mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
5575 lines
302 KiB
JSON
5575 lines
302 KiB
JSON
{
|
|
"version": 8,
|
|
"keepDevOnly": true,
|
|
|
|
"name": "common_sdk",
|
|
"streamFileMandatory": "paks/Win64/pc_sdk.starpak",
|
|
"streamFileOptional": "paks/Win64/pc_sdk.opt.starpak",
|
|
|
|
"streamCache": "cache/pc_roots.starmap",
|
|
|
|
"assetsDir": "sdk_depot/assets_sdk/",
|
|
"outputDir": "./build/",
|
|
|
|
"compressLevel": 6,
|
|
"compressWorkers": 16,
|
|
|
|
"files": [
|
|
/*{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_shadowForm_default.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_shadowForm_default_Fade_IN.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_shadowForm_default_Fade_OUT.rpak"
|
|
},*/
|
|
{
|
|
"_type": "dtbl",
|
|
"_path": "datatable/survival_loot_sdk.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmEntcolmeEntcolmdCutUv0m0_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavR5AoAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavCbstR5AoAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberAoCavOpmTransUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdR5AoUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstTsvnUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberNonrmNospmNoglsUv0m0Samp2_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberAoCavEntcolmdCbstR5AoUv0m0Samp222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitEmiAoCavEntcolmeEntcolmdAefAddUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000010002Samp222222222_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberAoCavSSTransThknsSSSScttrR5AoUv0m0Samp22222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr", // new variant of the game's existing shader, supports new combined sctr/thk textures. (does not replace it! its renamed with the _comb suffix.)
|
|
"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoUv0m0Samp22222222_comb_lprobe_ps.rpak" // 7DCFDFBDA4D4DF39
|
|
},
|
|
{
|
|
"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
|
|
"_path": "shader/uberAoCavOpmCbstCutR5AoAnisoDirAmtUv0m0Samp222222222_comb_lprobe_ps.rpak" // 1CB9120B5C814B79
|
|
},
|
|
{
|
|
"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
|
|
"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoAnisoDirAmtUv0m0Samp2222222222_comb_lprobe_ps.rpak" // 7B41109E2BF4399A
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitEefNonrmm0InterpInst_sknp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitEmiEntcolmeEntcolmdEefUvd1NonrmNospmUv0m0Uv1m0dtUv2m0dtUv3m0tUV41023Samp2222_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitVcolAefm0Interpm1InterpInst_rgdp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitVcoltVcolaEmiOpmEDetectEntcolmeEntcolmdAefAddUv1m0tUv2m0tUv3m1tUV4123Samp222_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitAefVbwem0InterpInst_sknp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthEntcolmeEntcolmdCutUv0m0_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmVnrmNoInterpUvsVbwem0InterpInst_sknp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlEntcolmeUvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000000012Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlEntcolmeUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0UV30000000102Samp2222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlCbstSSTransThknsSSSR5AoEmHeightUv0m0Uv1m0tUV200000000010Samp22222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnAnisoDirUv0m0Samp23333333_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberLyrDetallEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022Samp22222222222222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmEntcolmd_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmEntcolmeEntcolmd_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmdCbstR5AoTsvnUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstCutR5AoTsvnAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0UV30000000102Samp2222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x9086354ADDD736A1",
|
|
"$guid": "0x9086354ADDD736A1"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x6BB0ED4E60F4BF7B",
|
|
"$guid": "0x6BB0ED4E60F4BF7B"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x229B2B49B59E73B8.rpak",
|
|
"$guid": "0x229B2B49B59E73B8"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xE22530BA6351A74E.rpak",
|
|
"$guid": "0xE22530BA6351A74E"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmdCbstVbweR5AoTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstCutVbweR5AoTsvnAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnAnisoDirUv0m0PSSamp23333333_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmeEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmeEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavEntcolmdCbstVbweR5AoUv0m0PSSamp222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmeEntcolmdCutVbweUv0m0_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberUnlitEmiAoCavEntcolmeEntcolmdAefAddUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0tUV3000010002PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlEntcolmeUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmeEntcolmdCutVbweUv0m0_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberNonrmNospmNoglsUv0m0PSSamp2_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdVbweR5AoUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberLyrDetallTnBnInterpEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022PSSamp22222222222222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's body, was 0x9D73811A7DDC0EFF
|
|
"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's face, was 0xC860B93C913EB69C
|
|
"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's hair, was 0xEC9CE8928CCA9111
|
|
"_path": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavOpmTransUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavSSTransThknsSSSScttrR5AoUv0m0PSSamp22222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavCbstVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlCbstSSTransThknsSSSVbweR5AoEmHeightUv0m0Uv1m0tUV200000000010PSSamp22222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlEntcolmeUvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000000012PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x9831D502CC037F72.rpak",
|
|
"$guid": "0x9831D502CC037F72"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xCFED363E8F48E0B6.rpak",
|
|
"$guid": "0xCFED363E8F48E0B6"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x6BBAA50ABA911F2.rpak",
|
|
"$guid": "0x6BBAA50ABA911F2"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x6FC63BE0D0EE5126.rpak",
|
|
"$guid": "0x6FC63BE0D0EE5126"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x755A992B9F10D673.rpak",
|
|
"$guid": "0x755A992B9F10D673"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x97E35AE97FE10B8A.rpak",
|
|
"$guid": "0x97E35AE97FE10B8A"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xAAE01146DC2E8686.rpak",
|
|
"$guid": "0xAAE01146DC2E8686"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xCC8E03F8158827ED.rpak",
|
|
"$guid": "0xCC8E03F8158827ED"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xD0E746B32B106633.rpak",
|
|
"$guid": "0xD0E746B32B106633"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xFAF9B3E4545132F3.rpak",
|
|
"$guid": "0xFAF9B3E4545132F3"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2267B6D29A06648E.rpak",
|
|
"$guid": "0x2267B6D29A06648E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x41A81AA78EB11F6A.rpak",
|
|
"$guid": "0x41A81AA78EB11F6A"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x87805C37FE5D76C7.rpak",
|
|
"$guid": "0x87805C37FE5D76C7"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xAF5CCAA7DC0F0F0E.rpak",
|
|
"$guid": "0xAF5CCAA7DC0F0F0E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xD8EC6E4FD38112FC.rpak",
|
|
"$guid": "0xD8EC6E4FD38112FC"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x11167085BC59815F.rpak",
|
|
"$guid": "0x11167085BC59815F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1E038E24C61A8D81.rpak",
|
|
"$guid": "0x1E038E24C61A8D81"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x27521101499543E8.rpak",
|
|
"$guid": "0x27521101499543E8"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x28035D32107B3F37.rpak",
|
|
"$guid": "0x28035D32107B3F37"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2891C05F6255DF0F.rpak",
|
|
"$guid": "0x2891C05F6255DF0F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2B15D71A00CC057F.rpak",
|
|
"$guid": "0x2B15D71A00CC057F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x32449E600176077B.rpak",
|
|
"$guid": "0x32449E600176077B"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x3794AD84E76D7BDA.rpak",
|
|
"$guid": "0x3794AD84E76D7BDA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x3C7216C0E7F920A4.rpak",
|
|
"$guid": "0x3C7216C0E7F920A4"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x3D1F362A2302D14F.rpak",
|
|
"$guid": "0x3D1F362A2302D14F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x4044B4B30795A141.rpak",
|
|
"$guid": "0x4044B4B30795A141"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x41D5EEB2DE9C1A0F.rpak",
|
|
"$guid": "0x41D5EEB2DE9C1A0F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x483F74FD6794E91E.rpak",
|
|
"$guid": "0x483F74FD6794E91E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x4A8A9DC6C24A9A56.rpak",
|
|
"$guid": "0x4A8A9DC6C24A9A56"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x58132B009B1834F5.rpak",
|
|
