mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
4578 lines
240 KiB
JSON
4578 lines
240 KiB
JSON
{
|
|
"$mapversion": 1,
|
|
"version": 8,
|
|
|
|
"name": "common_sdk",
|
|
"starpakPath": "paks/Win64/pc_sdk.starpak",
|
|
|
|
"assetsDir": "./assets/",
|
|
"outputDir": "./build/",
|
|
|
|
"compressLevel": 19,
|
|
"compressWorkers": 16,
|
|
|
|
"files": [
|
|
{
|
|
"_type": "dtbl",
|
|
"_path": "datatable/survival_loot_sdk.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shaderset/0xCE85F86C3B62D06B",
|
|
"inputFlags": [
|
|
"0x4030002000D01",
|
|
"0x4030002000D41",
|
|
"0x4030002000D01",
|
|
"0x4030002000D41"
|
|
]
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shaderset/0x4110D82C76C335C4",
|
|
"inputFlags": [
|
|
"0x4030002000D01",
|
|
"0x4030002000D41",
|
|
"0x4030002000D01",
|
|
"0x4030002000D41"
|
|
]
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shaderset/0x119527D74F210987",
|
|
"inputFlags": [
|
|
"0x2005202",
|
|
"0x4030002000D01",
|
|
"0x2005242",
|
|
"0x4030002000D41"
|
|
]
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shaderset/0x303EC9DCD2D864C7",
|
|
"inputFlags": [
|
|
"0x4030002000D01",
|
|
"0x4030002000D41",
|
|
"0x4030002000D01",
|
|
"0x4030002000D41"
|
|
]
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shaderset/0xBB661E6839B1E590",
|
|
"inputFlags": [
|
|
"0x202000212",
|
|
"0x4034042000D01",
|
|
"0x202000252",
|
|
"0x4034042000D41"
|
|
]
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shaderset/0xB06D0E7D55CC4D3D",
|
|
"inputFlags": [
|
|
"0x4034042000D01",
|
|
"0x4034042000D01",
|
|
"0x4034042000D41",
|
|
"0x4034042000D41",
|
|
"0x4034042000D01",
|
|
"0x4034042000D01",
|
|
"0x4034042000D41",
|
|
"0x4034042000D41"
|
|
]
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "0xa7bf898d4e4201ae",
|
|
"$guid": "0xa7bf898d4e4201ae",
|
|
"numSamplers": 3,
|
|
"vertexShader": "shaderset/0xBB661E6839B1E590",
|
|
"pixelShader": "shaderset/0xB06D0E7D55CC4D3D"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "0xF53147CD60E10FCA",
|
|
"$guid": "0xF53147CD60E10FCA",
|
|
"numSamplers": 3,
|
|
"vertexShader": "shaderset/0x119527D74F210987",
|
|
"pixelShader": "shaderset/0x4110D82C76C335C4"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "0x15797A5751148156",
|
|
"$guid": "0x15797A5751148156",
|
|
"numSamplers": 3,
|
|
"vertexShader": "shaderset/0x119527D74F210987",
|
|
"pixelShader": "shaderset/0x303EC9DCD2D864C7"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "0x3883D3D07ECDB2DC",
|
|
"$guid": "0x3883D3D07ECDB2DC",
|
|
"numSamplers": 3,
|
|
"vertexShader": "shaderset/0x119527D74F210987",
|
|
"pixelShader": "shaderset/0xCE85F86C3B62D06B"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_sni_blend_rgdp.rpak",
|
|
"name": "models/test/weapons_test/pickups_test/wep_test_pickups_ammo_sni_blend",
|
|
"shaderType": "rgdp",
|
|
"shaderSet": "0xa7bf898d4e4201ae",
|
|
"$cpu": "cpudata/wep_test_pickups_ammo_sni_blend",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"textureSlotCount": 32,
|
|
"$textures": {
|
|
"0": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_albedoTexture.rpak",
|
|
"1": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_normalTexture.rpak",
|
|
"2": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_glossTexture.rpak",
|
|
"3": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_specTexture.rpak",
|
|
"4": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_emissiveTexture.rpak",
|
|
"5": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_aoTexture.rpak",
|
|
"7": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_opacityMultiplyTexture.rpak",
|
|
"8": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_detailTexture.rpak",
|
|
"10": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_emissiveMultiplyTexture.rpak",
|
|
"11": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_uvDistortionTexture.rpak",
|
|
"12": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_uvDistortion2Texture.rpak",
|
|
"16": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_layerBlendTexture.rpak",
|
|
"22": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_albedo2Texture.rpak",
|
|
"23": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_normal2Texture.rpak",
|
|
"24": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_gloss2Texture.rpak",
|
|
"25": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_spec2Texture.rpak",
|
|
"26": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_emissive2Texture.rpak",
|
|
"28": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_ao2Texture.rpak",
|
|
"30": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_30.rpak",
|
|
"31": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_31.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_exp_blend_rgdp.rpak",
|
|
"name": "models/test/weapons_test/pickups_test/wep_test_pickups_ammo_exp_blend",
|
|
"shaderType": "rgdp",
|
|
"shaderSet": "0xa7bf898d4e4201ae",
|
|
"$cpu": "cpudata/wep_test_pickups_ammo_sni_blend",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"textureSlotCount": 32,
|
|
"$textures": {
|
|
"0": "texture/models/weapons_r5/loot/wep_test_pickups_ammo_exp_blend/wep_test_pickups_ammo_exp_blend_col.rpak",
|
|
"1": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_normalTexture.rpak",
|
|
"2": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_glossTexture.rpak",
|
|
"3": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_specTexture.rpak",
|
|
"4": "texture/models/weapons_r5/loot/wep_test_pickups_ammo_exp_blend/wep_test_pickups_ammo_exp_blend_ilm.rpak",
|
|
"5": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_aoTexture.rpak",
|
|
"7": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_opacityMultiplyTexture.rpak",
|
|
"8": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_detailTexture.rpak",
|
|
"10": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_emissiveMultiplyTexture.rpak",
|
|
"11": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_uvDistortionTexture.rpak",
|
|
"12": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_uvDistortion2Texture.rpak",
|
|
"16": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_layerBlendTexture.rpak",
|
|
"22": "texture/models/weapons_r5/loot/wep_test_pickups_ammo_exp_blend/wep_test_pickups_ammo_exp_blend_col.rpak",
|
|
"23": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_normal2Texture.rpak",
|
|
"24": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_gloss2Texture.rpak",
|
|
"25": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_spec2Texture.rpak",
|
|
"26": "texture/models/weapons_r5/loot/wep_test_pickups_ammo_exp_blend/wep_test_pickups_ammo_exp_blend_ilm2.rpak",
|
|
"28": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_ao2Texture.rpak",
|
|
"30": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_30.rpak",
|
|
"31": "texture/wep_test_pickups_ammo_sni_blend/wep_test_pickups_ammo_sni_blend_31.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/bolo_sword/bolo_sword_02_sknp.rpak",
|
|
"name": "models/weapons/bolo_sword/bolo_sword_02",
|
|
"$cpu": "cpudata/wep_test_pickups_ammo_sni_blend",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x7B8565F309B72C7C",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"textureSlotCount": 6,
|
|
"$textures": {
|
|
"0": "texture/models/weapons/bolo_sword/bolo_sword_01_col.rpak",
|
|
"1": "texture/models/weapons/bolo_sword/bolo_sword_01_nml.rpak",
|
|
"2": "texture/models/weapons/bolo_sword/bolo_sword_01_gls.rpak",
|
|
"3": "texture/models/weapons/bolo_sword/bolo_sword_01_spc.rpak",
|
|
"4": "texture/models/weapons/bolo_sword/bolo_sword_01_ilm.rpak",
|
|
"5": "texture/models/weapons/bolo_sword/bolo_sword_01_ao.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/titans/buddy/cine_eye/BT_a_eye_cine_sknp.rpak",
|
|
"name": "models/titans/buddy/cine_eye/BT_a_eye_cine",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/Smart_Pistol_MK6_bullet",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0x17c5d5b7fb298991",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_col.rpak",
|
|
"1": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_nml.rpak",
|
|
"2": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_gls.rpak",
|
|
"3": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_spc.rpak",
|
|
