mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
typo
This commit is contained in:
parent
b2070f164d
commit
9238ab4ad9
@ -65,7 +65,7 @@ Additional Considerations:
|
||||
Exporting with RSX: ShaderSets need to be exported using the RSX tool to ensure that the .msw file is correctly compiled.
|
||||
If the ShaderSet doesn't already exist in the R5Reloaded build, it needs to be explicitly referenced and included in the main RPak JSON.
|
||||
|
||||
## SHDS Assets
|
||||
## SHDR Assets
|
||||
SHDR (Shader) assets are individual shaders used in rendering pipelines. They contain the code and data that determine how objects or materials are drawn in the 3D environment.
|
||||
SHDR assets are typically referenced by ShaderSets (SHDS), but they can also be used on their own for overwriting already exist shaders in the r5reloaded build.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user