Fix r101 mip maps

Repak had a bug where in some cases there won't be a permanent mip, the smallest one will now always be permanent to ensure there's at least 1 permanent mip. If we have a texture without a permanent mip, the engine will fail on ID3D11Device::CreateTexture2D.
This commit is contained in:
Kawe Mazidjatari 2024-12-15 12:32:36 +01:00
parent b03004c7ed
commit e4f4fc7917
12 changed files with 14 additions and 14 deletions

BIN
RePak.exe

Binary file not shown.

View File

@ -26,13 +26,13 @@
"shaderType": "sknp",
"shaderSet": "0x749E1C9D82CB12BF",
"$textures": {
"0": "texture/models/weapons/r101/r101_0.rpak",
"1": "texture/models/weapons/r101/r101_1.rpak",
"2": "texture/models/weapons/r101/r101_2.rpak",
"3": "texture/models/weapons/r101/r101_3.rpak",
"4": "texture/models/weapons/r101/r101_4.rpak",
"5": "texture/models/weapons/r101/r101_5.rpak",
"6": "texture/models/weapons/r101/r101_6.rpak"
"0": "texture/models/weapons/r101/r101_col.rpak",
"1": "texture/models/weapons/r101/r101_nml.rpak",
"2": "texture/models/weapons/r101/r101_gls.rpak",
"3": "texture/models/weapons/r101/r101_spc.rpak",
"4": "texture/models/weapons/r101/r101_ilm.rpak",
"5": "texture/models/weapons/r101/r101_ao.rpak",
"6": "texture/models/weapons/r101/r101_cav.rpak"
},
"$depthShadowMaterial": "0x2B93C99C67CC8B51",
"$depthPrepassMaterial": "0x1EBD063EA03180C7",

View File

@ -26,13 +26,13 @@
"shaderType": "sknp",
"shaderSet": "0x749E1C9D82CB12BF",
"$textures": {
"0": "texture/models/weapons/r101/r101_0.rpak",
"1": "texture/models/weapons/r101/r101_1.rpak",
"2": "texture/models/weapons/r101/r101_2.rpak",
"3": "texture/models/weapons/r101/r101_3.rpak",
"4": "texture/models/weapons/r101/r101_4.rpak",
"5": "texture/models/weapons/r101/r101_5.rpak",
"6": "texture/models/weapons/r101/r101_6.rpak"
"0": "texture/models/weapons/r101/r101_col.rpak",
"1": "texture/models/weapons/r101/r101_nml.rpak",
"2": "texture/models/weapons/r101/r101_gls.rpak",
"3": "texture/models/weapons/r101/r101_spc.rpak",
"4": "texture/models/weapons/r101/r101_ilm.rpak",
"5": "texture/models/weapons/r101/r101_ao.rpak",
"6": "texture/models/weapons/r101/r101_cav.rpak"
},
"$depthShadowMaterial": "0x2B93C99C67CC8B51",
"$depthPrepassMaterial": "0x1EBD063EA03180C7",

Binary file not shown.

Binary file not shown.