"$guid": "0x58132B009B1834F5"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x60090BBE3D1C6965.rpak",
|
|
"$guid": "0x60090BBE3D1C6965"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x6153A19406576437.rpak",
|
|
"$guid": "0x6153A19406576437"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x62D216D2B5E020BA.rpak",
|
|
"$guid": "0x62D216D2B5E020BA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x63D972590DDA090A.rpak",
|
|
"$guid": "0x63D972590DDA090A"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x6BD7D72290FFAECB.rpak",
|
|
"$guid": "0x6BD7D72290FFAECB"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x773D78D1F39C30B5.rpak",
|
|
"$guid": "0x773D78D1F39C30B5"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x7851172C5A862DD6.rpak",
|
|
"$guid": "0x7851172C5A862DD6"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x7E1F2321E28366E4.rpak",
|
|
"$guid": "0x7E1F2321E28366E4"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x81580E8198E12581.rpak",
|
|
"$guid": "0x81580E8198E12581"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x86FDC0B12BF5619.rpak",
|
|
"$guid": "0x86FDC0B12BF5619"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x8A6869FBCD638E14.rpak",
|
|
"$guid": "0x8A6869FBCD638E14"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x91AFF4CFC249FE6A.rpak",
|
|
"$guid": "0x91AFF4CFC249FE6A"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x95DD6F5BE2EC18CA.rpak",
|
|
"$guid": "0x95DD6F5BE2EC18CA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x99E03EEF49CE6B93.rpak",
|
|
"$guid": "0x99E03EEF49CE6B93"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x9A2DECBC446FA341.rpak",
|
|
"$guid": "0x9A2DECBC446FA341"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x9BEAB056DAC4B13B.rpak",
|
|
"$guid": "0x9BEAB056DAC4B13B"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xB1F592CC5D97F8F1.rpak",
|
|
"$guid": "0xB1F592CC5D97F8F1"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xBAED352A0A79BDDC.rpak",
|
|
"$guid": "0xBAED352A0A79BDDC"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xC018B1557CF985F.rpak",
|
|
"$guid": "0xC018B1557CF985F"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xC620C869162AD2F4.rpak",
|
|
"$guid": "0xC620C869162AD2F4"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xC6E0C7C769598DBE.rpak",
|
|
"$guid": "0xC6E0C7C769598DBE"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xCDA479FA38BAF590.rpak",
|
|
"$guid": "0xCDA479FA38BAF590"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xD47E548A5103AFDB.rpak",
|
|
"$guid": "0xD47E548A5103AFDB"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xD77ED2A6973DD856.rpak",
|
|
"$guid": "0xD77ED2A6973DD856"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xE9E7F6308A32D019.rpak",
|
|
"$guid": "0xE9E7F6308A32D019"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xEE641A06E5044CCE.rpak",
|
|
"$guid": "0xEE641A06E5044CCE"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xF2BD5CC1C8EDDB8C.rpak",
|
|
"$guid": "0xF2BD5CC1C8EDDB8C"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xFBF3BB5B073B454.rpak",
|
|
"$guid": "0xFBF3BB5B073B454"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xFC703AC27475AFDA.rpak",
|
|
"$guid": "0xFC703AC27475AFDA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xFD3CF6AEC4FDE0.rpak",
|
|
"$guid": "0xFD3CF6AEC4FDE0"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x1AC30E7A588A52E2.rpak",
|
|
"$guid": "0x1AC30E7A588A52E2"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x21BEBC47BDBF2394.rpak",
|
|
"$guid": "0x21BEBC47BDBF2394"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2E06EF1B8D10611E.rpak",
|
|
"$guid": "0x2E06EF1B8D10611E"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x3841AAA2B1F2BFD1.rpak",
|
|
"$guid": "0x3841AAA2B1F2BFD1"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x7024DE969C0AA55B.rpak",
|
|
"$guid": "0x7024DE969C0AA55B"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x89E22D6544027116.rpak",
|
|
"$guid": "0x89E22D6544027116"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xFF29111E80A6836E.rpak",
|
|
"$guid": "0xFF29111E80A6836E"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilot_proxy_r5/generic_proxy/generic_proxy_revernant_gcard_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilot_proxy_r5/generic_proxy/generic_proxy_revernant_gcard_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/titans_r2/light_northstar/t_l_northstar01_rockets_v1_skin01_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/titans_r2/light_northstar/t_l_northstar01_rockets_v1_skin01_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/spider/spider_white_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/spider/spider_white_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_body_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_gear_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_headgear_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_lowerbody_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_upperbody_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/body_corpse/body_corpse_v1_alt_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/body_corpse/body_corpse_v1_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_gear_01_alt_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_gear_01_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_headgear_01_alt_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_headgear_01_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_lowerbody_01_alt_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_lowerbody_01_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_upperbody_01_alt_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_upperbody_01_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_body_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_gear_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_headgear_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_lowerbody_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/grt_imc_corpse_anti_titan/grt_imc_corpse_anti_titan_upperbody_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/body_corpse/body_corpse_v1_alt_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/body_corpse/body_corpse_v1_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_gear_01_alt_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_gear_01_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_headgear_01_alt_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_headgear_01_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_lowerbody_01_alt_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_lowerbody_01_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_upperbody_01_alt_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r2/corpses/grunt_imc_corpse/grt_imc_corpse_anti_titan_upperbody_01_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_replicator/crafting_replicator_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_replicator/crafting_replicator_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_replicator/crafting_replicator_doorGlow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_siphon/crafting_siphon_energy_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_siphon/crafting_siphon_energy_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_siphon/crafting_siphon_glass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_siphon/crafting_siphon_main_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/props/crafting_siphon/crafting_siphon_main_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r5/air/drop_pod_loot/drop_pod_loot_afterburner_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_body_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_body_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_gauntlet_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_gauntlet_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_head_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_head_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_joints_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_joints_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_jumpkit_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_jumpkit_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/skins/nordic/revenant_viewmodel_tactical_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/skins/nordic/revenant_viewmodel_tactical_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_scarf_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_scarf_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_tactical_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_tactical_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_viewmodel_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_viewmodel_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_shadow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_tightshadow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_shadow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_tightshadow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_totem/revenant_totem_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_totem/revenant_totem_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_body_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_body_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_face_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_face_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_gear_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_gear_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