mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
4048 lines
262 KiB
JSON
4048 lines
262 KiB
JSON
{
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"version": 8,
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"name": "common_sdk",
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"starpakPath": "paks/Win64/pc_sdk.starpak",
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"assetsDir": "./assets/",
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"outputDir": "./build/",
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"compressLevel": 0,
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"compressWorkers": 16,
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"files": [
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{
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"_type": "dtbl",
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"_path": "datatable/survival_loot_sdk.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/0xCE85F86C3B62D06B"
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{
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"_type": "matl",
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"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_sni_blend_rgdp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_exp_blend_rgdp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/bolo_sword/bolo_sword_02_sknp.rpak"
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},
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{
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"_type": "matl",
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_charge_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/attachments/ammo_counter_pistol_sknp.rpak"
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{
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"_type": "matl",
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_sknp.rpak"
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/bullets/projectile_arl_rgdp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_01_rgdp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_02_rgdp.rpak"
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{
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"_type": "matl",
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/attachments/IAL_laser_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/epg/epg_mag_non_transparent_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/epg/epg_mag_sknp.rpak"
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/epg/epg_sknp.rpak"
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/car_smg/CAR_smg_SKNP.rpak"
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{
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"_type": "matl",
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"_path": "material/models/weapons/softball_at/ammo_sknp.rpak"
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/gravity_mine/gravity_mine_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/softball_at/softball_at_skin01_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/at_softball/at_softball_SKNP.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/arc_launcher/arc_launcher_sknp.rpak"
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/mgl_at/mgl_at_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/mgl_at/mgl_sight_at_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/mgl_at/ris_at_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/wingman_elite/wingman_elite_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/attachments/aog_r1_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons/attachments/aog_r1_lense_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/attachments/il_bal_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons_R2/r101_sfp/r101_sfp_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/Weapons/r101/r101_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_holo_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/creatures_r5/prowler/prowler_body_06_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/creatures_r5/prowler/prowler_body_07_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/creatures_r5/prowler/prowler_head_06_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/creatures_r5/prowler/prowler_head_07_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_02_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_02_colpass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_03_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_03_colpass_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_m_gauntlet1_skin_01_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_jumpkit_skin_31_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_m_gauntlet_skin_31_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_jumpkit_skin_02_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_m_gear_skin_01_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_m_body_skin_01_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_m_gear_skin_31_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_reaper/pilot_med_reaper_m_body_skin_31_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_v_helmets/pilot_med_helmet_v2_skn_02_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_gsuits/pilot_medium_v_helmets/pilot_med_helmet_v2_skn_31_sknp.rpak"
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},
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{
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"_type": "matl",
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"_path": "material/models/humans/titanpilot_heads/pilot_v3_head_sknp.rpak"
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},
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{
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"_type": "arig",
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"_path": "animrig/humans/pete/pete_core.rrig",
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"$sequences": [
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"animseq/humans/pete/pete_core/a_crouch_2_stand.rseq",
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"animseq/humans/pete/pete_core/a_panic_run_stumble.rseq",
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"animseq/humans/pete/pete_core/a_panic_run_stumble_small.rseq",
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"animseq/humans/pete/pete_core/a_pt_wallrun_left.rseq",
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"animseq/humans/pete/pete_core/a_pt_wallrun_pistol_left.rseq",
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"animseq/humans/pete/pete_core/a_pt_wallrun_pistol_right.rseq",
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"animseq/humans/pete/pete_core/a_pt_wallrun_right.rseq",
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"animseq/humans/pete/pete_core/a_pt_wallrun_up.rseq",
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"animseq/humans/pete/pete_core/a_pt_wallrun_up_Pistol.rseq",
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"animseq/humans/pete/pete_core/a_stand_2_crouch.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_across.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_across_back.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_down.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_down_roll.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_down_slow.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_over_fast.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_over_spin.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_up.rseq",
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"animseq/humans/pete/pete_core/a_traverse_jump_up_64.rseq",
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"animseq/humans/pete/pete_core/a_traverse_rooftop_128.rseq",
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"animseq/humans/pete/pete_core/a_traverse_rooftop_256.rseq",
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"animseq/humans/pete/pete_core/add_face_fierce.rseq",
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"animseq/humans/pete/pete_core/add_face_fierce.rseq",
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"animseq/humans/pete/pete_core/add_face_fire.rseq",
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"animseq/humans/pete/pete_core/add_face_fire.rseq",
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"animseq/humans/pete/pete_core/add_face_focused.rseq",
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"animseq/humans/pete/pete_core/add_face_focused.rseq",
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"animseq/humans/pete/pete_core/add_face_idle_casual.rseq",
|
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"animseq/humans/pete/pete_core/add_face_idle_casual.rseq",
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"animseq/humans/pete/pete_core/add_face_melee_charge.rseq",
|
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"animseq/humans/pete/pete_core/add_face_melee_charge.rseq",
|
|
"animseq/humans/pete/pete_core/add_face_MP_fire_Pistol.rseq",
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"animseq/humans/pete/pete_core/add_face_MP_fire_Rifle.rseq",
|
|
"animseq/humans/pete/pete_core/add_face_pain.rseq",
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"animseq/humans/pete/pete_core/add_face_pain.rseq",
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"animseq/humans/pete/pete_core/add_face_pain_alt.rseq",
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"animseq/humans/pete/pete_core/add_face_Poised.rseq",
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"animseq/humans/pete/pete_core/add_face_Poised.rseq",
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"animseq/humans/pete/pete_core/add_face_surprise.rseq",
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"animseq/humans/pete/pete_core/add_face_surprise.rseq",
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"animseq/humans/pete/pete_core/add_face_test.rseq",
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"animseq/humans/pete/pete_core/ADS_CrouchIdle_MP.rseq",
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"animseq/humans/pete/pete_core/ADS_Idle_MP.rseq",
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"animseq/humans/pete/pete_core/ads_mp_left.rseq",
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"animseq/humans/pete/pete_core/ads_mp_right.rseq",
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"animseq/humans/pete/pete_core/Aim_cover.rseq",
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"animseq/humans/pete/pete_core/Aim_cover.rseq",
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"animseq/humans/pete/pete_core/Aim_crouch.rseq",
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"animseq/humans/pete/pete_core/Aim_crouch.rseq",
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"animseq/humans/pete/pete_core/Aim_crouch_Pistol.rseq",
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"animseq/humans/pete/pete_core/Aim_crouch_Pistol.rseq",
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"animseq/humans/pete/pete_core/Aim_Crouchmove_MP.rseq",
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"animseq/humans/pete/pete_core/Aim_evade.rseq",
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"animseq/humans/pete/pete_core/Aim_evade.rseq",
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"animseq/humans/pete/pete_core/Aim_Float_Backward_Pistol_MP.rseq",
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|
"animseq/humans/pete/pete_core/Aim_Float_Backward_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Float_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Float_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Float_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Float_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_move.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_move.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_move_ADS_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_move_ADS_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_move_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_move_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_Crouchmove.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_Crouchmove_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_Crouchmove_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_move.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_move.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_slide_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Pistol_slide_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_Crouch_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_Crouch_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_Crouchmove_ADS_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_Crouchmove_ADS_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_stand.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_stand.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_stand_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Rocket_stand_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Satchel.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_Satchel.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_slide_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_slide_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_sprint_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_sprint_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_sprint_PistolAIM_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_sprint_PistolAIM_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_standwindow_L.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_standwindow_L.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_standwindow_R.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_standwindow_R.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_Crouch_pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_Crouch_pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_SP.rseq",
|
|
"animseq/humans/pete/pete_core/Aim_static_SP.rseq",
|
|
"animseq/humans/pete/pete_core/Bullet_flinch_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Bullet_flinch_MP_chest.rseq",
|
|
"animseq/humans/pete/pete_core/Bullet_flinch_MP_melee.rseq",
|
|