"4": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_ilm.rpak",
|
|
"5": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_ao.rpak",
|
|
"6": "texture/models/titans/buddy/cine_eye/BT_a_eye_cine/BT_a_eye_cine_cav.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/ammo_counter_meter_sknp.rpak",
|
|
"name": "weapons/models/attachments/ammo_counter_meter",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/Smart_Pistol_MK6_bullet",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0x17c5d5b7fb298991",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 256,
|
|
"height": 32,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/weapons/attachments/ammo_counter_meter_sknp/ammo_counter_meter_col.rpak",
|
|
"1": "texture/defaults/default_nml.rpak",
|
|
"2": "texture/defaults/default_gls.rpak",
|
|
"3": "texture/defaults/default_spc.rpak",
|
|
"4": "texture/models/weapons/attachments/ammo_counter_meter_sknp/ammo_counter_meter_ilm.rpak",
|
|
"5": "texture/defaults/default_ao.rpak",
|
|
"6": "texture/defaults/default_cav.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp.rpak",
|
|
"name": "models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR",
|
|
"shaderType": "sknp",
|
|
"$cpu": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/sentinel_ESR/0x25870044836e713d.rpak",
|
|
"1": "texture/sentinel_ESR/0x387defd99b5c2ed6.rpak",
|
|
"2": "texture/sentinel_ESR/0x42b8ab60ba0ab798.rpak",
|
|
"3": "texture/sentinel_ESR/0x9a011dc88be7b35.rpak",
|
|
"4": "texture/sentinel_ESR/0x3eda461d99b87291.rpak",
|
|
"5": "texture/sentinel_ESR/0x94a61f2f941d9317.rpak",
|
|
"6": "texture/sentinel_ESR/0xb3c6d3b038ba1918.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_charge_sknp.rpak",
|
|
"name": "models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_charge",
|
|
"shaderType": "sknp",
|
|
"$cpu": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/sentinel_ESR/0x25870044836e713d.rpak",
|
|
"1": "texture/sentinel_ESR/0x387defd99b5c2ed6.rpak",
|
|
"2": "texture/sentinel_ESR/0x42b8ab60ba0ab798.rpak",
|
|
"3": "texture/sentinel_ESR/0x9a011dc88be7b35.rpak",
|
|
"4": "texture/sentinel_ESR/0x3eda461d99b87291.rpak",
|
|
"5": "texture/sentinel_ESR/0x94a61f2f941d9317.rpak",
|
|
"6": "texture/sentinel_ESR/0xb3c6d3b038ba1918.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/ammo_counter_pistol_sknp.rpak",
|
|
"$cpu": "cpudata/ammo_counter_pistol_sknp",
|
|
"name": "models/weapons/attachments/ammo_counter_pistol",
|
|
"width": 256,
|
|
"height": 256,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x71FD660667F0F7A4",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/attachments/ammo_counter_pistol_sknp/ammo_counter_pistol_albedoTexture",
|
|
"1": "texture/models/weapons/attachments/ammo_counter_pistol_sknp/ammo_counter_pistol_normalTexture",
|
|
"2": "texture/models/weapons/attachments/ammo_counter_pistol_sknp/ammo_counter_pistol_glossTexture",
|
|
"3": "texture/models/weapons/attachments/ammo_counter_pistol_sknp/ammo_counter_pistol_specTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_sknp.rpak",
|
|
"$cpu": "cpudata/archer_at_sknp",
|
|
"name": "models/Weapons_R2/archer_at/archer_at",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_albedoTexture",
|
|
"1": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_normalTexture",
|
|
"2": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_glossTexture",
|
|
"3": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_specTexture",
|
|
"4": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_emissiveTexture",
|
|
"5": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_aoTexture",
|
|
"6": "texture/models/Weapons_R2/archer_at/archer_at_sknp/archer_at_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_sknp.rpak",
|
|
"$cpu": "cpudata/archer_at_ironsight_sknp",
|
|
"name": "models/Weapons_R2/archer_at/archer_at_ironsight",
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_sknp/archer_at_ironsight_albedoTexture",
|
|
"1": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_sknp/archer_at_ironsight_normalTexture",
|
|
"2": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_sknp/archer_at_ironsight_glossTexture",
|
|
"3": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_sknp/archer_at_ironsight_specTexture",
|
|
"5": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_sknp/archer_at_ironsight_aoTexture",
|
|
"6": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_sknp/archer_at_ironsight_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp.rpak",
|
|
"$cpu": "cpudata/sidewinder_at_sknp",
|
|
"name": "models/Weapons_R2/sidewinder_at/sidewinder_at",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp/sidewinder_at_albedoTexture",
|
|
"1": "texture/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp/sidewinder_at_normalTexture",
|
|
"2": "texture/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp/sidewinder_at_glossTexture",
|
|
"3": "texture/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp/sidewinder_at_specTexture",
|
|
"5": "texture/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp/sidewinder_at_aoTexture",
|
|
"6": "texture/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp/sidewinder_at_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp.rpak",
|
|
"$cpu": "cpudata/archer_at_ironsight_glass_sknp",
|
|
"name": "models/Weapons_R2/archer_at/archer_at_ironsight_glass",
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000022",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0138286",
|
|
"0xF0138286",
|
|
"0xF0008286",
|
|
"0x0",
|
|
"0xF0138286",
|
|
"0x0",
|
|
"0x80500002",
|
|
"0x0"
|
|
],
|
|
"blendStateMask": "0x5",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "glass",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xe2b3ee99da6ec210",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_albedoTexture",
|
|
"1": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_normalTexture",
|
|
"2": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_glossTexture",
|
|
"3": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_specTexture",
|
|
"5": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_aoTexture",
|
|
"6": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_cavityTexture",
|
|
"7": "texture/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp/archer_at_ironsight_glass_opacityMultiplyTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/bullets/projectile_arl_rgdp.rpak",
|
|
"name": "models/weapons/bullets/projectile_arl",
|
|
"$cpu": "cpudata/projectile_arl_rgdp",
|
|
"width": 256,
|
|
"height": 256,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "rgdp",
|
|
"shaderSet": "0x36627716165FC7DA",
|
|
"textureSlotCount": 4,
|
|
"$textures": {
|
|
"0": "texture/models/weapons/bullets/projectile_arl_rgdp/projectile_ARL_albedoTexture.rpak",
|
|
"1": "texture/models/weapons/bullets/projectile_arl_rgdp/projectile_ARL_normalTexture.rpak",
|
|
"2": "texture/models/weapons/bullets/projectile_arl_rgdp/projectile_ARL_glossTexture.rpak",
|
|
"3": "texture/models/weapons/bullets/projectile_arl_rgdp/projectile_ARL_specTexture.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/IAL_laser_sknp.rpak",
|
|
"name": "models/Weapons_R2/attachments/IAL_laser",
|
|
"shaderType": "sknp",
|
|
"$cpu": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"depth": 0,
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"width": 512,
|
|
"height": 512,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser_col.rpak",
|
|
"1": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser_nml.rpak",
|
|
"2": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser_gls.rpak",
|
|
"3": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser_spc.rpak",
|
|
"5": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser_ao.rpak",
|
|
"6": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser_cav.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_mag_non_transparent_sknp.rpak",
|
|
"name": "models/Weapons_R2/epg/epg_mag_non_transparent",
|
|
"$cpu": "cpudata/epg_mag_non_transparent_sknp",
|
|
"width": 512,
|
|
"height": 512,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "plastic",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x71FD660667F0F7A4",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_col",
|
|
