//========================================================= // Material Slots // //========================================================= slot1 _col slot2 _nml slot3 _gls/_exp slot4 _spc slot5 _ilm slot6 _ao slot7 _cav/cvt slot8 _opa slot9 detail/camo slot10 _dm_nml/_nml detail normal map slot11 _msk detail texture mask the following are used on blend materials, for maps only. it is a second texture to blend into the main one. slot17 _bm blendmap slot23 _col slot24 _nml slot25 _gls/_exp slot26 _spc //========================================================= // Visibility Flags // //========================================================= visibilityflags: opaque: your material will be opaque. transparent: your material will be transparent, this does not work out of the box currently. colpass: use this if it's a colpass material. none: use this if it's a loadscreen material. faceflags: 6: normal outward drawing faces 7: outward drawing faces, but wireframe. //========================================================= // Texture Formats // //========================================================= _col: BC7 sRGB _nml: BC5U _gls: BC4U _spc: BC7 sRGB _ilm: BC7 sRGB _ao: BC4U _cav: BC4U _opa: BC4U UI Assets: BC7 SRGB Loadscreens: BC1 sRGB (Low Quality), BC7 sRGB Minimap: BC1 sRGB //========================================================= // Useful Shadersets // //========================================================= WLDC: 3134464214606249681 (Makes textures redish, used for Mirage Voyage) WLDC: 5455669381027863835 (Makes material glow) SKNP: 8900632333082111100 (Glossy weapon shaderset) //========================================================= // Surface Types // //========================================================= // ----------------------------- // Surface Materials // ----------------------------- default metal_titan solidmetal / NOTE: Almost nothing is solid metal - so "metal" is sheet metal metal / NOTE: Only flag a few things as "solidmetal" (I-Beams, anvils, etc) metal_box / Smaller metal box (< 2' width/height/depth) metalpanel / Thick solid steel panel - used for solid wall, floor, machine construction metalgrate metalvent dirt tile xo_shield wood / NOTE: materials should use wood_box, wood_crate, wood_plank, wood_panel etc wood_solid water concrete glass glass_breakable flesh armorflesh / NOTE: Flesh for physics, metal for bullet fx sand mud grass brokenglass gravel bloodyflesh // ----------------------------- // Non Surface Materials // ----------------------------- shellcasing_small shellcasing_large weapon / NOTE: Weapon models - sounds for when weapons drop computer canister / NOTE: Large oxygen tank, propane tank, welding tank metal_barrel / NOTE: Larger metal barrel, metal oil drum glassbottle / NOTE: Glass soda bottle, cup, plate, jar pottery / NOTE: Ceramic jug, mug grenade / NOTE: Solid hand grenade grenade_triple_threat bouncygrenade // ----------------------------- // world materials // ----------------------------- metal_bouncy slipperymetal / Note: Airboat pontoons have very low friction slipperyslime wood_lowdensity wood_box / Note: Small crate wood_crate / Note: Large crate, large wood furniture (bookcases, tables) wood_plank / Note: wood board, floorboard, plank wood_furniture / Note: small wood furniture - chairs, small tables wood_panel / Note: wood panel - plywood panel, wood door panel slime quicksand rock / Note: Solid rock (small sounds) lava_rock lava_rock_hot / Note: Lava rock that shows a glows when shot lava_flow / Note: scrolling uv lava, like water. porcelain / Note: tubs, urinals, sinks boulder / Note: Large solid rock (large sounds) asphalt brick concrete_block / Note: 9x12 prefabricated concrete cinder blocks chainlink / Note: chainlink fencing material chain / Note: metal chain alienflesh watermelon snow ice carpet plaster / Note: drywall, office wall material, sheetrock cardboard / Note: carboard box plastic_barrel / Note: larger plastic barrel, hollow, soft plastic plastic_box / Note: small - medium plastic box, hard plastic plastic / Note: smaller generic hard plastic item / Note: small med kit, smaller tech items, battery floatingstandable rubber rubbertire jeeptire slidingrubbertire brakingrubbertire slidingrubbertire_front slidingrubbertire_rear // ----------------------------- // objects // ----------------------------- floating_metal_barrel plastic_barrel_buoyant roller popcan paintcan paper papercup ceiling_tile default_silent player player_control_clip foliage Underground_Cube Turret_Gib metal_spectre arc_grenade upholstery flyerflesh ammo_box Helmet Large_Backpack Small_Backpack Large_Medkit Small_Medkit Att_Scope Att_Sup Wpn_AR Wpn_Snipe Wpn_SMG Wpn_Pistol Wpn_Shotgun Vest Mags Cyn_Medkit Frag ArcBlade BatteryShield reflective WeightedCube_Bounce PaintBomb sphere2