"animseq/humans/pete/pete_core/Bullet_flinch_MP_primary.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_135L.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_135R.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_180L.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_180R.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_45L.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_45R.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_90L.rseq",
|
|
"animseq/humans/pete/pete_core/casual_walkturn_90R.rseq",
|
|
"animseq/humans/pete/pete_core/coop_grenade_throw.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_corner_L_pie.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_corner_L_pie_fast.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_corner_L_pie_scan.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_corner_R_pie.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_corner_R_pie_fast.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_corner_R_pie_scan.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_CoverLow.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Crouch_Aim.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Crouch_Casual.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Crouch_Casual_B.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_crouch_reload.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_crouch_reload_duck.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_crouch_reload_fast.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_crouch_reload_slap.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_CrouchIdle.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_CrouchIdle_MP.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Crouchtwitch.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_dodge_L.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_dodge_R.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Fire.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Fire_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Fire_Crouch_alt.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_Casual.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_Casual_noloop.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_MP.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_MP_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_MP_Pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_Scan.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Idle_static.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_melee_elbowstrike.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_melee_kick.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_melee_push.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_pain_2_retreat.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_pain_retreat_wounded.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Reload_dodge_left.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Reload_dodge_right.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Reload_duck.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Reload_static.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_ReloadB.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_Scan_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_check_corner_L.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_check_corner_R.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_check_L.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_check_L2.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_check_R.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_check_R2.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_corner_L.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_traverse_corner_R.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_walk_scan_back.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_walk_scan_front.rseq",
|
|
"animseq/humans/pete/pete_core/CQB_walk_scan_sides.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_135L.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_135R.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_180L.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_180R.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_45L.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_45R.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_90L.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_90R.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_2_run_F.rseq",
|
|
"animseq/humans/pete/pete_core/crouch_bound_F.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchAim_Satchel.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchAim_Satchel.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchIdle_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchIdle_Pistol_MP_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRUN_mp_left.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRUN_mp_left_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRUN_mp_right.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRUN_mp_right_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_PISTOL_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_PISTOL_Backward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_pistol_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_pistol_forward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_Satchel_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchRun_Satchel_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_180L.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_180L2.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_180R.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_180R2.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_90L.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_90L2.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_90R.rseq",
|
|
"animseq/humans/pete/pete_core/crouchTurn_90R2.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchWalk_mp_left.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchWalk_mp_left_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchWalk_mp_right.rseq",
|
|
"animseq/humans/pete/pete_core/CrouchWalk_mp_right_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/dash_seq.rseq",
|
|
"animseq/humans/pete/pete_core/Detonator_Idle_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Detonator_IdleCrouch_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Doublejump_Backward_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Doublejump_Backward_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Doublejump_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Doublejump_Pistol_MP.rseq",
|
|
"animseq/humans/pete/pete_core/FaceAim_sprint_MP.rseq",
|
|
"animseq/humans/pete/pete_core/FaceAim_sprint_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Float_dodge_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_dodge_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_pistol_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_pistol_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_Rifle_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_Rifle_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_ROCKET_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Float_ROCKET_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shoot_Sprint_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shootCrouch.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shootCrouch_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shootCrouch_Pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shootStand.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shootStand_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_mp_shootStand_Pistol_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_reload.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_reload2.rseq",
|
|
"animseq/humans/pete/pete_core/gesture_shoot_add.rseq",
|
|
"animseq/humans/pete/pete_core/gun_run.rseq",
|
|
"animseq/humans/pete/pete_core/gun_run2.rseq",
|
|
"animseq/humans/pete/pete_core/gun_run3.rseq",
|
|
"animseq/humans/pete/pete_core/gun_runRifle.rseq",
|
|
"animseq/humans/pete/pete_core/gun_runRifle_backward.rseq",
|
|
"animseq/humans/pete/pete_core/gun_runRifle_forward.rseq",
|
|
"animseq/humans/pete/pete_core/gun_runRifle_forward2.rseq",
|
|
"animseq/humans/pete/pete_core/gun_runRifle_left.rseq",
|
|
"animseq/humans/pete/pete_core/gun_runRifle_right.rseq",
|
|
"animseq/humans/pete/pete_core/gun_walk.rseq",
|
|
"animseq/humans/pete/pete_core/gun_walkRifle.rseq",
|
|
"animseq/humans/pete/pete_core/gun_walkRifle_backward.rseq",
|
|
"animseq/humans/pete/pete_core/gun_walkRifle_forward.rseq",
|
|
"animseq/humans/pete/pete_core/gun_walkRifle_left.rseq",
|
|
"animseq/humans/pete/pete_core/gun_walkRifle_right.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_dodge_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_dodge_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_float_MP.rseq",
|
|
"animseq/humans/pete/pete_core/jump_holding_land.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_land_MP.rseq",
|
|
"animseq/humans/pete/pete_core/jump_loop.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_Pistol_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_Pistol_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_Rifle_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_Rifle_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_ROCKET_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_ROCKET_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/jump_start.rseq",
|
|
"animseq/humans/pete/pete_core/Jump_start_MP.rseq",
|
|
"animseq/humans/pete/pete_core/ladder_climb_down.rseq",
|
|
"animseq/humans/pete/pete_core/ladder_climb_up.rseq",
|
|
"animseq/humans/pete/pete_core/ladder_end.rseq",
|
|
"animseq/humans/pete/pete_core/ladder_start.rseq",
|
|
"animseq/humans/pete/pete_core/Land_dodge.rseq",
|
|
"animseq/humans/pete/pete_core/Land_dodge_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_dodge_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_Pistol_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_Pistol_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_Rifle_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_Rifle_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_ROCKET_Backward.rseq",
|
|
"animseq/humans/pete/pete_core/Land_ROCKET_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/layer_run_aiming.rseq",
|
|
"animseq/humans/pete/pete_core/lean_add.rseq",
|
|
"animseq/humans/pete/pete_core/lean_add.rseq",
|
|
"animseq/humans/pete/pete_core/LKP_assault_L1.rseq",
|
|
"animseq/humans/pete/pete_core/LKP_assault_R1.rseq",
|
|
"animseq/humans/pete/pete_core/melee_grounded_execution.rseq",
|
|
"animseq/humans/pete/pete_core/melee_Jump_MP.rseq",
|
|
"animseq/humans/pete/pete_core/melee_seq.rseq",
|
|
"animseq/humans/pete/pete_core/melee_seq_alt1.rseq",
|
|
"animseq/humans/pete/pete_core/melee_seq_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/melee_seq_slide.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Alternator_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Alternator_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_AntiTitan_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_AntiTitan_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_AntiTitan_to_Rifle_SWA_CrouchP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_AntiTitan_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Car_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Car_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_DMR_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_DMR_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Doubletake_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Doubletake_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_EPG_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_EPG_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_ESAW_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_ESAW_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_G2_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_G2_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_gesture_reload2.rseq",
|
|
"animseq/humans/pete/pete_core/mp_gesture_reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Hemlok_LMG_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Hemlok_LMG_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Hemlok_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Hemlok_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Kraber_reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Kraber_reload_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_LSTAR_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_LSTAR_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_MGL_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_MGL_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Move_Satchel_Detonator.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/mp_P2011_Auto_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_P2011_Auto_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_P2011_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_P2011_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_P2011SP_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_P2011SP_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pistol_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pistol_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pistol_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pistol_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pistol_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pistol_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pt_Pistol_Slide_Float.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pt_ROCKET_Slide_Float.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Pt_Slide_Float.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Pulse_LMG_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Pulse_LMG_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_R97_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_R97_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Rifle_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Rifle_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Rifle_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Rifle_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Rifle_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/pete/pete_core/MP_Rifle_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Rocket_reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Rocket_reload_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_RSPN101_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_RSPN101_OG_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_RSPN101_OG_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_RSPN101_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Shotgun_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Shotgun_Pistol_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Shotgun_Pistol_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Shotgun_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Sidewinder_reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Sidewinder_reload_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Vinson_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Vinson_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Volt_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Volt_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_wingman_n_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_wingman_n_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_wingman_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_wingman_Reload_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Zipline_Reload.rseq",