_hair_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_hair_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_shadow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_tightshadow_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_body_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_gauntlet_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/skins/nordic/revenant_viewmodel_tactical_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_head_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_joints_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_jumpkit_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_scarf_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_tactical_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_viewmodel_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_prepass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_prepass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_totem/revenant_totem_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_body_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_face_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_gear_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_hair_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_prepass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_body_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/skins/nordic/revenant_viewmodel_tactical_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_gauntlet_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_head_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_joints_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_jumpkit_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_scarf_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_tactical_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_revenant/revenant_viewmodel_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_vsm_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_vsm_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_grenade/revenant_grenade_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_revenant_totem/revenant_totem_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_body_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_face_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_gear_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_hair_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_vsm_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/weapons_r5/misc_loba_loot_map/loba_loot_map_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_proxy_sheet01_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/laser_sight/lasersight/laser_sight_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_d_sentry_turret_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_d_sentry_turret_tripod_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_sentry_turret_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_sentry_turret_tripod_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_d_sentry_gun_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_d_sentry_gun_tripod_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_sentry_gun_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_sentry_gun_tripod_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/dev/flat_gray_weapon_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_proxy_sheet01_tier01_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_body_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/skins/nordic/revenant_viewmodel_tactical_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_gauntlet_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_head_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_joints_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_jumpkit_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_scarf_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_tactical_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_viewmodel_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_totem/revenant_totem_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_body_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_face_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_gear_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_hair_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_pistol/loba_pistol_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_loot_map/loba_loot_map_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_loot_map/loba_loot_map_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_compact/loba_compact_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/pistol_p2020/pistol_p2020_legendary_loba_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_proxy_sheet01_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/laser_sight/lasersight/laser_sight_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_d_sentry_turret_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_d_sentry_turret_tripod_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_sentry_turret_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/imc_sentry_turret_tripod_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_d_sentry_gun_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_d_sentry_gun_tripod_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_sentry_gun_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/sentry_turret/mcor_sentry_gun/mcor_sentry_gun_tripod_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/dev/flat_gray_weapon_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_proxy_sheet01_tier01_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_body_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_gauntlet_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_head_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_joints_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_jumpkit_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_scarf_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/skins/nordic/revenant_viewmodel_tactical_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_tactical_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_revenant/revenant_viewmodel_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_off_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_grenade/revenant_grenade_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_totem/revenant_totem_glow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_revenant_totem/revenant_totem_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_body_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_face_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_gear_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_hair_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_tactical_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/humans_r5/pilots_r5/pilot_loba/loba_viewmodel_arms_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_pistol/loba_pistol_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_compact/loba_compact_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_loot_map/loba_loot_map_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/misc_loba_loot_map/loba_loot_map_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/pistol_p2020/pistol_p2020_legendary_loba_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_skin_31_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_skin_31_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_mag_non_transparent_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_mag_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_mag_non_transparent_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/epg/epg_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_sni_blend_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_sni_blend_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/test/weapons_test/pickups_test/wep_test_pickups_ammo_exp_blend_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/bolo_sword/bolo_sword_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/titans/buddy/cine_eye/BT_a_eye_cine_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/titans/buddy/cine_eye/BT_a_eye_cine_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_charge_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR_charge_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/ammo_counter_pistol_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/ammo_counter_pistol_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/archer_at/archer_at_ironsight_glass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/sidewinder_at/sidewinder_at_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/sidewinder_at/sidewinder_at_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/bullets/projectile_arl_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/bullets/projectile_arl_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_01_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_01_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_02_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_02_colpass_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicle/crow_dropship/crow_dropship_hero_03_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/IAL_laser_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/IAL_laser_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/car_smg/CAR_smg_SKNP.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/car_smg/CAR_smg_colpass_SKNP.