mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
12212 lines
526 KiB
JSON
12212 lines
526 KiB
JSON
{
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"version": 8,
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"keepDevOnly": true,
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"name": "common_sdk",
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"streamFileMandatory": "paks/Win64/pc_sdk.starpak",
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"streamFileOptional": "paks/Win64/pc_sdk.opt.starpak",
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"streamCache": "cache/pc_roots.starmap",
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"assetsDir": "sdk_depot/assets_sdk/",
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"outputDir": "./build/",
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"compressLevel": 6,
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"compressWorkers": 16,
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"files": [
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/*{
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"_type": "stgs",
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"_path": "settings/scriptAnimWindow/fx_shadowForm_default.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/scriptAnimWindow/fx_shadowForm_default_Fade_IN.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/scriptAnimWindow/fx_shadowForm_default_Fade_OUT.rpak"
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},*/
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{
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"_type": "dtbl",
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"_path": "datatable/survival_loot_sdk.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberDepthVsmEntcolmeEntcolmdCutUv0m0_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavR5AoAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavCbstR5AoAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberAoCavOpmTransUv0m0Samp2222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmeEntcolmdR5AoUv0m0Samp2222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstTsvnUv0m0Samp2222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnUv0m0Samp2222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberNonrmNospmNoglsUv0m0Samp2_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberAoCavEntcolmdCbstR5AoUv0m0Samp222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitEmiAoCavEntcolmeEntcolmdAefAddUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000010002Samp222222222_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberAoCavSSTransThknsSSSScttrR5AoUv0m0Samp22222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr", // new variant of the game's existing shader, supports new combined sctr/thk textures. (does not replace it! its renamed with the _comb suffix.)
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"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoUv0m0Samp22222222_comb_lprobe_ps.rpak" // 7DCFDFBDA4D4DF39
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},
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{
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"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
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"_path": "shader/uberAoCavOpmCbstCutR5AoAnisoDirAmtUv0m0Samp222222222_comb_lprobe_ps.rpak" // 1CB9120B5C814B79
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},
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{
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"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
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"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoAnisoDirAmtUv0m0Samp2222222222_comb_lprobe_ps.rpak" // 7B41109E2BF4399A
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitEefNonrmm0InterpInst_sknp_vs.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitEmiEntcolmeEntcolmdEefUvd1NonrmNospmUv0m0Uv1m0dtUv2m0dtUv3m0tUV41023Samp2222_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitVcolAefm0Interpm1InterpInst_rgdp_vs.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitVcoltVcolaEmiOpmEDetectEntcolmeEntcolmdAefAddUv1m0tUv2m0tUv3m1tUV4123Samp222_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberUnlitAefVbwem0InterpInst_sknp_vs.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberDepthEntcolmeEntcolmdCutUv0m0_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberDepthVsmVnrmNoInterpUvsVbwem0InterpInst_sknp_vs.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEmlEntcolmeUvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000000012Samp222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEmlEntcolmeUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0UV30000000102Samp2222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEmlCbstSSTransThknsSSSR5AoEmHeightUv0m0Uv1m0tUV200000000010Samp22222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnAnisoDirUv0m0Samp23333333_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberLyrDetallEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022Samp22222222222222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberDepthVsmEntcolmd_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberDepthVsmEntcolmeEntcolmd_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmdCbstR5AoTsvnUv0m0Samp2222222_lprobe_ps.rpak"
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},
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{
|
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
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},
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{
|
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstCutR5AoTsvnAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
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},
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{
|
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"_type": "shdr",
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"_path": "shader/uberEmiAoCavEmlUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0UV30000000102Samp2222222222_lprobe_ps.rpak"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x9086354ADDD736A1",
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"$guid": "0x9086354ADDD736A1"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x6BB0ED4E60F4BF7B",
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"$guid": "0x6BB0ED4E60F4BF7B"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x1625404D7A67C9FB.rpak",
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"$guid": "0x1625404D7A67C9FB"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x19053950C6202435.rpak",
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"$guid": "0x19053950C6202435"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x19B051AB43B118E2.rpak",
|
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"$guid": "0x19B051AB43B118E2"
|
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},
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{
|
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"_type": "shdr",
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"_path": "shader/0x1A1E1F40D51275D1.rpak",
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"$guid": "0x1A1E1F40D51275D1"
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},
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{
|
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"_type": "shdr",
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"_path": "shader/0x2A7673F28AA04011.rpak",
|
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"$guid": "0x2A7673F28AA04011"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x2C2824DC111E77AB.rpak",
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"$guid": "0x2C2824DC111E77AB"
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},
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{
|
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"_type": "shdr",