|
|
"animseq/humans/pete/pete_core/mp_Zipline_Reload_pistol.rseq",
|
|
"animseq/humans/pete/pete_core/path_unstick_jump.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_bored.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_bored_scripted_endidle.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_bored_scripted_startidle.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_highport.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_highport_scripted_endidle.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_highport_scripted_startidle.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_lowport.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_lowport_scripted_endidle.rseq",
|
|
"animseq/humans/pete/pete_core/patrol_walk_lowport_scripted_startidle.rseq",
|
|
"animseq/humans/pete/pete_core/pie_right_slow.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_crawl_B.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_crawl_F.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_crawl_L.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_crawl_R.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_fall.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_float.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_idle.rseq",
|
|
"animseq/humans/pete/pete_core/Pilot_doomed_revive_healthy.rseq",
|
|
"animseq/humans/pete/pete_core/Pilot_doomed_revive_injured.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_doomed_trans.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_downed_execution_attacker.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_downed_execution_victim.rseq",
|
|
"animseq/humans/pete/pete_core/Pilot_Eviscerate_attack.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_unarmed_idle_bigguy.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_unarmed_idle_famous.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_unarmed_idle_hunched.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_unarmed_idle_hyper.rseq",
|
|
"animseq/humans/pete/pete_core/pilot_unarmed_idle_tracker.rseq",
|
|
"animseq/humans/pete/pete_core/Prowler_Rider_Idle.rseq",
|
|
"animseq/humans/pete/pete_core/pt_activate_drone.rseq",
|
|
"animseq/humans/pete/pete_core/pt_activate_drone_indoor.rseq",
|
|
"animseq/humans/pete/pete_core/pt_activate_drone_spin.rseq",
|
|
"animseq/humans/pete/pete_core/pt_assault_LKP_dodge.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_2_cover_L_back.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_2_cover_L_front.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_2_cover_R_back.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_2_cover_R_front.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_2_crouch.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_2_stand.rseq",
|
|
"animseq/humans/pete/pete_core/pt_backpedal_loop.rseq",
|
|
"animseq/humans/pete/pete_core/pt_BurnCard_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/pt_casual_skit_drinking.rseq",
|
|
"animseq/humans/pete/pete_core/pt_casual_skit_gunslinger.rseq",
|
|
"animseq/humans/pete/pete_core/pt_casual_skit_knife.rseq",
|
|
"animseq/humans/pete/pete_core/pt_casual_skit_pee.rseq",
|
|
"animseq/humans/pete/pete_core/pt_casual_skit_sleepy.rseq",
|
|
"animseq/humans/pete/pete_core/pt_casual_skit_sleepy_alt.rseq",
|
|
"animseq/humans/pete/pete_core/pt_crouch_2_backpedal.rseq",
|
|
"animseq/humans/pete/pete_core/pt_crouch_2_stand_nodelta.rseq",
|
|
"animseq/humans/pete/pete_core/pt_crouch_2_strafeL.rseq",
|
|
"animseq/humans/pete/pete_core/pt_crouch_2_strafeR.rseq",
|
|
"animseq/humans/pete/pete_core/pt_crouch_grenade_far.rseq",
|
|
"animseq/humans/pete/pete_core/pt_data_knife_spectre_leech_end.rseq",
|
|
"animseq/humans/pete/pete_core/pt_data_knife_spectre_leech_idle.rseq",
|
|
"animseq/humans/pete/pete_core/pt_data_knife_spectre_leech_start.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_L_burst.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_L_duck.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_L_fireover.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_L_shift.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_R_duck.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_R_fireover.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_R_snap.rseq",
|
|
"animseq/humans/pete/pete_core/pt_dodge_R_wildfire.rseq",
|
|
"animseq/humans/pete/pete_core/pt_evade_charge.rseq",
|
|
"animseq/humans/pete/pete_core/pt_evade_dodge_L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_evade_dodge_R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_evade_duck.rseq",
|
|
"animseq/humans/pete/pete_core/pt_evade_kneedrop.rseq",
|
|
"animseq/humans/pete/pete_core/pt_evade_strafe_L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_exit_180_blindfire.rseq",
|
|
"animseq/humans/pete/pete_core/pt_exit_180_hop.rseq",
|
|
"animseq/humans/pete/pete_core/pt_exit_180_knee.rseq",
|
|
"animseq/humans/pete/pete_core/pt_exit_180_stutterstep.rseq",
|
|
"animseq/humans/pete/pete_core/pt_GRAPPLE_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_GravityStar_PullOut.rseq",
|
|
"animseq/humans/pete/pete_core/pt_GravityStar_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/pt_Into_Window_L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_Into_Window_R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_Move_grenade_pullout.rseq",
|
|
"animseq/humans/pete/pete_core/pt_Move_grenade_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/pt_PhaseShift.rseq",
|
|
"animseq/humans/pete/pete_core/pt_PhaseShift_start.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_core_2_downed.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_downed_death.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_downed_idle.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_downed_move_B.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_downed_move_F.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_downed_move_L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_pilot_downed_move_R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_Pistol_Move_grenade_pullout.rseq",
|
|
"animseq/humans/pete/pete_core/pt_Pistol_Move_grenade_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Pistol_Slide_Out_BL_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Pistol_Slide_Out_BR_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Pistol_Slide_Out_F_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Pistol_Slide_Out_L_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Pistol_Slide_Out_R_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_PulseBlade_PullOut.rseq",
|
|
"animseq/humans/pete/pete_core/pt_PulseBlade_Throw.rseq",
|
|
"animseq/humans/pete/pete_core/pt_react_floordrop_A.rseq",
|
|
"animseq/humans/pete/pete_core/pt_react_floordrop_B.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_Aim_Float_MP.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_Aim_Float_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_ROCKET_Slide_Out_BL_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_ROCKET_Slide_Out_BR_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_ROCKET_Slide_Out_F_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_ROCKET_Slide_Out_L_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_ROCKET_Slide_Out_R_mp.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_wallrun_Jump_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_wallrun_Jump_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_wallrun_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_WallRun_Left_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_WallRun_Left_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_wallrun_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_WallRun_Right_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ROCKET_WallRun_Right_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_LKP.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_LKP_A.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_LKP_B.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_LKP_callin.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_LKP_checkhigh.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_LKP_static.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_135L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_135R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_180L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_180R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_45L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_45R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_90L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_90R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_wave.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_start_wave_alt.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_135L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_135R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_180L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_180R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_45L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_45R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_search_stop_90L.rseq",
|
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"animseq/humans/pete/pete_core/pt_search_stop_90R.rseq",
|
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"animseq/humans/pete/pete_core/pt_search_stop_wave.rseq",
|
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"animseq/humans/pete/pete_core/pt_search_stop_wave_alt.rseq",
|
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"animseq/humans/pete/pete_core/pt_shift_L.rseq",
|
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"animseq/humans/pete/pete_core/pt_shift_R.rseq",
|
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"animseq/humans/pete/pete_core/pt_skyfall.rseq",
|
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"animseq/humans/pete/pete_core/pt_skyfall_lean.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Slide_Out_BL_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Pt_Slide_Out_BR_mp.rseq",
|
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"animseq/humans/pete/pete_core/Pt_Slide_Out_F_mp.rseq",
|
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"animseq/humans/pete/pete_core/Pt_Slide_Out_L_mp.rseq",
|
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"animseq/humans/pete/pete_core/Pt_Slide_Out_R_mp.rseq",
|
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"animseq/humans/pete/pete_core/pt_sloperun_down.rseq",
|
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"animseq/humans/pete/pete_core/pt_sloperun_down_aim.rseq",
|
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"animseq/humans/pete/pete_core/pt_sloperun_up_aim.rseq",
|
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"animseq/humans/pete/pete_core/pt_sloperun_up_jog.rseq",
|
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"animseq/humans/pete/pete_core/pt_sloperun_up_sprint.rseq",
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"animseq/humans/pete/pete_core/pt_stand_2_backpedal.rseq",
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"animseq/humans/pete/pete_core/pt_stand_2_crouch_nodelta.rseq",
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"animseq/humans/pete/pete_core/pt_stand_2_strafeL.rseq",
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"animseq/humans/pete/pete_core/pt_stand_2_strafeR.rseq",
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"animseq/humans/pete/pete_core/pt_stand_grenade_far.rseq",
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"animseq/humans/pete/pete_core/pt_stand_grenade_far_chuck.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_A2B.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_A2B_fast.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_B2A.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_check.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_check_flinch.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_check_signal.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_grenade.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_grenade_out.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_idle.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_idle_A.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_in_45F.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_in_F.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_in_side.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_L_out_45F.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_L_out_F.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_A2B.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_A2B_fast.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_B2A.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_check.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_check_flinch.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_check_signal.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_grenade.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_R_grenade_out.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_idle.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_idle_A.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_R_in_45F.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_R_in_F.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_R_in_side.rseq",
