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synced 2025-02-09 13:14:52 +01:00
Fix r101 mip maps
Repak had a bug where in some cases there won't be a permanent mip, the smallest one will now always be permanent to ensure there's at least 1 permanent mip. If we have a texture without a permanent mip, the engine will fail on ID3D11Device::CreateTexture2D.
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@ -26,13 +26,13 @@
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"shaderType": "sknp",
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"shaderSet": "0x749E1C9D82CB12BF",
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"$textures": {
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"0": "texture/models/weapons/r101/r101_0.rpak",
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"1": "texture/models/weapons/r101/r101_1.rpak",
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"2": "texture/models/weapons/r101/r101_2.rpak",
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"3": "texture/models/weapons/r101/r101_3.rpak",
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"4": "texture/models/weapons/r101/r101_4.rpak",
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"5": "texture/models/weapons/r101/r101_5.rpak",
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"6": "texture/models/weapons/r101/r101_6.rpak"
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"0": "texture/models/weapons/r101/r101_col.rpak",
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"1": "texture/models/weapons/r101/r101_nml.rpak",
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"2": "texture/models/weapons/r101/r101_gls.rpak",
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"3": "texture/models/weapons/r101/r101_spc.rpak",
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"4": "texture/models/weapons/r101/r101_ilm.rpak",
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"5": "texture/models/weapons/r101/r101_ao.rpak",
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"6": "texture/models/weapons/r101/r101_cav.rpak"
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},
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"$depthShadowMaterial": "0x2B93C99C67CC8B51",
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"$depthPrepassMaterial": "0x1EBD063EA03180C7",
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@ -26,13 +26,13 @@
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"shaderType": "sknp",
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"shaderSet": "0x749E1C9D82CB12BF",
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"$textures": {
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"0": "texture/models/weapons/r101/r101_0.rpak",
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"1": "texture/models/weapons/r101/r101_1.rpak",
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"2": "texture/models/weapons/r101/r101_2.rpak",
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"3": "texture/models/weapons/r101/r101_3.rpak",
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"4": "texture/models/weapons/r101/r101_4.rpak",
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"5": "texture/models/weapons/r101/r101_5.rpak",
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"6": "texture/models/weapons/r101/r101_6.rpak"
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"0": "texture/models/weapons/r101/r101_col.rpak",
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"1": "texture/models/weapons/r101/r101_nml.rpak",
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"2": "texture/models/weapons/r101/r101_gls.rpak",
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"3": "texture/models/weapons/r101/r101_spc.rpak",
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"4": "texture/models/weapons/r101/r101_ilm.rpak",
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"5": "texture/models/weapons/r101/r101_ao.rpak",
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"6": "texture/models/weapons/r101/r101_cav.rpak"
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},
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"$depthShadowMaterial": "0x2B93C99C67CC8B51",
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"$depthPrepassMaterial": "0x1EBD063EA03180C7",
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assets/texture/models/weapons/r101/r101_ao.dds
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assets/texture/models/weapons/r101/r101_ao.dds
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assets/texture/models/weapons/r101/r101_cav.dds
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assets/texture/models/weapons/r101/r101_cav.dds
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