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"_path": "shader/0x3410DA6BB9A3B478.rpak",
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"$guid": "0x3410DA6BB9A3B478"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x3CB0D11919687E29.rpak",
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"$guid": "0x3CB0D11919687E29"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x3E2CDAFADADFA065.rpak",
|
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"$guid": "0x3E2CDAFADADFA065"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x63AB528423826120.rpak",
|
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"$guid": "0x63AB528423826120"
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},
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{
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"_type": "shdr",
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"_path": "shader/0x7AB2D23861F4764A.rpak",
|
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"$guid": "0x7AB2D23861F4764A"
|
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},
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{
|
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"_type": "shdr",
|
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"_path": "shader/0x83767C3F4E94A726.rpak",
|
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"$guid": "0x83767C3F4E94A726"
|
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},
|
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{
|
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"_type": "shdr",
|
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"_path": "shader/0x9103CE3A23AD079C.rpak",
|
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"$guid": "0x9103CE3A23AD079C"
|
|
},
|
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{
|
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"_type": "shdr",
|
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"_path": "shader/0x93E6E1DAE4004B72.rpak",
|
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"$guid": "0x93E6E1DAE4004B72"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xA2429A7E240FE676.rpak",
|
|
"$guid": "0xA2429A7E240FE676"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xA7B01DD6C51D908B.rpak",
|
|
"$guid": "0xA7B01DD6C51D908B"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xB42994D1D9580D30.rpak",
|
|
"$guid": "0xB42994D1D9580D30"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xB62355BB6140F10D.rpak",
|
|
"$guid": "0xB62355BB6140F10D"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xC4F861DA8F81F816.rpak",
|
|
"$guid": "0xC4F861DA8F81F816"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xD76A2C0E73FEFD93.rpak",
|
|
"$guid": "0xD76A2C0E73FEFD93"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xE1BDE99CC98C776C.rpak",
|
|
"$guid": "0xE1BDE99CC98C776C"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xE38E5E182713AA30.rpak",
|
|
"$guid": "0xE38E5E182713AA30"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF3ABF45AC39934CE.rpak",
|
|
"$guid": "0xF3ABF45AC39934CE"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF57449CEF52FEFF.rpak",
|
|
"$guid": "0xF57449CEF52FEFF"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF68831CF72B501D1.rpak",
|
|
"$guid": "0xF68831CF72B501D1"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xFB10BE177AAC4ADF.rpak",
|
|
"$guid": "0xFB10BE177AAC4ADF"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x11EC1D77D05055E0.rpak",
|
|
"$guid": "0x11EC1D77D05055E0"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF5F6F60C3FA4E29E.rpak",
|
|
"$guid": "0xF5F6F60C3FA4E29E"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x1D6C3F1118FA6881.rpak",
|
|
"$guid": "0x1D6C3F1118FA6881"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x817504D4CA9EFBBB.rpak",
|
|
"$guid": "0x817504D4CA9EFBBB"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x154EEC81714924CF.rpak",
|
|
"$guid": "0x154EEC81714924CF"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x21CC2AF722EAC346.rpak",
|
|
"$guid": "0x21CC2AF722EAC346"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x2443033BA9B110D1.rpak",
|
|
"$guid": "0x2443033BA9B110D1"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x2761CC239014BF7A.rpak",
|
|
"$guid": "0x2761CC239014BF7A"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x2D53FD413663856D.rpak",
|
|
"$guid": "0x2D53FD413663856D"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x49E524A24E34DC14.rpak",
|
|
"$guid": "0x49E524A24E34DC14"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x4CCB2A49398EDB55.rpak",
|
|
"$guid": "0x4CCB2A49398EDB55"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x548BDE10047B12.rpak",
|
|
"$guid": "0x548BDE10047B12"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x5AEC6232B138DAED.rpak",
|
|
"$guid": "0x5AEC6232B138DAED"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x652FDD1596F0BBAD.rpak",
|
|
"$guid": "0x652FDD1596F0BBAD"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x6639A9ED05FA352D.rpak",
|
|
"$guid": "0x6639A9ED05FA352D"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x6AFE37FA3277428A.rpak",
|
|
"$guid": "0x6AFE37FA3277428A"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x7BF18A9B60C29979.rpak",
|
|
"$guid": "0x7BF18A9B60C29979"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x800F666D9457E29F.rpak",
|
|
"$guid": "0x800F666D9457E29F"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x87F70E9358091DBB.rpak",
|
|
"$guid": "0x87F70E9358091DBB"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x8B5B7CF9B4EBDA8D.rpak",
|
|
"$guid": "0x8B5B7CF9B4EBDA8D"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x8CD120AA5873A7C0.rpak",
|
|
"$guid": "0x8CD120AA5873A7C0"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x9B4962476257B320.rpak",
|
|
"$guid": "0x9B4962476257B320"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x9EE3F6BC21161CB9.rpak",
|
|
"$guid": "0x9EE3F6BC21161CB9"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xA067DC023D7B3073.rpak",
|
|
"$guid": "0xA067DC023D7B3073"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xB849A371F3847963.rpak",
|
|
"$guid": "0xB849A371F3847963"
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|
},
|
|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xBE64AC94A6E33881.rpak",
|
|
"$guid": "0xBE64AC94A6E33881"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xD38B69625453E623.rpak",
|
|
"$guid": "0xD38B69625453E623"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xD65917D37EECB940.rpak",
|
|
"$guid": "0xD65917D37EECB940"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xDCEC352DEF6923AE.rpak",
|
|
"$guid": "0xDCEC352DEF6923AE"
|
|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0xE3A2889ED2BC8418.rpak",
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|
"$guid": "0xE3A2889ED2BC8418"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xF152F4BF006A1DF.rpak",
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|
"$guid": "0xF152F4BF006A1DF"
|
|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xF891308CD6810350.rpak",
|
|
"$guid": "0xF891308CD6810350"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x229B2B49B59E73B8.rpak",
|
|
"$guid": "0x229B2B49B59E73B8"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xE22530BA6351A74E.rpak",
|
|
"$guid": "0xE22530BA6351A74E"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmdCbstVbweR5AoTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstCutVbweR5AoTsvnAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnAnisoDirUv0m0PSSamp23333333_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmeEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmeEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavEntcolmdCbstVbweR5AoUv0m0PSSamp222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmeEntcolmdCutVbweUv0m0_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberUnlitEmiAoCavEntcolmeEntcolmdAefAddUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0tUV3000010002PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlEntcolmeUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmeEntcolmdCutVbweUv0m0_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberNonrmNospmNoglsUv0m0PSSamp2_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdVbweR5AoUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberLyrDetallTnBnInterpEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022PSSamp22222222222222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's body, was 0x9D73811A7DDC0EFF