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"animseq/humans/pete/pete_core/pt_standcorner_R_out_45F.rseq",
|
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"animseq/humans/pete/pete_core/pt_standcorner_R_out_F.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_L_A2C.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_L_C2A.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_L_fire_C.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_L_idle_C.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_R_A2C.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_R_C2A.rseq",
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"animseq/humans/pete/pete_core/pt_standwindow_R_fire_C.rseq",
|
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"animseq/humans/pete/pete_core/pt_standwindow_R_idle_C.rseq",
|
|
"animseq/humans/pete/pete_core/pt_strafeL_2_crouch.rseq",
|
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"animseq/humans/pete/pete_core/pt_strafeL_2_stand.rseq",
|
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"animseq/humans/pete/pete_core/pt_strafeR_2_crouch.rseq",
|
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"animseq/humans/pete/pete_core/pt_strafeR_2_stand.rseq",
|
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"animseq/humans/pete/pete_core/Pt_ThermiteGrenade_PullOut.rseq",
|
|
"animseq/humans/pete/pete_core/pt_ThermiteGrenade_Throw.rseq",
|
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"animseq/humans/pete/pete_core/pt_traverse_down_128.rseq",
|
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"animseq/humans/pete/pete_core/pt_traverse_jump_down_64.rseq",
|
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"animseq/humans/pete/pete_core/pt_traverse_jumproll_down_64.rseq",
|
|
"animseq/humans/pete/pete_core/pt_traverse_up_128.rseq",
|
|
"animseq/humans/pete/pete_core/pt_turn_180_quick.rseq",
|
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"animseq/humans/pete/pete_core/pt_turn_180_stumble.rseq",
|
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"animseq/humans/pete/pete_core/pt_twitch_bound_back.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_look_L.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_look_R.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_point.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_rehcamber.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_shift_forward.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_shift_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_twitch_signal_forward.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wall_idle.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wall_idle_pistol.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Above.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Above_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Above_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Below.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Below_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Below_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_HighAbove.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_HighAbove_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_HighAbove_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallmantle_jumpoff.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallmantle_jumpoff_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Level.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Level_Crouch.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallMantle_Level_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_fall_back.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_fall_front.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_fall_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_fall_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_aim.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_aim.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_front.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_idle.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_hang_up.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Jump_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Jump_pistol_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Jump_pistol_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Jump_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Jump_up.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallRun_Left_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallRun_Left_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Pistol_hang_aim.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Pistol_hang_front.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Pistol_hang_idle.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Pistol_hang_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Pistol_hang_right.rseq",
|
|
"animseq/humans/pete/pete_core/pt_wallrun_Pistol_hang_up.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallRun_Right_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_WallRun_Right_AIM.rseq",
|
|
"animseq/humans/pete/pete_core/pt_window_grab_left.rseq",
|
|
"animseq/humans/pete/pete_core/pt_window_grab_right.rseq",
|
|
"animseq/humans/pete/pete_core/ROCKET_Aim_slide_MP.rseq",
|
|
"animseq/humans/pete/pete_core/ROCKET_Aim_slide_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_CrouchIdle_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_CrouchRun_ADS_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_CrouchRun_ADS_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/ROCKET_Doublejump_Backward_MP.rseq",
|
|
"animseq/humans/pete/pete_core/ROCKET_Doublejump_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_Idle_ADS_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_Idle_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_IdleCrouch_ADS_MP.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_Run_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_Run_Backward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_Run_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Rocket_Run_forward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/ROCKET_Slide_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_135L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_135R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_180L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_180R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_45L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_45R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_90L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_90R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_F.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_crouch_F_alt.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_135L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_135R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_180L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_180R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_45L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_45R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_90L.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_90R.rseq",
|
|
"animseq/humans/pete/pete_core/run_2_stand_F.rseq",
|
|
"animseq/humans/pete/pete_core/run_backward.rseq",
|
|
"animseq/humans/pete/pete_core/Run_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Run_Backward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/run_backward_panic.rseq",
|
|
"animseq/humans/pete/pete_core/Run_Backward_Satchel_mp.rseq",
|
|
"animseq/humans/pete/pete_core/run_forward.rseq",
|
|
"animseq/humans/pete/pete_core/Run_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Run_forward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Run_forward_Satchel_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Run_mp_left.rseq",
|
|
"animseq/humans/pete/pete_core/Run_mp_left_pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Run_mp_right.rseq",
|
|
"animseq/humans/pete/pete_core/Run_mp_right_pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Run_PISTOL_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Run_PISTOL_Backward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/Run_pistol_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Run_pistol_forward_mp_ADS.rseq",
|
|
"animseq/humans/pete/pete_core/search_corpse_high.rseq",
|
|
"animseq/humans/pete/pete_core/search_dumpster_L.rseq",
|
|
"animseq/humans/pete/pete_core/search_dumpster_R.rseq",
|
|
"animseq/humans/pete/pete_core/search_findbody_A.rseq",
|
|
"animseq/humans/pete/pete_core/search_findbody_B.rseq",
|
|
"animseq/humans/pete/pete_core/search_findbody_C.rseq",
|
|
"animseq/humans/pete/pete_core/search_look_around.rseq",
|
|
"animseq/humans/pete/pete_core/search_look_around_static.rseq",
|
|
"animseq/humans/pete/pete_core/search_railing.rseq",
|
|
"animseq/humans/pete/pete_core/search_walk.rseq",
|
|
"animseq/humans/pete/pete_core/search_walk_leadA.rseq",
|
|
"animseq/humans/pete/pete_core/slide_float_MP_B.rseq",
|
|
"animseq/humans/pete/pete_core/slide_float_MP_F.rseq",
|
|
"animseq/humans/pete/pete_core/slide_float_MP_F_Lean.rseq",
|
|
"animseq/humans/pete/pete_core/slide_float_MP_L.rseq",
|
|
"animseq/humans/pete/pete_core/slide_float_MP_R.rseq",
|
|
"animseq/humans/pete/pete_core/slide_float_RIFLE_F_Lean.rseq",
|
|
"animseq/humans/pete/pete_core/Slide_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Slide_Pistol_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/sprint.rseq",
|
|
"animseq/humans/pete/pete_core/sprint2.rseq",
|
|
"animseq/humans/pete/pete_core/sprint3.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_backward.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_F.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_F_Fast.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_flee.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_flee2.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_L.rseq",
|
|
"animseq/humans/pete/pete_core/SPRINT_Land_Pistol_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/SPRINT_Land_Rifle_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_backward.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_forward.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_forward_car_Aim.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_forward_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_forward_Pistol_Aim.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_forward_r97_Aim.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_left.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_RifleAim_.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_mp_right.rseq",
|
|
"animseq/humans/pete/pete_core/sprint_R.rseq",
|
|
"animseq/humans/pete/pete_core/SPRINT_ROCKET_Land_Forward.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_ROCKET_mp_forward.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_Satchel_forward.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_135L.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_135R.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_180.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_180_panic.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_45L.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_45R.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_90L.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_90L_fast.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_90R.rseq",
|
|
"animseq/humans/pete/pete_core/Sprint_turn_90R_fast.rseq",
|
|
"animseq/humans/pete/pete_core/stair_down_turnR.rseq",
|
|
"animseq/humans/pete/pete_core/stair_up_turnL.rseq",
|
|
"animseq/humans/pete/pete_core/stairclimb_down.rseq",
|
|
"animseq/humans/pete/pete_core/stairclimb_down_aim.rseq",
|
|
"animseq/humans/pete/pete_core/stairclimb_up.rseq",
|
|
"animseq/humans/pete/pete_core/stairclimb_up_aim.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_135L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_135R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_180L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_180R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_45L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_45R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_90L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_90R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_run_F_v2.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_135L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_135R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_180L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_180R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_45L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_45R.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_90L.rseq",
|
|
"animseq/humans/pete/pete_core/stand_2_walk_90R.rseq",
|
|
"animseq/humans/pete/pete_core/test_casual_add_face.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_death_scream.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_fearful.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_fire.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_focused.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_melee_charge.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_pain.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_pained.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_poised.rseq",
|
|
"animseq/humans/pete/pete_core/test_face_surprise.rseq",
|
|
"animseq/humans/pete/pete_core/test_run_add_face.rseq",
|
|
"animseq/humans/pete/pete_core/turn_180L.rseq",
|
|
"animseq/humans/pete/pete_core/turn_180R.rseq",
|
|
"animseq/humans/pete/pete_core/turn_90L.rseq",
|
|
"animseq/humans/pete/pete_core/turn_90R.rseq",
|
|
"animseq/humans/pete/pete_core/UseTurretIdle.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_135L.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_135R.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_180L.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_180R.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_45L.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_45R.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_90L.rseq",
|
|
