Update texture info

This commit is contained in:
kralrindo 2022-10-08 20:39:21 +03:00
parent 5ed1071c02
commit a0d0a9bfda

View File

@ -1,3 +1,7 @@
//=========================================================
// Material Slots //
//=========================================================
slot1 _col
slot2 _nml
slot3 _gls/_exp
@ -14,4 +18,53 @@ slot17 _bm blendmap
slot23 _col
slot24 _nml
slot25 _gls/_exp
slot26 _spc
slot26 _spc
//=========================================================
// Visibility Flags //
//=========================================================
visibilityflags:
opaque: your material will be opaque.
transparent: your material will be transparent, this does not work out of the box currently.
colpass: use this if it's a colpass material.
none: use this if it's a loadscreen material.
faceflags:
6: normal outward drawing faces
7: outward drawing faces, but wireframe.
//=========================================================
// Texture Formats //
//=========================================================
_col: BC7 sRGB
_nml: BC5U
_gls: BC4U
_spc: BC7 sRGB
_ilm: BC7 sRGB
_ao: BC4U
_cav: BC4U
_opa: BC4U
UI Assets: BC7 SRGB
Loadscreens: BC1 sRGB (Low Quality), BC7 sRGB
Minimap: BC1 sRGB
//=========================================================
// Useful Shadersets //
//=========================================================
WLDC: 3134464214606249681 (Makes textures redish, used for Mirage Voyage)
WLDC: 5455669381027863835 (Makes material glow)
SKNP: 8900632333082111100 (Glossy weapon shaderset)
//=========================================================
// Surface Types //
//=========================================================
default, water, glass, rock, concrete