|
|
"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's face, was 0xC860B93C913EB69C
|
|
"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's hair, was 0xEC9CE8928CCA9111
|
|
"_path": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavOpmTransUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavSSTransThknsSSSScttrR5AoUv0m0PSSamp22222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavCbstVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlCbstSSTransThknsSSSVbweR5AoEmHeightUv0m0Uv1m0tUV200000000010PSSamp22222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlEntcolmeUvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000000012PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x9831D502CC037F72.rpak",
|
|
"$guid": "0x9831D502CC037F72"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xCFED363E8F48E0B6.rpak",
|
|
"$guid": "0xCFED363E8F48E0B6"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x10247094B1E38727.rpak",
|
|
"$guid": "0x10247094B1E38727"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x107292FF7B5851E.rpak",
|
|
"$guid": "0x107292FF7B5851E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x107496C4428940CA.rpak",
|
|
"$guid": "0x107496C4428940CA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x11A987171D5CF5F9.rpak",
|
|
"$guid": "0x11A987171D5CF5F9"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x12E557D649C65B89.rpak",
|
|
"$guid": "0x12E557D649C65B89"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x13540F954FD5504F.rpak",
|
|
"$guid": "0x13540F954FD5504F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1410680A88526BB1.rpak",
|
|
"$guid": "0x1410680A88526BB1"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x15258E57A3303B55.rpak",
|
|
"$guid": "0x15258E57A3303B55"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x153D77F8F50DF878.rpak",
|
|
"$guid": "0x153D77F8F50DF878"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1578243E97924525.rpak",
|
|
"$guid": "0x1578243E97924525"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x15B60B5228434275.rpak",
|
|
"$guid": "0x15B60B5228434275"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x15F57616FE7940E.rpak",
|
|
"$guid": "0x15F57616FE7940E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x163CCEFDC08A19D7.rpak",
|
|
"$guid": "0x163CCEFDC08A19D7"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x165C3E8CE7FC1E41.rpak",
|
|
"$guid": "0x165C3E8CE7FC1E41"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x16A07BD9BDC3758E.rpak",
|
|
"$guid": "0x16A07BD9BDC3758E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x17540FD6355B0673.rpak",
|
|
"$guid": "0x17540FD6355B0673"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x17A4EEF005200141.rpak",
|
|
"$guid": "0x17A4EEF005200141"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x192943723CF82CF4.rpak",
|
|
"$guid": "0x192943723CF82CF4"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x19BC92F413EA2E61.rpak",
|
|
"$guid": "0x19BC92F413EA2E61"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1AEF2F32CC516C23.rpak",
|
|
"$guid": "0x1AEF2F32CC516C23"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1B12FCB03F6D57A8.rpak",
|
|
"$guid": "0x1B12FCB03F6D57A8"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1B5CA7E90DC50E60.rpak",
|
|
"$guid": "0x1B5CA7E90DC50E60"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1BD5E3F241D09EBE.rpak",
|
|
"$guid": "0x1BD5E3F241D09EBE"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1CC35D6C7FEBFC2F.rpak",
|
|
"$guid": "0x1CC35D6C7FEBFC2F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1CE0DFFB4BE5CD50.rpak",
|
|
"$guid": "0x1CE0DFFB4BE5CD50"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1CEAF487290659DB.rpak",
|
|
"$guid": "0x1CEAF487290659DB"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1D0D9DB18671CFF3.rpak",
|
|
"$guid": "0x1D0D9DB18671CFF3"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1EB19B594C566CD2.rpak",
|
|
"$guid": "0x1EB19B594C566CD2"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1EB3DC2A3AA6C672.rpak",
|
|
"$guid": "0x1EB3DC2A3AA6C672"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1F2F0F70571A0B14.rpak",
|
|
"$guid": "0x1F2F0F70571A0B14"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1FB2B7B7FD40E1F6.rpak",
|
|
"$guid": "0x1FB2B7B7FD40E1F6"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x20A0409D6E2A5812.rpak",
|
|
"$guid": "0x20A0409D6E2A5812"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x20DBCF30601020EF.rpak",
|
|
"$guid": "0x20DBCF30601020EF"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x214BC66A79882B95.rpak",
|
|
"$guid": "0x214BC66A79882B95"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2191BE45BF8101B0.rpak",
|
|
"$guid": "0x2191BE45BF8101B0"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x22BC7C9454CCFBBA.rpak",
|
|
"$guid": "0x22BC7C9454CCFBBA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x230925C2EB984DD8.rpak",
|
|
"$guid": "0x230925C2EB984DD8"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x23901FDF7D2FBDA9.rpak",
|
|
"$guid": "0x23901FDF7D2FBDA9"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x239D7E3775EF6B7A.rpak",
|
|
"$guid": "0x239D7E3775EF6B7A"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x23A07ABFCD4FFE5F.rpak",
|
|
"$guid": "0x23A07ABFCD4FFE5F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2523A49F4D6955A1.rpak",
|
|
"$guid": "0x2523A49F4D6955A1"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2679AC964A3C4E0F.rpak",
|
|
"$guid": "0x2679AC964A3C4E0F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x27439746AEE6EF7.rpak",
|
|
"$guid": "0x27439746AEE6EF7"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x27C025E790ABF4BF.rpak",
|
|
"$guid": "0x27C025E790ABF4BF"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2816F20B5FAB2FCF.rpak",
|
|
"$guid": "0x2816F20B5FAB2FCF"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2972A40CFD951A65.rpak",
|
|
"$guid": "0x2972A40CFD951A65"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x298A2D10C8AF641E.rpak",
|
|
"$guid": "0x298A2D10C8AF641E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2A2E95FAC1ED899A.rpak",
|
|
"$guid": "0x2A2E95FAC1ED899A"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
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"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_01_frozen_frame27.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_pain_wobble_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_pain_wobble_01_copy.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_search_around_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_behind_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_behind_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_front_01.rseq",
|
|