"1": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_nml",
|
|
"2": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_gls",
|
|
"3": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_spc",
|
|
"5": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_ao",
|
|
"6": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_cav"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_mag_sknp.rpak",
|
|
"name": "models/Weapons_R2/epg/epg_mag",
|
|
"$cpu": "cpudata/epg_mag_sknp",
|
|
"width": 512,
|
|
"height": 512,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000122",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0138286",
|
|
"0xF0138286",
|
|
"0xF0008286",
|
|
"0x0",
|
|
"0xF0138286",
|
|
"0x0",
|
|
"0x80500002",
|
|
"0x0"
|
|
],
|
|
"blendStateMask": "0x5",
|
|
"depthStencilFlags": "0x7",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "plastic",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x15797A5751148156",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_col",
|
|
"1": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_nml",
|
|
"2": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_gls",
|
|
"3": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_spc",
|
|
"5": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_ao",
|
|
"6": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_cav",
|
|
"7": "texture/models/Weapons_R2/epg/epg_mag/epg_mag_opa"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_sknp.rpak",
|
|
"name": "models/Weapons_R2/epg/epg",
|
|
"$cpu": "cpudata/epg_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"textureSlotCount": 7,
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/epg/epg/epg_col",
|
|
"1": "texture/models/Weapons_R2/epg/epg/epg_nml",
|
|
"2": "texture/models/Weapons_R2/epg/epg/epg_gls",
|
|
"3": "texture/models/Weapons_R2/epg/epg/epg_spc",
|
|
"4": "texture/models/Weapons_R2/epg/epg/epg_ilm",
|
|
"5": "texture/models/Weapons_R2/epg/epg/epg_ao",
|
|
"6": "texture/models/Weapons_R2/epg/epg/epg_cav"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/car_smg/CAR_smg_SKNP.rpak",
|
|
"name": "models/Weapons_R2/car_smg/CAR_smg",
|
|
"$cpu": "cpudata/CAR_smg_SKNP",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_0",
|
|
"1": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_1",
|
|
"2": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_2",
|
|
"3": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_3",
|
|
"4": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_4",
|
|
"5": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_5",
|
|
"6": "texture/models/Weapons_R2/car_smg/CAR_smg_SKNP/CAR_smg_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/ammo_sknp.rpak",
|
|
"name": "models/weapons/softball_at/ammo",
|
|
"$cpu": "cpudata/ammo_sknp",
|
|
"width": 256,
|
|
"height": 256,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x71FD660667F0F7A4",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/ammo_sknp/ammo_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/ammo_sknp/ammo_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/ammo_sknp/ammo_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/ammo_sknp/ammo_specTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/gravity_mine/gravity_mine_sknp.rpak",
|
|
"name": "models/Weapons_R2/gravity_mine/gravity_mine",
|
|
"$cpu": "cpudata/gravity_mine_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/gravity_mine/gravity_mine_sknp/gravity_mine_0",
|
|
"1": "texture/models/Weapons_R2/gravity_mine/gravity_mine_sknp/gravity_mine_1",
|
|
"2": "texture/models/Weapons_R2/gravity_mine/gravity_mine_sknp/gravity_mine_2",
|
|
"3": "texture/models/Weapons_R2/gravity_mine/gravity_mine_sknp/gravity_mine_3",
|
|
"5": "texture/models/Weapons_R2/gravity_mine/gravity_mine_sknp/gravity_mine_5",
|
|
"6": "texture/models/Weapons_R2/gravity_mine/gravity_mine_sknp/gravity_mine_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_skin01_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_skin01",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_skin31_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_skin31",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_prime_01_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_prime_01",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_prime_02_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_prime_02",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_prime_03_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_prime_03",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_prime_04_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_prime_04",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_prime_05_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_prime_05",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_prime_06_sknp.rpak",
|
|
"name": "models/weapons/softball_at/softball_at_prime_06",
|
|
"$cpu": "cpudata/softball_at_skin01_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_albedoTexture",
|
|
"1": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_normalTexture",
|
|
"2": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_glossTexture",
|
|
"3": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_specTexture",
|
|
"5": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_aoTexture",
|
|
"6": "texture/models/weapons/softball_at/softball_at_skin01_sknp/softball_at_skin01_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/at_softball/at_softball_SKNP.rpak",
|
|
"name": "models/weapons_r5/at_softball/at_softball",
|
|
"$cpu": "cpudata/at_softball_SKNP",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x1D9FFF314E152725",
|
|
"$textures": {
|
|
"0": "texture/models/weapons_r5/at_softball/at_softball_SKNP/at_softball_albedoTexture",
|
|
"1": "texture/models/weapons_r5/at_softball/at_softball_SKNP/at_softball_normalTexture",
|
|
"2": "texture/models/weapons_r5/at_softball/at_softball_SKNP/at_softball_glossTexture",
|
|
"3": "texture/models/weapons_r5/at_softball/at_softball_SKNP/at_softball_specTexture",
|
|
"5": "texture/models/weapons_r5/at_softball/at_softball_SKNP/at_softball_aoTexture",
|
|
"6": "texture/models/weapons_r5/at_softball/at_softball_SKNP/at_softball_cavityTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/arc_launcher/arc_launcher_sknp.rpak",
|
|
"name": "models/Weapons_R2/arc_launcher/arc_launcher",
|
|
"$cpu": "cpudata/arc_launcher_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_0",
|
|
"1": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_1",
|
|
"2": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_2",
|
|
"3": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_3",
|
|
"4": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_4",
|
|
"5": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_5",
|
|
"6": "texture/models/Weapons_R2/arc_launcher/arc_launcher_sknp/arc_launcher_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp.rpak",
|
|
"name": "models/Weapons_R2/pulse_lmg/pulse_lmg",
|
|
"$cpu": "cpudata/pulse_lmg_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "weapon",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_0",
|
|
"1": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_1",
|
|
"2": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_2",
|
|
"3": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_3",
|
|
"4": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_4",
|
|
"5": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_5",
|
|
"6": "texture/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp/pulse_lmg_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/mgl_at_sknp.rpak",
|
|
"name": "models/weapons/mgl_at/mgl_at",
|
|
"$cpu": "cpudata/mgl_at_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x560000a0",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x2",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/mgl_at/mgl_at_sknp/mgl_at_0",
|
|
"1": "texture/models/weapons/mgl_at/mgl_at_sknp/mgl_at_1",
|
|
"2": "texture/models/weapons/mgl_at/mgl_at_sknp/mgl_at_2",
|
|
"3": "texture/models/weapons/mgl_at/mgl_at_sknp/mgl_at_3",
|
|
"5": "texture/models/weapons/mgl_at/mgl_at_sknp/mgl_at_5",
|
|
"6": "texture/models/weapons/mgl_at/mgl_at_sknp/mgl_at_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/mgl_sight_at_sknp.rpak",
