EFF
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"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_comb_sknp.rpak"
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},
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{
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"_type": "shds",
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"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_sknp.rpak"
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"_type": "shds", // used for loba's face, was C860B93C913EB69C
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"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak"
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},
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{
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"_type": "shds",
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"_path": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
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"_type": "shds", // used for loba's hair, was 0xEC9CE8928CCA9111
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"_path": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_comb_sknp.rpak"
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},
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{
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"_type": "shds",
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