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|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_front_02_meleeWait.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_left.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_right.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_spawn_creepy.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_spawn_creepy_frozen_frame0.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_spawn_creepy_frozen_frame11.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame0.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame34.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame55.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame9.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_02_frozen_frame25.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_05.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_arc_fall.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_crouch_arc_fall.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_jumped_over_wildfire.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_run_arc_fall.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_traverse_jump_over_fast.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_traverse_jump_over_spin.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_point1.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_radiocall_listen_A.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_signal_group.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_wallslam.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_suicide_spectre_fastwalk_infected.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_suicide_spectre_fastwalk_infected_frozen_frame12.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_suicide_spectre_walk_infected.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_back.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_down_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_frozen_frame21.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_frozen_frame28.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_up_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512_back.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512_down_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512_up_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_climb_up_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_climb_up_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_down_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_down_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_down_512.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_up_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_up_512.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_down_192.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_down_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_up_192.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_up_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_180L.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_180R.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_90L.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_90R.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/crafting_replicator/crafting_replicator.rrig",
|
|
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|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_auto_A.rseq",
|
|
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|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_auto_C.rseq",
|
|
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|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_drop.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_ready_groundidle.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_ready_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/crafting_siphon/crafting_siphon.rrig",
|
|
"$sequences": [
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_empty_idle.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_empty_to_full.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_full_idle.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_full_to_empty.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/empty/lights/empty_lights_revenant.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_cube_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_choking_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_contemplation_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_lurking_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_mercy_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_patience_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_reverence_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_scarecrow_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_upsidedown_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_whisper_light.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentry_turret/sentry_turret.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentry_turret/sentry_turret/aim_pitch.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/aim_yaw.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/heavy/pilot_heavy_revenant.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_sprint_shadow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_sprint_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fireCrouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fireCrouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_gladcard_static_pose1.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_sprint_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_dive.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_fall2anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_landing2fall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_brutal_execution_caustic_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_base_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_brutal_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_loot_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_gas_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_gas_execution_heavy_attacker_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_run_jason_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_sprint_haste.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_sprint_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_run_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_pistol_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_stand_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_stand_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_impale_execution_revenant_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_impale_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_lurk_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/pilot_emote_test.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_aim_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_frag.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol_twitch.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle_twitch.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_star.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_thermite.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_UA_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_draw_totemULT.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_totemULT.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_anticipate_lava.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_downed_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_emote_snake.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_cube.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_choking.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_contemplation.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_lurking.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_mercy.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_patience.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_reverence.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_scarecrow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_upsidedown.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_whisper.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_frag.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_wait.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_wait.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_star.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_thermite.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA_twitchHunt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA_twitchStand.