|
|
"name": "models/weapons/mgl_at/mgl_sight_at",
|
|
"$cpu": "cpudata/mgl_sight_at_sknp",
|
|
"width": 512,
|
|
"height": 512,
|
|
"depth": 0,
|
|
"glueFlags": "0x560000a0",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x2",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "metal",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x71FD660667F0F7A4",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/mgl_at/mgl_sight_at_sknp/mgl_sight_at_0",
|
|
"1": "texture/models/weapons/mgl_at/mgl_sight_at_sknp/mgl_sight_at_1",
|
|
"2": "texture/models/weapons/mgl_at/mgl_sight_at_sknp/mgl_sight_at_2",
|
|
"3": "texture/models/weapons/mgl_at/mgl_sight_at_sknp/mgl_sight_at_3"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/ris_at_sknp.rpak",
|
|
"name": "models/models/weapons/mgl_at/ris_at",
|
|
"$cpu": "cpudata/ris_at_sknp",
|
|
"width": 256,
|
|
"height": 256,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x71FD660667F0F7A4",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/mgl_at/ris_at_sknp/ris_at_albedoTexture",
|
|
"1": "texture/models/weapons/mgl_at/ris_at_sknp/ris_at_normalTexture",
|
|
"2": "texture/models/weapons/mgl_at/ris_at_sknp/ris_at_glossTexture",
|
|
"3": "texture/models/weapons/mgl_at/ris_at_sknp/ris_at_specTexture"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp.rpak",
|
|
"name": "models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o",
|
|
"$cpu": "cpudata/imc_phantom_glass_o_sknp",
|
|
"width": 512,
|
|
"height": 512,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000022",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0138286",
|
|
"0xF0138286",
|
|
"0xF0008286",
|
|
"0x0",
|
|
"0xF0138286",
|
|
"0x0",
|
|
"0x80500002",
|
|
"0x0"
|
|
],
|
|
"blendStateMask": "0x5",
|
|
"depthStencilFlags": "0x7",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "glass",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xcb237609544b1057",
|
|
"$textures": {
|
|
"0": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_0",
|
|
"1": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_1",
|
|
"2": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_2",
|
|
"3": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_3",
|
|
"4": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_4",
|
|
"5": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_5",
|
|
"6": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_6",
|
|
"7": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp/imc_phantom_glass_o_7"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp.rpak",
|
|
"name": "models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior",
|
|
"$cpu": "cpudata/imc_phantom_cockpit_interior_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_0",
|
|
"1": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_1",
|
|
"2": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_2",
|
|
"3": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_3",
|
|
"4": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_4",
|
|
"5": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_5",
|
|
"6": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp/imc_phantom_cockpit_interior_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp.rpak",
|
|
"name": "models/vehicles_r2/aircraft/phantom/imc_phantom_big",
|
|
"$cpu": "cpudata/imc_phantom_big_sknp",
|
|
"width": 4096,
|
|
"height": 4096,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_0",
|
|
"1": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_1",
|
|
"2": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_2",
|
|
"3": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_3",
|
|
"4": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_4",
|
|
"5": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_5",
|
|
"6": "texture/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp/imc_phantom_big_6"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_sknp.rpak",
|
|
"name": "models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR",
|
|
"shaderType": "sknp",
|
|
"$cpu": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 512,
|
|
"height": 512,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/iron_sight_AR/0x98a09d5c6fd84992.rpak",
|
|
"1": "texture/iron_sight_AR/0x9093eafaeb208158.rpak",
|
|
"2": "texture/iron_sight_AR/0xd2aeacb67574c1ef.rpak",
|
|
"3": "texture/iron_sight_AR/0xff6187c19a5eac6c.rpak",
|
|
"4": "texture/iron_sight_AR/0x562db48f3a724a93.rpak",
|
|
"5": "texture/iron_sight_AR/0x5d270306633078b.rpak",
|
|
"6": "texture/iron_sight_AR/0xaa6fdecd37b70858.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire_sknp.rpak",
|
|
"name": "models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire",
|
|
"shaderType": "sknp",
|
|
"$cpu": "texture/models/Weapons_R2/attachments/IAL_laser/IAL_laser",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 512,
|
|
"height": 512,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/sentinel_quickcharge_wire/0xef37902bc40b26e4.rpak",
|
|
"1": "texture/sentinel_quickcharge_wire/0x84fb2e95c1813170.rpak",
|
|
"2": "texture/sentinel_quickcharge_wire/0xcec36824ef0cdaf1.rpak",
|
|
"3": "texture/sentinel_quickcharge_wire/0x350fd1bc58ee81e7.rpak",
|
|
"4": "texture/sentinel_quickcharge_wire/0xa361f51063d58588.rpak",
|
|
"5": "texture/sentinel_quickcharge_wire/0x5b1e99e16308d593.rpak",
|
|
"6": "texture/sentinel_quickcharge_wire/0xf3015e9859e4dcfe.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_sknp.rpak",
|
|
"name": "models/Weapons_R2/smart_pistol/Smart_Pistol_MK6",
|
|
"shaderType": "sknp",
|
|
"$cpu": "texture/models/weapons_r2/Smart_Pistol/Smart_Pistol_MK6_bullet",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xEEDBEEC9F345E71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000420",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/smart_pistol/0x71bdae297d49c949.rpak",
|
|
"1": "texture/models/Weapons_R2/smart_pistol/0x6a4adde13643bbdf.rpak",
|
|
"2": "texture/models/Weapons_R2/smart_pistol/0xac659f9cadfc7aa3.rpak",
|
|
"3": "texture/models/Weapons_R2/smart_pistol/0xd9187aa7df4e1102.rpak",
|
|
"4": "texture/models/Weapons_R2/smart_pistol/0x2fe4a775478f29b0.rpak",
|
|
"5": "texture/models/Weapons_R2/smart_pistol/0xe49d2627eef75bfc.rpak",
|
|
"6": "texture/models/Weapons_R2/smart_pistol/0x8426d1b37ca66cee.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/wingman_elite/wingman_elite_sknp.rpak",
|
|
"name": "models/Weapons_R2/wingman_elite/wingman_elite",
|
|
"$cpu": "cpudata/wingman_elite_sknp",
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_0.rpak",
|
|
"1": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_1.rpak",
|
|
"2": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_2.rpak",
|
|
"3": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_3.rpak",
|
|
"4": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_4.rpak",
|
|
"5": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_5.rpak",
|
|
"6": "texture/models/Weapons_R2/wingman_elite/wingman_elite_sknp/wingman_elite_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/aog_r1_sknp.rpak",
|
|
"name": "models/Weapons_R2/attachments/aog_r1",
|
|
"$cpu": "cpudata/aog_r1_sknp",
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/attachments/aog_r1_sknp/aog_r1_0.rpak",
|
|
"1": "texture/models/Weapons_R2/attachments/aog_r1_sknp/aog_r1_1.rpak",
|
|
"2": "texture/models/Weapons_R2/attachments/aog_r1_sknp/aog_r1_2.rpak",
|
|
"3": "texture/models/Weapons_R2/attachments/aog_r1_sknp/aog_r1_3.rpak",
|
|
"5": "texture/models/Weapons_R2/attachments/aog_r1_sknp/aog_r1_5.rpak",
|
|
"6": "texture/models/Weapons_R2/attachments/aog_r1_sknp/aog_r1_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/aog_r1_lense_sknp.rpak",
|
|
"name": "models/weapons/attachments/aog_r1_lense",
|
|
"$cpu": "cpudata/aog_r1_lense_sknp",
|
|
"width": 512,
|
|
"height": 512,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000122",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0138286",
|
|
"0xF0138286",
|
|
"0xF0008286",
|
|
"0x0",
|
|
"0xF0138286",
|
|
"0x0",
|
|
"0x80500002",
|
|
"0x0"
|
|
],
|
|
"blendStateMask": "0x5",
|
|
"depthStencilFlags": "0x7",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "glass",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xED1B6CE767F5BFC9",
|
|
"$textures": {