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/ammo_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/ammo_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/gravity_mine/gravity_mine_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/gravity_mine/gravity_mine_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_skin01_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/softball_at/softball_at_skin01_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/at_softball/at_softball_SKNP.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/at_softball/at_softball_colpass_SKNP.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/arc_launcher/arc_launcher_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/arc_launcher/arc_launcher_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/pulse_lmg/pulse_lmg_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/pulse_lmg/pulse_lmg_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/mgl_at_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/mgl_at_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/mgl_sight_at_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/mgl_sight_at_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/ris_at_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/ris_at_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_big_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/wingman_elite/wingman_elite_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/wingman_elite/wingman_elite_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/aog_r1_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/aog_r1_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/aog_r1_lense_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/il_bal_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/il_bal_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/r101_sfp/r101_sfp_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/r101_sfp/r101_sfp_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons/r101/r101_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons/r101/r101_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_holo_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_06_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_06_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_07_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_07_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_06_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_06_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_07_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_07_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_02_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_03_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_03_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/attache_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/canette_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/cloth_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/default_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/ecrout_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/ecrout_gold_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/gaz_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/glove_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/leather_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/part_1_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/part_2_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/pipe_gold_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/pipe_rubber_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/poignee_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/robinet_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/screws_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/Skotch_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/Trigger_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/grunts/grunts_corpse_poses.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/pete/ai_infected_core.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/pete/ai_grunt_core/ai_grunt_skyfall.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/Classic_MP_flyin_exit_playerA_idle.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/Classic_MP_flyin_exit_playerA_jump.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/Classic_MP_flyin_exit_playerC_idle.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/Classic_MP_flyin_exit_playerC_jump.rseq",
|
|
"0x98b99d030f45bf71",
|
|
"0x412abf857e3d7831",
|
|
"0xa2d93528c91cb40d",
|
|
"0x91a357bab26514ab",
|
|
"0x20642c235e2e136c",
|
|
"0x6d963ccf84c6f9be",
|
|
"0xc985db92f46e31d4",
|
|
"0xf6fe41ad1782485a",
|
|
"0x935c69b994209dea",
|
|
"0x487ab8418c96b5c9",
|
|
"0x8f7984da4b6652e8",
|
|
"0xe7ba474355a803ad",
|
|
"0x5d1abe6c999aeb78",
|
|
"0x6a37511310590580",
|
|
"0xa07fa08fbeaac8",
|
|
"0x9a9466368938d615",
|
|
"0x38d224303000bfae",
|
|
"0x946d4b05e5feb031",
|
|
"0x118cfb0be24c374e",
|
|
"0x9b2c63e498d10640",
|
|
"0x31f042a0308bc4f8",
|
|
"0xeb1a02c5d4fc3420",
|
|
"0xf2cf9b6d6cf57620",
|
|
"0x198aa84bc6f96b21",
|
|
"0xf4bf561f8de767e",
|
|
"0x1a9763aa01e05cfb",
|
|
"0x4099c7eecac84252",
|
|
"animseq/humans/pete/ai_grunt_core/pilot_downed_execution_victim.rseq",
|
|
"animseq/humans/pete/ai_infected_core/ai_infected_death_dieSimple.rseq",
|
|
"animseq/humans/pete/ai_infected_core/ai_infected_death_dieSimple_forced_death.rseq",
|
|
"animseq/humans/pete/ai_infected_core/ai_infected_death_dieSimple_frozen_frame13.rseq",
|
|
"animseq/humans/pete/ai_infected_core/ai_infected_death_dieSimple_frozen_frame20.rseq",
|
|
"animseq/humans/pete/ai_infected_core/ai_infected_death_dieSimple_frozen_frame6.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_across_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_across_128_back.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_down_40.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_down_64.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_up_40.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_up_512_climb.rseq",
|
|
"animseq/humans/pete/ai_infected_core/phase_traverse_up_64.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_cloak_react_app_far_point.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_cloak_react_app_near_dropgun.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_cloak_react_dis_far_short.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_cloak_react_dis_near_freakout.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_backward_jump.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_forward_jump.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_forward_roll.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_far_spin.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_hop.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_hop_temp.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_run_hop.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_run_jump.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_spin.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_left_spin_temp.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_far_hop.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_hop.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_hop_temp.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_run_hop.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_run_jump.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_spin.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_dodge_right_spin_temp.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_exo_window_03_idle_calm.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_exo_window_03_idle_calm_frozen_frame0.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_exo_window_03_idle_calm_frozen_frame9.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_02_alert.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_02_combat.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_05_alert.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_05_combat.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_05_lootbin.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_06_alert.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_06_combat.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_casual_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_casual_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_casual_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_casual_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_casual_05.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_casual_06.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_idle_scan_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_lootbox_creepy.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_lootbox_inbox.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_lootbox_leap.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_lootbox_rollout.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_hit_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_hit_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_miss_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_miss_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_miss_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_miss_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_miss_05.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_headbutt_miss_05_frozen_frame15.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_charge_swipe_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_01_frozen_frame27.