remove unused assets

This commit is contained in:
kralrindo 2024-12-26 00:01:59 +03:00
parent 7c8805ae39
commit fd16929d41
2513 changed files with 0 additions and 14015 deletions

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models:
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settings:
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effects:
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models:
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models:
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models:
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models:
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models:
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models:
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models:
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models:
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models:
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models:
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models:
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settings:
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effects:
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models:
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mdl\props\loba_loot_stick\loba_loot_stick.rmdl
]
settings:
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effects:
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models:
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settings:
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effects:
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models:
[
mdl\props\loba_loot_stick\loba_loot_stick.rmdl
mdl\props\loot_bin\loot_bin_01_loba_gladcard.rmdl
]
settings:
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effects:
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models:
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mdl\props\loba_mirror\loba_mirror.rmdl
]
settings:
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effects:
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models:
[
mdl\props\loba_loot_stick\loba_loot_stick.rmdl
mdl\Weapons\p2011\w_p2011_loba_prop_version.rmdl
]
settings:
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effects:
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models:
[
mdl\props\loba_loot_stick\loba_loot_stick.rmdl
mdl\Weapons\p2011\w_p2011_loba_prop_version.rmdl
]
settings:
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effects:
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models:
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mdl\props\loba_loot_stick\loba_loot_stick.rmdl
]
settings:
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effects:
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models:
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mdl\props\loba_loot_stick\loba_loot_stick.rmdl
]
settings:
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effects:
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models:
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mdl\props\loba_loot_stick\loba_loot_stick.rmdl
]
settings:
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effects:
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models:
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mdl\props\loba_loot_stick\loba_loot_stick.rmdl
]
settings:
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effects:
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seqs:
[
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_baitswitch_idle_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_baitswitch_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_dagger_idle_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_dagger_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_expensive_idle_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_expensive_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_handspring_idle_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_handspring_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_treasure_idle_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_treasure_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_turnaround_idle_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_animated_turnaround_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_dropdown_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_levitate_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_loot_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_mirror_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_p2011_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_p2020_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_portaljump_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_powerstaff_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_powerstance_light.rseq
animseq\humans\class\medium\pilot_medium_loba\loba_gladcard_static_queen_light.rseq
]

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models:
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models:
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models:
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models:
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models:
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models:
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models:
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settings:
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models:
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settings:
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effects:
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models:
[
mdl\props\lifeline_needle\lifeline_needle.rmdl
]
settings:
[
settings\scriptAnimWindow\sound_survival_gameplay_revival_loop.rpak
]
effects:
[
]

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models:
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settings:
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models:
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settings:
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effects:
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models:
[
mdl\props\lifeline_needle\lifeline_needle.rmdl
]
settings:
[
settings\scriptAnimWindow\sound_survival_gameplay_revival_loop.rpak
]
effects:
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models:
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models:
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models:
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models:
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