|
|
"0": "texture/models/weapons/attachments/aog_r1_lense_sknp/aog_r1_lense_0.rpak",
|
|
"1": "texture/models/weapons/attachments/aog_r1_lense_sknp/aog_r1_lense_1.rpak",
|
|
"2": "texture/models/weapons/attachments/aog_r1_lense_sknp/aog_r1_lense_2.rpak",
|
|
"3": "texture/models/weapons/attachments/aog_r1_lense_sknp/aog_r1_lense_3.rpak",
|
|
"7": "texture/models/weapons/attachments/aog_r1_lense_sknp/aog_r1_lense_7.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/il_bal_sknp.rpak",
|
|
"name": "models/Weapons_R2/attachments/il_bal",
|
|
"$cpu": "cpudata/il_bal_sknp",
|
|
"width": 1024,
|
|
"height": 1024,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0xC5487C6D27B3B3F6",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/attachments/il_bal_sknp/il_bal_0.rpak",
|
|
"1": "texture/models/Weapons_R2/attachments/il_bal_sknp/il_bal_1.rpak",
|
|
"2": "texture/models/Weapons_R2/attachments/il_bal_sknp/il_bal_2.rpak",
|
|
"3": "texture/models/Weapons_R2/attachments/il_bal_sknp/il_bal_3.rpak",
|
|
"5": "texture/models/Weapons_R2/attachments/il_bal_sknp/il_bal_5.rpak",
|
|
"6": "texture/models/Weapons_R2/attachments/il_bal_sknp/il_bal_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/r101_sfp/r101_sfp_sknp.rpak",
|
|
"name": "models/Weapons_R2/r101_sfp/r101_sfp",
|
|
"$cpu": "cpudata/r101_sfp_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_0.rpak",
|
|
"1": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_1.rpak",
|
|
"2": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_2.rpak",
|
|
"3": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_3.rpak",
|
|
"4": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_4.rpak",
|
|
"5": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_5.rpak",
|
|
"6": "texture/models/Weapons_R2/r101_sfp/r101_sfp_sknp/r101_sfp_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons/r101/r101_sknp.rpak",
|
|
"name": "models/Weapons/r101/r101",
|
|
"$cpu": "cpudata/r101_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "Wpn_AR",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/Weapons/r101/r101_sknp/r101_0.rpak",
|
|
"1": "texture/models/Weapons/r101/r101_sknp/r101_1.rpak",
|
|
"2": "texture/models/Weapons/r101/r101_sknp/r101_2.rpak",
|
|
"3": "texture/models/Weapons/r101/r101_sknp/r101_3.rpak",
|
|
"4": "texture/models/Weapons/r101/r101_sknp/r101_4.rpak",
|
|
"5": "texture/models/Weapons/r101/r101_sknp/r101_5.rpak",
|
|
"6": "texture/models/Weapons/r101/r101_sknp/r101_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_sknp.rpak",
|
|
"name": "models/weapons_r2/arc_tool_sp",
|
|
"$cpu": "cpudata/sp_arc_tool_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_0.rpak",
|
|
"1": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_1.rpak",
|
|
"2": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_2.rpak",
|
|
"3": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_3.rpak",
|
|
"4": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_4.rpak",
|
|
"5": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_5.rpak",
|
|
"6": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_holo_sknp.rpak",
|
|
"name": "models/weapons_r2/sp_arc_tool_holo",
|
|
"$cpu": "cpudata/sp_arc_tool_sknp",
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"depth": 0,
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x100000",
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
],
|
|
"blendStateMask": "0x4",
|
|
"depthStencilFlags": "0x17",
|
|
"rasterizerFlags": "0x6",
|
|
"uberBufferFlags": "0x0",
|
|
"features": "0x1F5A92BD",
|
|
"samplers": "0x1D0300",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"shaderType": "sknp",
|
|
"shaderSet": "0x749E1C9D82CB12BF",
|
|
"$textures": {
|
|
"0": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_0.rpak",
|
|
"1": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_1.rpak",
|
|
"2": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_2.rpak",
|
|
"3": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_3.rpak",
|
|
"4": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_4.rpak",
|
|
"5": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_5.rpak",
|
|
"6": "texture/models/weapons_r2/sp_arc_tool/sp_arc_tool_6.rpak"
|
|
}
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_06_sknp.rpak",
|
|
"name": "models/creatures_r5/prowler/prowler_body_06",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/prowler_body_06",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/creatures_r5/prowler/prowler_body_06/0x943b3105bc465c1c.rpak",
|
|
"1": "texture/models/creatures_r5/prowler/prowler_body_06/0x43400da4f5cf0fd6.rpak",
|
|
"2": "texture/models/creatures_r5/prowler/prowler_body_06/0x791471425d9863d1.rpak",
|
|
"3": "texture/models/creatures_r5/prowler/prowler_body_06/0xb6fe60d3d8ec817.rpak",
|
|
"5": "texture/models/creatures_r5/prowler/prowler_body_06/0x3ee6cae9e046d190.rpak",
|
|
"6": "texture/models/creatures_r5/prowler/prowler_body_06/0x1d38d838b354dc0b.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_07_sknp.rpak",
|
|
"name": "models/creatures_r5/prowler/prowler_body_07",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/prowler_body_07",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/creatures_r5/prowler/prowler_body_07/0xc162ea31e7ae2ae8.rpak",
|
|
"1": "texture/models/creatures_r5/prowler/prowler_body_06/0x43400da4f5cf0fd6.rpak",
|
|
"2": "texture/models/creatures_r5/prowler/prowler_body_06/0x791471425d9863d1.rpak",
|
|
"3": "texture/models/creatures_r5/prowler/prowler_body_06/0xb6fe60d3d8ec817.rpak",
|
|
"5": "texture/models/creatures_r5/prowler/prowler_body_06/0x3ee6cae9e046d190.rpak",
|
|
"6": "texture/models/creatures_r5/prowler/prowler_body_06/0x1d38d838b354dc0b.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_sknp.rpak",
|
|
"name": "models/creatures_r5/prowler/skins/prowler_02/prowler_body_02",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/prowler_body_02",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/creatures_r5/prowler/prowler_body_02/0x9679653e45026b51.rpak",
|
|
"1": "texture/models/creatures_r5/prowler/prowler_body_02/0x43400da4f5cf0fd6.rpak",
|
|
"2": "texture/models/creatures_r5/prowler/prowler_body_02/0x791471425d9863d1.rpak",
|
|
"3": "texture/models/creatures_r5/prowler/prowler_body_02/0xb6fe60d3d8ec817.rpak",
|
|
"4": "texture/models/creatures_r5/prowler/prowler_body_02/0x40b27c45969193ee.rpak",
|
|
"5": "texture/models/creatures_r5/prowler/prowler_body_02/0x3ee6cae9e046d190.rpak",
|
|
"6": "texture/models/creatures_r5/prowler/prowler_body_02/0x1d38d838b354dc0b.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_06_sknp.rpak",
|
|
"name": "models/creatures_r5/prowler/prowler_head_06",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/prowler_head_06",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/creatures_r5/prowler/prowler_head_06/0x3bb88cb3b1231131.rpak",
|
|
"1": "texture/models/creatures_r5/prowler/prowler_head_02/0xd02e60f49395ec57.rpak",
|
|
"2": "texture/models/creatures_r5/prowler/prowler_head_06/0x45acdcd53b178186.rpak",
|
|
"3": "texture/models/creatures_r5/prowler/prowler_head_06/0xd8a233b901e9ed6e.rpak",
|
|
"5": "texture/models/creatures_r5/prowler/prowler_head_02/0xcc6f00526b1d8ba4.rpak",
|
|
"6": "texture/models/creatures_r5/prowler/prowler_head_02/0xaa272b883e8036b9.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_07_sknp.rpak",
|
|
"name": "models/creatures_r5/prowler/prowler_head_07",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/prowler_head_07",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/creatures_r5/prowler/prowler_head_07/0x3242d9524fd22b20.rpak",
|
|
"1": "texture/models/creatures_r5/prowler/prowler_head_02/0xd02e60f49395ec57.rpak",
|
|
"2": "texture/models/creatures_r5/prowler/prowler_head_07/0x62c5307155a3e62a.rpak",
|
|
"3": "texture/models/creatures_r5/prowler/prowler_head_07/0xcfc66270bf479478.rpak",
|
|
"5": "texture/models/creatures_r5/prowler/prowler_head_02/0xcc6f00526b1d8ba4.rpak",
|
|
"6": "texture/models/creatures_r5/prowler/prowler_head_02/0xaa272b883e8036b9.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_sknp.rpak",
|
|
"name": "models/creatures_r5/prowler/skins/prowler_02/prowler_head_02",
|
|
"shaderType": "sknp",
|
|
"$cpu": "cpudata/prowler_head_02",
|
|
"surfaceProp": "default",