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_melee_swipe_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_pain_wobble_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_pain_wobble_01_copy.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_search_around_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_behind_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_behind_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_front_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_front_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_front_02_meleeWait.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_left.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_react_threat_right.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_spawn_creepy.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_spawn_creepy_frozen_frame0.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_spawn_creepy_frozen_frame11.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame0.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame34.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame55.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_01_frozen_frame9.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_02_frozen_frame25.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_sprint_forward_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_01.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_02.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_03.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_04.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_infected_stun_reaction_05.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_arc_fall.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_crouch_arc_fall.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_jumped_over_wildfire.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_react_run_arc_fall.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_traverse_jump_over_fast.rseq",
|
|
"animseq/humans/pete/ai_infected_core/pt_traverse_jump_over_spin.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_point1.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_radiocall_listen_A.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_signal_group.rseq",
|
|
"animseq/humans/pete/ai_infected_core/React_wallslam.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_suicide_spectre_fastwalk_infected.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_suicide_spectre_fastwalk_infected_frozen_frame12.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_suicide_spectre_walk_infected.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_back.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_down_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_frozen_frame21.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_frozen_frame28.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_256_up_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512_back.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512_down_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_across_512_up_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_climb_up_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_climb_up_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_down_128.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_down_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_down_512.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_up_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_traverse_up_512.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_down_192.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_down_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_up_192.rseq",
|
|
"animseq/humans/pete/ai_infected_core/sp_window_traverse_up_256.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_180L.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_180R.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_90L.rseq",
|
|
"animseq/humans/pete/ai_infected_core/turn_90R.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/crafting_replicator/crafting_replicator.rrig",
|
|
"$sequences": [
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_auto_A.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_auto_B.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_auto_C.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_drop.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_ready_groundidle.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_ready_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/crafting_siphon/crafting_siphon.rrig",
|
|
"$sequences": [
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_empty_idle.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_empty_to_full.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_full_idle.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_full_to_empty.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/empty/lights/empty_lights_revenant.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_cube_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_choking_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_contemplation_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_lurking_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_mercy_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_patience_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_reverence_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_scarecrow_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_upsidedown_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_whisper_light.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentry_turret/sentry_turret.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentry_turret/sentry_turret/aim_pitch.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/aim_yaw.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/heavy/pilot_heavy_revenant.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_sprint_shadow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_sprint_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fireCrouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fireCrouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_gladcard_static_pose1.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_sprint_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_dive.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_fall2anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_landing2fall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_brutal_execution_caustic_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_base_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_brutal_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_loot_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_gas_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_gas_execution_heavy_attacker_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_run_jason_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_sprint_haste.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_sprint_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_run_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_pistol_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_stand_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_stand_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_impale_execution_revenant_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_impale_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_lurk_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/pilot_emote_test.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_aim_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_frag.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol_twitch.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle_twitch.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_star.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_thermite.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_UA_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_draw_totemULT.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_totemULT.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_anticipate_lava.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_downed_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_emote_snake.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_cube.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_choking.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_contemplation.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_lurking.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_mercy.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_patience.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_reverence.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_scarecrow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_upsidedown.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_whisper.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_frag.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_wait.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_wait.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_star.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_thermite.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA_twitchHunt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA_twitchStand.