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idleLoot_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_jumpFloat_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_jumpStart_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_center_sprint.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_ready_up.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_ready_up_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_select.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_select_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_pullout_orbTAC.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_run_UA_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_sprint_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_pistol_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_throw_orbTAC.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_walk_UA_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_wallrunUp_UA_02.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_PISTOL.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_PISTOL_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_backward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_forward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_left.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_right.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_sprint_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_PISTOL.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_PISTOL_ADS.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/revenant_totem/revenant_totem.rrig",
|
|
"$sequences": [
|
|
"animseq/props/revenant_totem/revenant_totem/mp_prop_totem_evenant_menu_ready_up.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_deploy.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_destroy.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_idle.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_shutdown.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/ptpov_revenant_totem_draw_skull.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/ptpov_revenant_totem_fire_skull.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/empty_handed/ptpov_revenant_totem.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_base.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_delta.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_delta_alt.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_horror.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_ninjutsu.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_skull.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_witch.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_base.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_delta.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_delta_alt.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_horror.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_ninjutsu.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_skull.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_witch.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/revenant_grenade/ptpov_revenant_silencer.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss.rseq",
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss_hold.rseq",
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss_prep_pullout.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/ptpov_epg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip_02.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_crouch_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_onehanded_seq.rseq",
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip_02.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip_02.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_effect_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/crouch2idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip_02.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_effect_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/mp_pilot_medium_core_s5.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_lurk_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_impale_execution_medium_victim.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/p2011sp/ptpov_p2011sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/raise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip_02.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_reload.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_wall.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_effect_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/softball_at/ptpov_softball_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip_02.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_crouch_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/crouch2idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_seq.rseq",
|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_seq.rseq",
|
|
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|
|
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|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air_slide.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_autoplay.rseq",
|
|
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|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land_crouch.rseq",
|
|
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|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip_02.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_crouch_seq.rseq",
|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_seq.rseq",
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_crouch_seq.rseq",
|
|
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|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_seq.rseq",
|
|
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|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_transition_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_twohanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq_nocam.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_effect_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/prowler/ai_prowler_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_x.rseq",
|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_z.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_additive_plate_pulse.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_bloodhoundTT_hatch_spawn.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_claw_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_01.rseq",
|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_left.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_cower.rseq",
|
|
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|
|
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|
|
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|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_headshot.rseq",
|
|
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|
|
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|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_forward.rseq",
|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_flop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_sideflop.rseq",
|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_back_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_front_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_diebackward.rseq",
|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_right.rseq",
|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_forward.rseq",
|
|
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|
|