|
|
"surfaceProp2": "",
|
|
"features": "0x1F5A92BD",
|
|
"shaderSet": "0xeedbeec9f345e71",
|
|
"samplers": "0x001D0300",
|
|
"glueFlags": "0x56000020",
|
|
"glueFlags2": "0x00000000",
|
|
"uberBufferFlags": "0x0",
|
|
"depth": 0,
|
|
"depthStencilFlags": 23,
|
|
"rasterizerFlags": 6,
|
|
"blendStateMask": 4,
|
|
"width": 2048,
|
|
"height": 2048,
|
|
"textureSlotCount": 7,
|
|
"$textures": {
|
|
"0": "texture/models/creatures_r5/prowler/prowler_head_02/0x573742b61a133171.rpak",
|
|
"1": "texture/models/creatures_r5/prowler/prowler_head_02/0xd02e60f49395ec57.rpak",
|
|
"2": "texture/models/creatures_r5/prowler/prowler_head_02/0x602c4921a626e07.rpak",
|
|
"3": "texture/models/creatures_r5/prowler/prowler_head_02/0x98f81b75d4cd2e0d.rpak",
|
|
"4": "texture/models/creatures_r5/prowler/prowler_head_02/0xc02a3852a30261c3.rpak",
|
|
"5": "texture/models/creatures_r5/prowler/prowler_head_02/0xcc6f00526b1d8ba4.rpak",
|
|
"6": "texture/models/creatures_r5/prowler/prowler_head_02/0xaa272b883e8036b9.rpak"
|
|
},
|
|
"blendStates": [
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000",
|
|
"0xF0000000"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/ptpov_epg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip_02.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_crouch_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/walk_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/wind_effect_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/w_epg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/w_epg/attack_seq.rseq",
|
|
"animseq/weapons/epg/w_epg/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/vehicle/straton/straton_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/vehicle/straton/straton_anims/aim_run.rseq",
|
|
"animseq/vehicle/straton/straton_anims/aim_walk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton1_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton2_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gesture_shoot_add.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_B_colony_imc_intro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_colony_imc_intro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_colony_imc_intro_flyaway.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_colony_imc_intro_hover_loop.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_timeshift_fly_from_rings.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_timeshift_fly_from_rings_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_attack_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_Final_attack_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_Final_attack_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_launch_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_launch_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_gunship_dogfight_C.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Attacker_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Attacker_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Attacker_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Victim_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Victim_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Victim_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/idle_combat.rseq",
|
|
"animseq/vehicle/straton/straton_anims/idle_scan.rseq",
|
|
"animseq/vehicle/straton/straton_anims/reload.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_ComeIn.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_ComeIn_fast.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_Full.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_Idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_Leave.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_close.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_close_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_far.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_far_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_spoke1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_4.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_5.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_6.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_7.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_8.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Persuer_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Persuer_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Persuer_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Target_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Target_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Target_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_A_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_A_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_B_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_B_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_intro_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_intro_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_outro_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_outro_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_C.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_intro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_outro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_A_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_A_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_B_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_B_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_C.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_strafe_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_strafe_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_space_o2_flyby_strat.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff_converge_left.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff_converge_right.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff_runaway.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_side_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_side_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_top_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_top_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_close.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_close_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_far.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_far_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/straton_at_javelin.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_fly_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_land.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_runway_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_takeoff.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/r101_sfp/ptpov_r101_sfp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_seq_regrip.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/crouch2idle_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/drawfirst_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/fire_select.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/fire_select_02.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/holster_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_check_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/lower_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_jump.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_land.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/regrip.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/regrip_02.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late2_crohch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_seq_02.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_reload.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_reload.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_wall.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_wall.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_anim.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_anim.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/walk_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_effect_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/wingman_elite/ptpov_wingman_elite.