R5Reloaded-AssetRpaks/common_sdk.json
2022-10-22 12:54:53 +03:00

969 lines
67 KiB
JSON

{
"$mapversion": 1,
"version": 8,
"keepDevOnly": true,
"starpakPath": "paks/Win64/pc_all.sdk.starpak",
"assetsDir": ".\\assets\\",
"outputDir": ".\\build\\",
"name": "common_sdk",
"files": [
{
"$type": "txtrlist",
"textures": [
"texture/models/weapons_r5/sentinel/sentinel_ESR_col",
"texture/models/weapons_r5/sentinel/sentinel_ESR_nml",
"texture/models/weapons_r5/sentinel/sentinel_ESR_gls",
"texture/models/weapons_r5/sentinel/sentinel_ESR_spc",
"texture/models/weapons_r5/sentinel/sentinel_ESR_ilm",
"texture/models/weapons_r5/sentinel/sentinel_ESR_ao",
"texture/models/weapons_r5/sentinel/sentinel_ESR_cav",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_col",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_nml",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_gls",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_spc",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_ilm",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_ao",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_cav",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_col",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_nml",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_gls",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_spc",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_ilm",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_ao",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_cav",
"texture/models/weapons/bolo_sword/bolo_sword_01_col",
"texture/models/weapons/bolo_sword/bolo_sword_01_nml",
"texture/models/weapons/bolo_sword/bolo_sword_01_gls",
"texture/models/weapons/bolo_sword/bolo_sword_01_spc",
"texture/models/weapons/bolo_sword/bolo_sword_01_ilm",
"texture/models/weapons/bolo_sword/bolo_sword_01_ao",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_col",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_nml",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_gls",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_spc",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_ilm",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_ao",
"texture/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_cav"
]
},
{
"$type": "matl",
"path": "models/weapons/bolo_sword/bolo_sword_02",
"type": "sknp",
"cputype": "weapon",
"shaderset": 8900632333082111100,
"width": 1024,
"height": 1024,
"posX": 0,
"posY": 0,
"textures": [
"texture/models/weapons/bolo_sword/bolo_sword_01_col",
"texture/models/weapons/bolo_sword/bolo_sword_01_nml",
"texture/models/weapons/bolo_sword/bolo_sword_01_gls",
"texture/models/weapons/bolo_sword/bolo_sword_01_spc",
"texture/models/weapons/bolo_sword/bolo_sword_01_ilm",
"texture/models/weapons/bolo_sword/bolo_sword_01_ao"
]
},
{
"$type": "matl",
"path": "models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR",
"type": "sknp",
"cputype": "weapon",
"shaderset": 12024133449294937,
"width": 2048,
"height": 2048,
"posX": 0,
"posY": 0,
"textures": [
"texture/models/weapons_r5/sentinel/sentinel_ESR_col",
"texture/models/weapons_r5/sentinel/sentinel_ESR_nml",
"texture/models/weapons_r5/sentinel/sentinel_ESR_gls",
"texture/models/weapons_r5/sentinel/sentinel_ESR_spc",
"texture/models/weapons_r5/sentinel/sentinel_ESR_ilm",
"texture/models/weapons_r5/sentinel/sentinel_ESR_ao",
"texture/models/weapons_r5/sentinel/sentinel_ESR_cav"
]
},
{
"$type": "matl",
"path": "models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR",
"type": "sknp",
"cputype": "weapon",
"shaderset": 12024133449294937,
"width": 2048,
"height": 2048,
"posX": 0,
"posY": 0,
"textures": [
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_col",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_nml",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_gls",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_spc",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_ilm",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_ao",
"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_cav"
]
},
{
"$type": "matl",
"path": "models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire",
"type": "sknp",
"cputype": "weapon",
"shaderset": 12024133449294937,
"width": 2048,
"height": 2048,
"posX": 0,
"posY": 0,
"textures": [
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_col",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_nml",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_gls",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_spc",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_ilm",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_ao",
"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_cav"
]
},
{
"$type": "aseq",
"path": "animseq/weapons/drumstick/ptpov_baton_lifeline/inspect.rseq"
},
{
"$type": "arig",
"path": "animrig/creatures/prowler/ai_prowler_core.rrig",
"animseqs": [
"animseq/creatures/prowler/ai_prowler_core/head_rot_x.rseq",
"animseq/creatures/prowler/ai_prowler_core/head_rot_y.rseq",
"animseq/creatures/prowler/ai_prowler_core/head_rot_z.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_additive_plate_pulse.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_01.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_02.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_bloodhoundTT_hatch_spawn.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_claw_attack.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_01.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_04.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_run_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_runaway.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_cower.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_chestshot.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot_PVE.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_flop_gutshot.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_headshot.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_crouch.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_standing.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_jump_gutshot.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_backward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_flop.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_01.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_02.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_sideflop.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_death_static_desertlands.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_die_back_crouch.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_die_front_crouch.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_diebackward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dieforward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_backward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_arc_stunned.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_chest.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_front.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_head.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_jump_faceplant.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftarm.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftleg.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_pain.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightarm.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightleg.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_bump.