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|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_arc_stunned.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_chest.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_front.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_head.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_jump_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_pain.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_bump.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_wipeout.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_alert.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_lay.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_scan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_stand.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_jump_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure_180.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_quick.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_fail.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat_far.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_jumped_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_l.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_r.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_2_angry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_search_look_around.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_acknowledge.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_threat_bite_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_door_middleRef.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_2_alert_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_victory_dance_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_2_stand_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_256.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/car101/ptpov_car101.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/crouch2idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip_02.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_transition_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_twohanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq_nocam.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_effect_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/clacker_detonator/ptpov_clacker_detonator.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_check_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_air.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_crouch.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/regrip.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_land_iron.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq_regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/crouch2idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip_02.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_transition_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_twohanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq_nocam.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_effect_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/empty/lights/empty_lights_loba.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_dropdown_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_levitate_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_loot_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_mirror_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2011_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2020_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_portaljump_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstaff_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstance_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_queen_light.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/pilot_medium_loba.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_loba_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_loba_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_anticipate_to_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_combat_idle_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_combat_idle_aim_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_bracelet.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_idle_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_idle_aim_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_staff_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_UA_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_pointblank_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_dive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_emote_witch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_to_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_dropdown.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_levitate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_mirror.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2011.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2020.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_portaljump.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstaff.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstance.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_queen.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_temp.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_bracelet.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_ADS_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_ADS_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_staff_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idleLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_idle_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_twitch_makeup.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_loot_ceremony.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_readyUp.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_readyUp_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_pistol_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_slide_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_staff.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_tactical_pullout.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_tactical_throw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_teaser_lobby_scene.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_teaser_lobby_scene_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_crouchThrow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_pullout.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_throw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_updraft.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_updraft_downed.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_victory_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_run_jogger_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_sprint_bounding.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_ads.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/Revenant_finisher_lurk_loba_vic.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_backward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_left.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_right.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_run_rifle_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_run_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_run_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_sprint_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_crouch_high_idle_AIM.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/loba_loot_stick/loba_loot_stick.rrig",
|
|
"$sequences": [
|
|