"animseq/humans/pete/pete_core/walk_2_stand_90R.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ADS_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ADS_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ADS_Pistol_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_mp_left.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_mp_left_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_mp_right.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_mp_right_Pistol.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_Pistol_ADS_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_Pistol_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_Pistol_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ROCKET_ADS_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ROCKET_ADS_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ROCKET_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/Walk_ROCKET_forward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/WalkSatchel_Backward_mp.rseq",
|
|
"animseq/humans/pete/pete_core/WalkSatchel_forward_mp.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/pete/pete_reactions.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/pete/pete_reactions/a_Death_headshot_crumble.rseq",
|
|
"animseq/humans/pete/pete_reactions/a_react_trapped_dropgun.rseq",
|
|
"animseq/humans/pete/pete_reactions/a_react_trapped_kneel.rseq",
|
|
"animseq/humans/pete/pete_reactions/a_react_trapped_slowkneel.rseq",
|
|
"animseq/humans/pete/pete_reactions/a_react_trapped_throwgun.rseq",
|
|
"animseq/humans/pete/pete_reactions/a_walk_death_headshot.rseq",
|
|
"animseq/humans/pete/pete_reactions/a_walk_death_headshot_flop.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_death_scream_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_death_scream_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_fierce_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_fierce_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_focused_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_focused_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_melee_charge_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_pain_alt_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_pain_alt_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_pain_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_pain_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_poised_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_poised_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_surprise_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/add_face_surprise_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/Aim_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/Aim_react.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_back_fast.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_back_flop.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_back_grabside.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_back_twitch.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_grabside.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_headshot.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_headslam.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_multi.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_shoulder.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_side.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_death_spin.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_deathflop.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_dodge_F.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_dodge_L.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_dodge_R.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_gut_L.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_gut_R.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_leg_L.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_leg_R.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_shoulder_L.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_crouch_pain_shoulder_R.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_backshot.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_chestshot.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_curlforward.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_explosion_death_lift.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_flail.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_grableg.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_grableg_leghop.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_grableg_straighten.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_gutshot.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_head_weakstumble.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_flop.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_grabface.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_kneefall.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_kneespin.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_leftfall.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_slide.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_twitch.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headshot_wobble.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_archback.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_fireinair.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_flopback.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_grabface.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_slowfall.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_spinR.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_stumble.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_toknees.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_headsnap_wobble.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_hip_curlforward.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_kneespin.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_kneespin_spirt.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_knockback_slowfall.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neck_fallback.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neck_fallback_fast.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neck_fallforward.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neckflop.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neckspirt.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neckspirt_stumbleforward.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neckthrash_slam.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_neckthrash_slam_fast.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_shoulder_left.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Death_stumbleback.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_death_wallslam_slideleft.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_death_wallslam_slideright.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_death_wallstumble_slideleft.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_death_wallstumble_slideright.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_DeathB.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_DeathMP.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_Ass.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_checkarmor.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_checkarmorB.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_minor_shoulder.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_multi.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_multi_B.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_multi_fall.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_multi_med.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_multi_small.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_shoulder_static.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_side_checkarmor.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_chest_winded.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_foot_stumble_l_long.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_foot_stumble_l_short.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_foot_stumble_r_long.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_foot_stumble_r_short.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_foot_stumble_r_violent.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_groin_check.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_groin_headshake.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_HandA.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_HandB.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_HandL_C.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_HandR_A.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_HandR_B.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_HandR_C.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_Head.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_hip_stumblefire.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_backneck.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_helmet.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_helmet_back.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_helmetsingle.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_helmetstumble.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_hip.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_hipB.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_neck.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_neck_back.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_neckstumble.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_minor_shoulder.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_neck.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_shoulder_L_violent.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_shoulder_side_stumble_r.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_shoulder_stumble_l.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_shoulder_trip_l.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_shoulder_trip_left.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_side_stumble_l.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_Flinch_thigh.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_FlinchB.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_FlinchC.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_headshot_Death_spin.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_insta_Death_spin.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_knockback_pain_air.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_knockback_pain_inplace.rseq",
|
|
"animseq/humans/pete/pete_reactions/CQB_knockback_pain_react.rseq",
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"animseq/humans/pete/pete_reactions/CQB_knockback_pain_spin.rseq",
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"animseq/humans/pete/pete_reactions/CQB_pained_idle.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_45L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_45R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_running.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_spin.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_wave.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_wave_45L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_behind_wave_45R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_backaway_90R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_doubletake.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_drop_135R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_dropgun_90L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_duck_90L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_duck_90R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_fall.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_fall_L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_fallback.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_fallback_wave.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_flee_alt.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_spotted_short.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_spotted_wave.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_stepback_90L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_stumble_135L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_stumble_135R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_stumble_90R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_wave_135L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_wave_90L.rseq",
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"animseq/humans/pete/pete_reactions/CQB_react_titan_wave_90R.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_flip.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_kickup.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_roll.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_shoulder_stumble.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_slide.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_stumble_left.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_stumble_right.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_death_stumble_swerve.rseq",
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"animseq/humans/pete/pete_reactions/CQB_run_Flnch_stumble.rseq",
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"animseq/humans/pete/pete_reactions/CQB_stun_Face_dropgun.rseq",
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"animseq/humans/pete/pete_reactions/CQB_walk_death_backhit.rseq",
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"animseq/humans/pete/pete_reactions/CQB_walk_death_falltohand.rseq",
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"animseq/humans/pete/pete_reactions/CQB_walk_death_falltoknees.rseq",
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"animseq/humans/pete/pete_reactions/CQB_walk_death_flop.rseq",
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"animseq/humans/pete/pete_reactions/CQB_walk_death_leftshoulder.rseq",
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"animseq/humans/pete/pete_reactions/CQB_walk_death_rightshoulder.rseq",
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"animseq/humans/pete/pete_reactions/crush_Death_MP.rseq",
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"animseq/humans/pete/pete_reactions/gesture_big_flinch_add1.rseq",