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_seq_regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/crouch2idle_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/holster_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_check_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/lower_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_jump.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_land.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/regrip_02.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_reload.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_reload.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_wall.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_wall.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_transition_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_land_iron.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_onehanded.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_twohanded.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/walk_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/walk_seq_nocam.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_effect_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_tool_sp/ptpov_arc_tool_sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/attack_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_seq_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_seq_slide.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_first_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_onehanded_first_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/loop_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/loop_layer_02.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/raise_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/regrip.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/regrip_02.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_jump.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_land.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/walk_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/mgl_at/ptpov_mgl_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/holster_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip_02.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip_02.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_effect_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/crouch2idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip_02.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_effect_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/p2011sp/ptpov_p2011sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/raise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip_02.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_reload.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_wall.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_effect_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/softball_at/ptpov_softball_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip_02.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_crouch_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/crouch2idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip_02.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_transition_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_twohanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq_nocam.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_effect_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/prowler/ai_prowler_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_x.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_y.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_z.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_additive_plate_pulse.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_bloodhoundTT_hatch_spawn.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_claw_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_04.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_runaway.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_cower.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_chestshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot_PVE.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_flop_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_headshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_standing.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_jump_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_flop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_sideflop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_static_desertlands.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_back_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_front_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_diebackward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dieforward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_arc_stunned.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_chest.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_front.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_head.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_jump_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_pain.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_bump.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_wipeout.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_alert.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_lay.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_scan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_stand.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_jump_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure_180.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_quick.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_fail.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat_far.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_l.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_r.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_2_angry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_search_look_around.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_acknowledge.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy_03_long.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_threat_bite_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_door_middleRef.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_2_alert_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_victory_dance_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_2_stand_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_256.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/car101/ptpov_car101.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/crouch2idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip_02.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_transition_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_twohanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq_nocam.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_effect_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq_regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/crouch2idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip_02.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_transition_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_twohanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq_nocam.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_effect_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/robots/marvin/marvin_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
|
|
"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
|
|
"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
|
|
"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_carry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_unarmed.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/bolo_sword/ptpov_bolo_sword_ash.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/bloodhound_axe/ptpov_axe_bloodhound.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/marvin/marvin.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/marvin/marvin_anims.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/sentinel/w_sentinel.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/at_rifle/w_at_rifle.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/sentinel/ptpov_sentinel.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/sentinel/ptpov_sentinel.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Creatures/prowler/prowler_apex.rmdl",