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idleLoot_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_jumpFloat_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_jumpStart_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_center_sprint.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_ready_up.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_ready_up_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_select.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_select_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_pullout_orbTAC.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_run_UA_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_sprint_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_pistol_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_throw_orbTAC.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_walk_UA_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_wallrunUp_UA_02.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_PISTOL.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_PISTOL_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_backward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_forward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_left.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_right.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_sprint_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_PISTOL.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_PISTOL_ADS.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/revenant_totem/revenant_totem.rrig",
|
|
"$sequences": [
|
|
"animseq/props/revenant_totem/revenant_totem/mp_prop_totem_evenant_menu_ready_up.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_deploy.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_destroy.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_idle.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_shutdown.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/ptpov_revenant_totem_draw_skull.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/ptpov_revenant_totem_fire_skull.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/empty_handed/ptpov_revenant_totem.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_base.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_delta.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_delta_alt.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_horror.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_ninjutsu.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_skull.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_witch.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_base.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_delta.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_delta_alt.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_horror.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_ninjutsu.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_skull.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_witch.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/revenant_grenade/ptpov_revenant_silencer.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss.rseq",
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss_hold.rseq",
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss_prep_pullout.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/ptpov_epg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip_02.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_crouch_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_wall.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/walk_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/wind_effect_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/w_epg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/w_epg/attack_seq.rseq",
|
|
"animseq/weapons/epg/w_epg/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/robots/drone_air_attack/drone_air_attack_plasma.rrig",
|
|
"$sequences": [
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/aim_layer.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/aim_layer.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/aim_run.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/aim_walk.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/alert.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/attack.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/reload.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/vehicle/straton/straton_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/vehicle/straton/straton_anims/aim_run.rseq",
|
|
"animseq/vehicle/straton/straton_anims/aim_walk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton1_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/airbase_towerattack_straton2_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gesture_shoot_add.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_B_colony_imc_intro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_colony_imc_intro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_colony_imc_intro_flyaway.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_colony_imc_intro_hover_loop.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_timeshift_fly_from_rings.rseq",
|
|
"animseq/vehicle/straton/straton_anims/gunship_timeshift_fly_from_rings_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_attack_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_Final_attack_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_Final_attack_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_launch_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_carrier_launch_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_gunship_dogfight_C.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Attacker_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Attacker_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Attacker_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Victim_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Victim_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/ht_Haven_FlyBy_Victim_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/idle_combat.rseq",
|
|
"animseq/vehicle/straton/straton_anims/idle_scan.rseq",
|
|
"animseq/vehicle/straton/straton_anims/reload.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_ComeIn.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_ComeIn_fast.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_Full.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_Idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_AngelCity_IMC_Win_Leave.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_close.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_close_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_far.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_far_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_beacon_strafe_spoke1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_4.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_5.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_6.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_7.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_carrier_launch_8.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Persuer_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Persuer_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Persuer_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Target_1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Target_2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_Dogfight_Target_3.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_A_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_A_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_B_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_B_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_intro_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_intro_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_outro_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_chase_outro_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_C.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_intro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_flightpath_strafe_outro.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_A_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_A_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_B_atk.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_B_def.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_dogfight_C.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_strafe_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_gunship_strafe_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_space_o2_flyby_strat.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff1.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff2.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff_converge_left.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff_converge_right.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_airbase_takeoff_runaway.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_side_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_side_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_top_A.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_straton_flyby_top_B.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_close.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_close_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_far.rseq",
|
|
"animseq/vehicle/straton/straton_anims/st_tday_strafe_far_alt.rseq",
|
|
