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All required assets
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assets/animrig/robots/marvin/marvin_anims.rrig
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assets/animrig/robots/marvin/marvin_anims.rrig
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assets/animrig/weapons/sentinel/ptpov_sentinel.rrig
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assets/animrig/weapons/sentinel/ptpov_sentinel.rrig
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assets/animseq/robots/marvin/marvin_anims/Aim_move.rseq
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assets/animseq/robots/marvin/marvin_anims/Aim_move.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq
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assets/animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_unarmed.rseq
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assets/animseq/robots/marvin/marvin_anims/Run_unarmed.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_combat.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_combat.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_welding.rseq
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assets/animseq/robots/marvin/marvin_anims/SCENE_welding.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq
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assets/animseq/robots/marvin/marvin_anims/a_death_generic.rseq
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assets/animseq/robots/marvin/marvin_anims/a_death_generic.rseq
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assets/animseq/robots/marvin/marvin_anims/attack_to_idle.rseq
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assets/animseq/robots/marvin/marvin_anims/attack_to_idle.rseq
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assets/animseq/robots/marvin/marvin_anims/carry_pickup.rseq
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assets/animseq/robots/marvin/marvin_anims/carry_pickup.rseq
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assets/animseq/robots/marvin/marvin_anims/carry_putdown.rseq
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assets/animseq/robots/marvin/marvin_anims/carry_putdown.rseq
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assets/animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq
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assets/animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq
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assets/animseq/robots/marvin/marvin_anims/idle_to_attack.rseq
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assets/animseq/robots/marvin/marvin_anims/idle_to_attack.rseq
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assets/animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq
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assets/animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_attack.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_attack.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_attack_static.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_attack_static.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq
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assets/animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq
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