|
|
"$animrigs": [
|
|
"animrig/creatures/prowler/ai_prowler_core.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/light/combat_dummie_wraith.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
|
|
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/medium/combat_dummie_mirage.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
|
|
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/heavy/combat_dummie_caustic.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
|
|
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/epg/ptpov_epg.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/inspect_idle.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintdraw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintholster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_onehanded_seq_slide.rseq"
|
|
],
|
|
"$animrigs": ["animrig/weapons/epg/ptpov_epg.rrig"]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/epg/w_epg.rmdl",
|
|
"$animrigs": ["animrig/weapons/epg/w_epg.rrig"]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/auto_rocket_launcher_arl/ptpov_ARL.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/inspect_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintholster_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq_slide.rseq"
|
|
],
|
|
"$animrigs": ["animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig"]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/auto_rocket_launcher_arl/w_ARL.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/w_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/w_ARL/idle.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/w_ARL/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/shoulder_rocket_sram/ptpov_law.rmdl",
|
|
"$animrigs": ["animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/inspect_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_anim.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_anim.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintholster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/shoulder_rocket_sram/w_shoulder_rocket_SRAM_v2.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/w_shoulder_rocket_SRAM_v2/attack_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/softball_at/ptpov_softball_r5.rmdl",
|
|
"$animrigs": ["animrig/weapons/softball_at/ptpov_softball_at.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/inspect_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/softball_at/ptpov_softball_at.rmdl",
|
|
"$animrigs": ["animrig/weapons/softball_at/ptpov_softball_at.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/inspect_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/softball_at/w_softball_at.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/w_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/w_softball_at/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/car101/ptpov_car101.rmdl",
|
|
"$animrigs": ["animrig/weapons/car101/ptpov_car101.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/inspect_idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintholster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/car101/w_car101.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/w_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/w_car101/attack_seq_alt1.rseq",
|
|
"animseq/weapons/car101/w_car101/attack_seq_alt2.rseq",
|
|
"animseq/weapons/car101/w_car101/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/mgl_at/ptpov_mgl_at.rmdl",
|
|
"$animrigs": ["animrig/weapons/mgl_at/ptpov_mgl_at.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/inspect_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintholster_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/mgl_at/w_mgl_at.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/w_mgl_at/attack_seq.rseq",
|
|
"animseq/weapons/mgl_at/w_mgl_at/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/pulse_lmg/ptpov_pulse_lmg.rmdl",
|
|
"$animrigs": ["animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/inspect_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintholster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/pulse_lmg/w_pulse_lmg.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/w_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/w_pulse_lmg/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/p2011sp/ptpov_p2011sp.rmdl",
|
|
"$animrigs": ["animrig/weapons/p2011sp/ptpov_p2011sp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/inspect_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintholster_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/p2011sp/W_p2011sp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/W_p2011sp/attack_seq.rseq",
|
|
"animseq/weapons/p2011sp/W_p2011sp/idle_seq.rseq",
|
|
"animseq/weapons/p2011sp/w_p2011sp/w_p2011sp_torture_cache_pickup.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_launcher/ptpov_arc_launcher.rmdl",
|
|
"$animrigs": ["animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/inspect_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintholster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_launcher/w_arc_launcher.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/w_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/w_arc_launcher/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/gravity_mine/ptpov_gravity_mine.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/run_layer.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_sprinting_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_sprinting_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_overhead_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_overhead_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_pullout_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_pullout_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/gravity_mine/w_gravity_mine.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_tool_sp/ptpov_arc_tool_sp.rmdl",
|
|
"$animrigs": ["animrig/weapons/arc_tool_sp/ptpov_arc_tool_sp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/arc_tool_steal.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/holster_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/inspect_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/lower_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintholster_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_tool_sp/w_arc_tool_sp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/w_arc_tool_sp/arc_tool_steal.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/wingman_elite/ptpov_wingman_elite.rmdl",
|
|
"$animrigs": ["animrig/weapons/wingman_elite/ptpov_wingman_elite.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/inspect_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintdraw_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/wingman_elite/w_wingman_elite.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/wingman_elite/w_wingman_elite/attack_seq.rseq",
|
|
"animseq/weapons/wingman_elite/w_wingman_elite/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/r101_sfp/ptpov_r101_sfp.rmdl",
|
|
"$animrigs": ["animrig/weapons/r101_sfp/ptpov_r101_sfp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/inspect_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintholster_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/r101_sfp/w_r101_sfp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt2.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt3.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/straton/straton_imc_gunship_01.rmdl",
|
|
"$animrigs": ["animrig/vehicle/straton/straton_anims.rrig"],
|
|
"$sequences": [
|
|
"animseq/vehicle/straton/straton_imc_gunship_01/refGunship.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sniper.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_exp.rmdl"
|
|
}
|
|
]
|
|
} |