"animseq/vehicle/straton/straton_anims/straton_at_javelin.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_fly_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_land.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_runway_idle.rseq",
|
|
"animseq/vehicle/straton/straton_anims/test_takeoff.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/r101_sfp/ptpov_r101_sfp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/attack_seq_regrip.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/crouch2idle_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/draw_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/drawfirst_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/fire_select.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/fire_select_02.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/holster_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_check_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/lower_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_jump.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_land.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/raise_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/regrip.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/regrip_02.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late2_crohch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_seq_02.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_reload.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_reload.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_wall.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/run_layer_wall.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_anim.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_anim.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/walk_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_effect_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/wingman_elite/ptpov_wingman_elite.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/attack_seq_regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/crouch2idle_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/draw_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/holster_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_check_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/lower_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_jump.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_land.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/raise_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/regrip_02.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_reload.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_reload.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_wall.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/run_layer_wall.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_transition_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_land_iron.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_onehanded.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/switch_to_twohanded.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/walk_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/walk_seq_nocam.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_effect_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/p2011/w_p2011.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011/w_p2011/attack_seq.rseq",
|
|
"animseq/weapons/p2011/w_p2011/idle_seq.rseq",
|
|
"animseq/weapons/p2011/w_p2011/w_p2011_mp_execution_downed.rseq",
|
|
"animseq/weapons/p2011/w_p2011/w_p2011_mp_execution_gun_steal.rseq",
|
|
"animseq/weapons/p2011/w_p2011/w_p2011_mp_execution_loba.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_tool_sp/ptpov_arc_tool_sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/attack_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_seq_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/charge_seq_slide.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_first_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_onehanded_first_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/draw_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/loop_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/loop_layer_02.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/raise_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/regrip.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/regrip_02.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_jump.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_land.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/walk_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/mgl_at/ptpov_mgl_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/draw_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/holster_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip_02.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip_02.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_effect_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/crouch2idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip_02.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_effect_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/mp_pilot_medium_core_s5.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_lurk_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_impale_execution_medium_victim.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/p2011sp/ptpov_p2011sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/raise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip_02.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_reload.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_wall.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_effect_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/softball_at/ptpov_softball_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip_02.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_crouch_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/crouch2idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip_02.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_transition_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_twohanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq_nocam.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_effect_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/prowler/ai_prowler_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_x.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_y.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_z.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_additive_plate_pulse.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_bloodhoundTT_hatch_spawn.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_claw_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_04.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_runaway.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_cower.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_chestshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot_PVE.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_flop_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_headshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_standing.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_jump_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_flop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_sideflop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_static_desertlands.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_back_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_front_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_diebackward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dieforward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_arc_stunned.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_chest.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_front.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_head.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_jump_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_pain.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_bump.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_wipeout.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_alert.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_lay.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_scan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_stand.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_jump_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure_180.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_quick.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_fail.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat_far.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_jumped_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_l.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_r.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_2_angry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_search_look_around.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_acknowledge.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_threat_bite_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_door_middleRef.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_2_alert_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_victory_dance_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_2_stand_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_256.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/car101/ptpov_car101.