"animseq/lass/medium/dmx/animation/cane_loba_gladcard_static_powerstaff.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_deploy.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_deploy_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_destroy.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_gladcard_animated_dagger.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_gladcard_animated_dagger_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_ready_up.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_ready_up_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_select.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_select_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_freefall_loba_witch.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_animated_handspring.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_animated_handspring_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_dropdown.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_loot.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_p2011.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_p2020.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_portaljump.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_powerstance.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_queen.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_cane.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_center_select_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_idle_alt.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_makeup.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_menu_lobby_right_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stick_gladcard_animated_turnaround.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stick_gladcard_animated_turnaround_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stomp_execution_lootcane.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/mp_pt_loba_cane_loot_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/loot_bin_01_loba_gladcard/loot_bin_01_loba_gladcard.rrig",
|
|
"$sequences": [
|
|
"animseq/props/loot_bin/loot_bin_01_loba_gladcard/lootbin_loba_gladcard_static_lootbox.rseq",
|
|
"animseq/props/loot_bin/loot_bin_01_loba_gladcard/rampart_lootbin_gladcard_static_friend.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arms/pov_pilot_medium_loba.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/loba_loot_stick/ptpov_loba_staff.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/crouch.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/draw.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/draw_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/fire.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/fire_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/holster.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/holster_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/idle.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/idle_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/inspect.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/lower.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/lower_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_sprinting.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_to_sprint.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprint.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintjump.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintraise.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintslide.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/staff_mechanism_layer.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/zipline_mount.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/loba_rings/ptpov_loba_rings.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/draw_to_idle.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/fail.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/holster.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/holster_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/lower.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/lower_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/pickup.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/place.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/post_toss_01.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/post_toss_02.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold_sprinting.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_prep_pullout.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_prep_pullout_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_to_wait.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/spider/ai_spider_core/ai_spider_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_back_and_forth_idle.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_casual_idle.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_melee_mouth_dart_jump_02.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_death_knockback_backward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_back.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_L_far.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_left.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_R_far.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_right.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_run_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_run_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_alert.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_casual.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_scan.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_180_left.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_180_right.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_wait.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame10.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame12.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame17.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame24.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame4.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame7.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_swipe.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_mouth_dart_crouch.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_mouth_dart_jump.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_copy.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame11.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame29.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame9.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame53.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame57.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_to_idle_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_search_look_around.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_combat_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_runaway.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_unarmed.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128_frozen_frame13.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_640.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_over_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_640.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_down_192.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_up_192.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_180_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_180_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_90_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_90_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_walk_casual.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_walk_combat.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/spdr_traverse_up_256_climb.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/robots/marvin/marvin_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
|
|
"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
|
|
"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
|
|
"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_carry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_unarmed.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/ads_in_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/ads_out_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/attack_seq.rseq",
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
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},
|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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]
|
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|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
]
|
|
}
|
|
]
|
|
} |