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"animseq/humans/pete/pete_reactions/gesture_big_flinch_add2.rseq",
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"animseq/humans/pete/pete_reactions/gesture_big_flinch_add3.rseq",
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"animseq/humans/pete/pete_reactions/gesture_flinch_add1.rseq",
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"animseq/humans/pete/pete_reactions/gesture_flinch_add2.rseq",
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"animseq/humans/pete/pete_reactions/gesture_flinch_add3.rseq",
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"animseq/humans/pete/pete_reactions/gesture_flinch_add4.rseq",
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"animseq/humans/pete/pete_reactions/gesture_flinch_add5.rseq",
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"animseq/humans/pete/pete_reactions/gesture_flinch_add6.rseq",
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"animseq/humans/pete/pete_reactions/MP_crouch_death_shoulder.rseq",
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"animseq/humans/pete/pete_reactions/MP_Death_neckthrash_slam_fast.rseq",
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"animseq/humans/pete/pete_reactions/MP_knockback_death_left.rseq",
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"animseq/humans/pete/pete_reactions/MP_knockback_death_right.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_flip.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_kickup.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_left.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_right.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_roll.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_shoulder_stumble.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_stumble_left.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_stumble_right.rseq",
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"animseq/humans/pete/pete_reactions/MP_run_death_stumble_swerve.rseq",
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"animseq/humans/pete/pete_reactions/MP_sprint_death_flip.rseq",
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"animseq/humans/pete/pete_reactions/MP_walk_death_backhit.rseq",
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"animseq/humans/pete/pete_reactions/MP_walk_death_falltohand.rseq",
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"animseq/humans/pete/pete_reactions/MP_walk_death_falltoknees.rseq",
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"animseq/humans/pete/pete_reactions/MP_walk_death_slam.rseq",
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"animseq/humans/pete/pete_reactions/MP_walk_death_slide.rseq",
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"animseq/humans/pete/pete_reactions/pain_sprint_arm.rseq",
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"animseq/humans/pete/pete_reactions/pain_sprint_duck.rseq",
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"animseq/humans/pete/pete_reactions/pain_sprint_gut.rseq",
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"animseq/humans/pete/pete_reactions/pain_sprint_kneeslide.rseq",
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"animseq/humans/pete/pete_reactions/pain_sprint_shoulder.rseq",
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"animseq/humans/pete/pete_reactions/pain_sprint_stumble.rseq",
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"animseq/humans/pete/pete_reactions/pilot_doomed_bleedout.rseq",
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"animseq/humans/pete/pete_reactions/pilot_doomed_die_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_brace_grenade_dive_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_brace_grenade_dive_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_brace_grenade_drop_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_brace_grenade_roll_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_brace_grenade_search_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_brace_grenade_surprised_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_app_far_point.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_app_far_spin.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_app_near_dropgun.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_app_near_handsup.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_app_near_spray.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_app_near_spray_snap.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_dis_far_long.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_dis_far_short.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_dis_near_freakout.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_dis_near_nerves.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloak_react_dis_near_search.rseq",
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"animseq/humans/pete/pete_reactions/pt_cloudcity_grapple_death_01.rseq",
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"animseq/humans/pete/pete_reactions/pt_crouch_signal_forward.rseq",
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"animseq/humans/pete/pete_reactions/pt_crouch_signal_go.rseq",
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"animseq/humans/pete/pete_reactions/pt_crouch_signal_left.rseq",
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"animseq/humans/pete/pete_reactions/pt_crouch_signal_point.rseq",
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"animseq/humans/pete/pete_reactions/pt_crouch_signal_right.rseq",
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"animseq/humans/pete/pete_reactions/pt_crush_death_forward.rseq",
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"animseq/humans/pete/pete_reactions/pt_crush_death_forward_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_crush_death_left.rseq",
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"animseq/humans/pete/pete_reactions/pt_crush_death_left_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_death_test1.rseq",
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"animseq/humans/pete/pete_reactions/pt_death_test2.rseq",
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"animseq/humans/pete/pete_reactions/pt_death_test3.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_dive_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_dive_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_fall_L.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_fall_R.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_panic_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_roll_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_roll_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_run_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_run_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_stumble_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_stumble_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_stumble_L.rseq",
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"animseq/humans/pete/pete_reactions/pt_escape_grenade_stumble_R.rseq",
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"animseq/humans/pete/pete_reactions/pt_flinch_grapple_forward.rseq",
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"animseq/humans/pete/pete_reactions/pt_grapple_death_forward.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_armsup.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_back.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_back_alt.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_chest.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_flail.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_forward.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_left.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_right.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_spin_L.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_death_spin_R.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_dodge_hopback.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_dodge_left.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_dodge_quick.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_dodge_right.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_dodge_stumbleback.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_chest.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_flail.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_shotgun_legs.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_spin_back_hit.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_spin_L.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_spin_left_hit.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_spin_R.rseq",
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"animseq/humans/pete/pete_reactions/pt_knockback_pain_spin_right_hit.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_arc_fall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_arc_knee.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_arc_stumble.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_cloak_backshuffle.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_cloak_call.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_cloak_call_high.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_cloak_dodge_quick.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_cloak_search.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_crouch_arc_fall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_crouch_arc_sidefall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_dodgeNfire.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_jumped_over_fireduck.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_jumped_over_firefall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_jumped_over_lookfall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_jumped_over_spin.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_jumped_over_wave.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_jumped_over_wildfire.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_kneedrop.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_run_arc_fall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_run_arc_stumble.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_slidefall_B.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_slidefall_F.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_slidefall_L.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_slidefall_R.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_TMP_arc_fall.rseq",
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"animseq/humans/pete/pete_reactions/pt_react_TMP_arc_stumble.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_back_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_back_spin.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_back_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_forward_gutshot.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_forward_headshot.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_forward_headshot_face.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_forward_kickup.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_forward_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_left_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_left_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_right_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_run_death_right_silly.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_180.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_180_dodge.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_180_fast.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_90L.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_90L_dodge.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_90L_fast.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_90R.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_90R_dodge.rseq",
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"animseq/humans/pete/pete_reactions/pt_surprised_90R_fast.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_back_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_back_shoulder.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_back_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_forward_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_forward_head.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_forward_shoulder.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_left_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_left_twitch.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_right_fetal.rseq",
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"animseq/humans/pete/pete_reactions/pt_walk_death_right_shoulder.rseq",
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"animseq/humans/pete/pete_reactions/React_2_backpedal.rseq",
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"animseq/humans/pete/pete_reactions/React_backpedal.rseq",
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"animseq/humans/pete/pete_reactions/React_backup_far.rseq",
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"animseq/humans/pete/pete_reactions/React_CQB_salute.rseq",
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"animseq/humans/pete/pete_reactions/React_CQB_salute_headnod.rseq",
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"animseq/humans/pete/pete_reactions/React_CQB_salute_long.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_CQB_salute_low_thumbsup.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_CQB_salute_pause.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_CQB_salute_quickfist.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_CQB_salute_raisefist.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_crouch_salute.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_crouch_salute_fist.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_crouch_salute_short.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_drop.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_drop_crawl.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_duck_far.rseq",
|
|
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|
|