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_faceplant.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_wipeout.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_01.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_02.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_idle_alert.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_idle_lay.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_idle_scan.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_idle_stand.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_jump_attack.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_256.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_512.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_256.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_512.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure_180.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_quick.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_success.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_fail.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_success.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat_far.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_l.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_r.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_2_angry_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_search_look_around.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_signal_acknowledge.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_signal_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy_02.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy_03_long.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_threat_bite_attack.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_down_256.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_up_256.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_down_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_up_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_back.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_down_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_up_128.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_door_middleRef.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_38.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_64.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_over.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_38.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_64.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_2_alert_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_victory_dance_01.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_2_stand_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_forward.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_left.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_right.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_192.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_256.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_192.rseq",
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_256.rseq"
]
},
{
"$type": "arig",
"path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
"animseqs": [
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
]
},
{
"$type": "arig",
"path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
"animseqs": [
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
]
},
{
"$type": "arig",
"path": "animrig/robots/marvin/marvin_anims.rrig",
"animseqs": [
"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq",
"animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq",
"animseq/robots/marvin/marvin_anims/walk_carry.rseq",
"animseq/robots/marvin/marvin_anims/walk_unarmed.rseq"
]
},
{
"$type": "rmdl",
"path": "mdl/weapons/bolo_sword/ptpov_bolo_sword_ash.rmdl",
"usePhysics": false,
"materials": [
"models/weapons/bolo_sword/bolo_sword_02_sknp"
],
"animrigs":
[
"animrig/weapons/bloodhound_axe/ptpov_axe_bloodhound.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/robots/marvin/marvin.rmdl",
"usePhysics": true,
"materials": [
"",
"",
"",
"",
"",
""
],
"animrigs": [
"animrig/robots/marvin/marvin_anims.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/Weapons/sentinel/w_sentinel.rmdl",
"usePhysics": true,
"materials": [
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp",
"models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_bullet_sknp"
],
"animrigs": [
"animrig/weapons/at_rifle/w_at_rifle.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/Weapons/sentinel/ptpov_sentinel.rmdl",
"usePhysics": false,
"materials": [
"models/weapons_r5/attachments/optics/hcog_r2/hcog_r2_sknp",
"models/weapons_r5/attachments/optics/hcog_r1/hcog_r1_sknp",
"models/weapons_r5/attachments/optics/holo_reflex_sight/holo_reflex_sight_sknp",
"models/weapons_r5/attachments/optics/holo_mag_sight/holo_mag_sight_sknp",
"models/weapons_r5/attachments/optics/scope_lens_standard/scope_lens_standard_sknp",
"models/weapons_r5/attachments/suppressors/suppressors_sknp",
"models/weapons_r5/attachments/optics/acgs_optic_r5/acgs_r5_sknp",
"models/weapons_r5/attachments/optics/aog_r1/aog_r1_sknp",
"models/weapons_r5/attachments/optics/hcog_r1/hcog_r1_rankreward_tier1_sknp",
"models/weapons_r5/attachments/optics/dcom_scope/dcom_scope_sknp",
"models/weapons/attachments/rifle_scope_lens_orange_sknp",
"models/weapons_r5/attachments/optics/talon_optic/talon_optic_sknp",
"models/weapons_r5/attachments/optics/long_range_optic/long_range_optic_sknp",
"models/weapons_r5/attachments/optics/long_range_optic/long_range_optic_lense_sknp",
"models/weapons_r5/attachments/optics/scope_ads_square/scope_ads_square_sknp",
"models/weapons_r2/attachments/scope_ads_square_crosshair_middle_sknp",
"models/weapons_r5/attachments/optics/scope_ads_cylinder_02/scope_ads_cylinder_02_sknp",
"models/weapons_r2/attachments/scope_ads_cylinder_sknp",
"models/weapons_r2/attachments/scope_interior_outter_ring_sknp",
"models/weapons_r2/attachments/scope_ads_cylinder_default_sknp",
"models/weapons_r5/attachments/optics/scope_ads_cylinder_01/scope_ads_cylinder_01_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp",
"models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_sknp",
"models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire_sknp"
],
"animrigs": [
"animrig/weapons/sentinel/ptpov_sentinel.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/Creatures/prowler/prowler_apex.rmdl",
"usePhysics": true,
"materials": [
"models/characters/ShadowSquad/ShadowSquad_3p_sknp",
"models/characters/ShadowSquad/ShadowSquad_3p_sknp",
"models/characters/ShadowSquad/ShadowSquad_3p_sknp",
"models/characters/ShadowSquad/ShadowSquad_3p_sknp",
"models/characters/ShadowSquad/ShadowSquad_3p_sknp",
"models/characters/ShadowSquad/ShadowSquad_3p_sknp",
"models/characters/ShadowSquad/ShadowSquad_3p_sknp"
],
"animrigs": [
"animrig/creatures/prowler/ai_prowler_core.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/Humans/class/light/combat_dummie_wraith.rmdl",
"usePhysics": true,
"materials": [
""
],
"animrigs": [
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/Humans/class/medium/combat_dummie_mirage.rmdl",
"usePhysics": true,
"materials": [
""
],
"animrigs": [
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
]
},
{
"$type": "rmdl",
"path": "mdl/Humans/class/heavy/combat_dummie_caustic.rmdl",
"usePhysics": true,
"materials": [
""
],
"animrigs": [
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
]
}
]
}