"animseq/humans/pete/pete_reactions/React_duckR.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_fleeback.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_frantic.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_freakout_back.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_freakout_flee.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_lookback_far.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/humans/pete/pete_reactions/React_stumble.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_vortex_grenade.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_wallslam.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_wallslam_fall.rseq",
|
|
"animseq/humans/pete/pete_reactions/React_wallslam_fast.rseq"
|
|
]
|
|
},
|
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{
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_Ash_credits.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_ash_focus.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_ash_grateful.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_ash_silent.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_Barker_credits.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_gates.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_gates_family.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_gates_silent.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/commander_MP_flyin_gates_sixfour.rseq",
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
"animseq/humans/pete/human_male_anims_workspace/Gates_menu_pose.rseq",
|
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"animseq/humans/pete/human_male_anims_workspace/Gates_menu_pose_alt.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Bear_end.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Bear_idle.rseq",
|
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"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Bear_ready.rseq",
|
|
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|
|
"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Davis_end.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Davis_idle.rseq",
|
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"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Davis_ready.rseq",
|
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"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Davis_start.rseq",
|
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"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Droz_end.rseq",
|
|
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|
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"animseq/humans/pete/human_male_anims_workspace/pt_bridge_breach_Droz_ready.rseq",
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
"animseq/humans/pete/human_male_anims_workspace/pt_drone_ride_leapaway.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_generic_side_jumpLand_A.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_generic_side_jumpLand_B.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_generic_side_jumpLand_C.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_generic_side_jumpLand_D.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_goliath_sync_tackle.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_hangar_scene_Bear.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_hangar_scene_Davis.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_hangar_scene_Droz.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_hangar_scene_Gates.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_intro_skit_disarm.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_intro_skit_kick.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_intro_skit_stab.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_kill_leapchest.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_ninja_counter_kick.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_ninja_melee_block_01.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/humans/pete/human_male_anims_workspace/pt_synced_melee_back_cheststab_A.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
"animseq/humans/pete/human_male_anims_workspace/pt_synced_melee_back_throw_D.rseq",
|
|
"animseq/humans/pete/human_male_anims_workspace/pt_synced_melee_F_neckslash_A.rseq",
|
|
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|
|
"animseq/humans/pete/human_male_anims_workspace/pt_synced_melee_F_struggle_A.rseq",
|
|
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|
|
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|
|
]
|
|
},
|
|
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/ptpov_epg.rrig",
|
|
"$sequences": [
|
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|
|
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|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_crouch.rseq",
|
|
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|
|
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|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_wallrun.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/epg/ptpov_epg/draw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq",
|
|
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|
|
"animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq",
|
|
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|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch_air.rseq",
|
|
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|
|
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|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_late1_seq.rseq",
|
|
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|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_seq.rseq",
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
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{
|
|
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|
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|
|
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|
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"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq.rseq",
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_check_crouch_seq.rseq",
|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_air.rseq",
|
|
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|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_crouch_air.rseq",
|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_crouch.rseq",
|
|
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|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/lower_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_jump.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_land.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_land_crouch.rseq",
|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/regrip_02.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late1_seq.rseq",
|
|
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|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_seq.rseq",
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_loop_ads_layer.rseq",
|
|
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|
|
]
|
|
},
|
|
{
|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded.rseq",
|
|
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|
|
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|
|
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|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/walk_seq.rseq",
|
|
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|
|
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|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
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{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/mgl_at/ptpov_mgl_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/holster_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip_02.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip_02.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_effect_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig",
|
|
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|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/crouch2idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip_02.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_effect_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/p2011sp/ptpov_p2011sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/raise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip_02.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_reload.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_wall.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_effect_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/softball_at/ptpov_softball_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_crouch.rseq",
|
|
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|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq.rseq",
|
|
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|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip_02.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_crouch_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/crouch2idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip_02.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_transition_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_twohanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq_nocam.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_effect_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/prowler/ai_prowler_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_x.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_y.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_z.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_additive_plate_pulse.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_bloodhoundTT_hatch_spawn.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_claw_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_04.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_runaway.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_cower.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_chestshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot_PVE.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_flop_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_headshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_standing.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_jump_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_flop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_sideflop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_static_desertlands.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_back_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_front_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_diebackward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dieforward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_arc_stunned.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_chest.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_front.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_head.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_jump_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_pain.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_bump.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_wipeout.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_alert.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_lay.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_scan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_stand.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_jump_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure_180.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_quick.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_fail.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat_far.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_l.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_r.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_2_angry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_search_look_around.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_acknowledge.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_taunt_enemy_03_long.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_threat_bite_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_door_middleRef.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_2_alert_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_victory_dance_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_2_stand_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_256.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/car101/ptpov_car101.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/crouch2idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip_02.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_transition_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_twohanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq_nocam.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_effect_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq_regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/crouch2idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip_02.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_transition_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_twohanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq_nocam.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_effect_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/robots/marvin/marvin_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
|
|
"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
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"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
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"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
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"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
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"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
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"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
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"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
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"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
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"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
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"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
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"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
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"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
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"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
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"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
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"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
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"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
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"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
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"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
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"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
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"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
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"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
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"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
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"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
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"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
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"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
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"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
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"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
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"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
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"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
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"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
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"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
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"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
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"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
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"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
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"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
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"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
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"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
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"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
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"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
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"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
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"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
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"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
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"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
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"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
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"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
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"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
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"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
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"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
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"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
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"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
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"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
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"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
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"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
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"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
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"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
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"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
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"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
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"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
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"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
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"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
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"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
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"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
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"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
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"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
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"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
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"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
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"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
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"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
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"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
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"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
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"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
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"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
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"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
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"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
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"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
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"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
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"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
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"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
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"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
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"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
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"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
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"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
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"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
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"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
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"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
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"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
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"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
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"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
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"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
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"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
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"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
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"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
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"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
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"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
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"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
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"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
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"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
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"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
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"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
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"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
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"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
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"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
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"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
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"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
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"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
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"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
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"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
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"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
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"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
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"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
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"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
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"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
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"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
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"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
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"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
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"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
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"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
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"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
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"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
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"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
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"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
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"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
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"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
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"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
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"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
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"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
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"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
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"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
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"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
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"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
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"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
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"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_indoor.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_spin.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect1.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect2.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/drone_air_attack/drone_air_attack_rockets.rmdl",
|
|
"$animrigs": ["animrig/robots/drone_air_attack/drone_air_attack_plasma.rrig"],
|
|
"$sequences": [
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_back.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_forward.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/animref.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/die.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_fast.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_indoor.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_spin.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect1.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect2.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/humans/pilots/pilot_medium_reaper_m.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/pete/pete_core.rrig",
|
|
"animrig/humans/pete/pete_reactions.rrig",
|
|
"animrig/humans/pete/human_male_anims_workspace.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sniper.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_exp.rmdl"
|
|
}
|
|
]
|
|
} |