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/crouch2idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip_02.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_transition_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_twohanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq_nocam.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_effect_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/clacker_detonator/ptpov_clacker_detonator.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_check_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_air.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_crouch.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/regrip.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_land_iron.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq_regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/crouch2idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip_02.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_transition_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_twohanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq_nocam.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_effect_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/empty/lights/empty_lights_loba.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_dropdown_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_levitate_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_loot_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_mirror_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2011_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2020_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_portaljump_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstaff_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstance_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_queen_light.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/pilot_medium_loba.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_loba_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_loba_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_anticipate_to_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_combat_idle_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_combat_idle_aim_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_bracelet.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_idle_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_idle_aim_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_staff_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_UA_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_pointblank_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_dive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_emote_witch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_to_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_dropdown.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_levitate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_mirror.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2011.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2020.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_portaljump.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstaff.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstance.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_queen.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_temp.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_bracelet.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_ADS_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_ADS_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_staff_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idleLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_idle_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_twitch_makeup.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_loot_ceremony.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_readyUp.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_readyUp_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_pistol_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_slide_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_staff.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_tactical_pullout.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_tactical_throw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_teaser_lobby_scene.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_teaser_lobby_scene_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_crouchThrow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_pullout.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_throw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_updraft.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_updraft_downed.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_victory_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_run_jogger_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_sprint_bounding.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_ads.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/Revenant_finisher_lurk_loba_vic.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_backward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_left.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_right.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_run_rifle_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_run_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_run_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_sprint_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_crouch_high_idle_AIM.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/loba_loot_stick/loba_loot_stick.rrig",
|
|
"$sequences": [
|
|
"animseq/lass/medium/dmx/animation/cane_loba_gladcard_static_powerstaff.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_deploy.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_deploy_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_destroy.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_gladcard_animated_dagger.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_gladcard_animated_dagger_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_ready_up.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_ready_up_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_select.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_select_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_freefall_loba_witch.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_animated_handspring.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_animated_handspring_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_dropdown.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_loot.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_p2011.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_p2020.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_portaljump.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_powerstance.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_queen.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_cane.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_center_select_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_idle_alt.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_makeup.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_menu_lobby_right_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stick_gladcard_animated_turnaround.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stick_gladcard_animated_turnaround_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stomp_execution_lootcane.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/mp_pt_loba_cane_loot_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/loot_bin_01_loba_gladcard/loot_bin_01_loba_gladcard.rrig",
|
|
"$sequences": [
|
|
"animseq/props/loot_bin/loot_bin_01_loba_gladcard/lootbin_loba_gladcard_static_lootbox.rseq",
|
|
"animseq/props/loot_bin/loot_bin_01_loba_gladcard/rampart_lootbin_gladcard_static_friend.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arms/pov_pilot_medium_loba.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/loba_loot_stick/ptpov_loba_staff.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/crouch.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/draw.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/draw_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/fire.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/fire_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/holster.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/holster_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/idle.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/idle_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/inspect.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/lower.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/lower_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_sprinting.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_to_sprint.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprint.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintjump.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintraise.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintslide.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/staff_mechanism_layer.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/zipline_mount.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/loba_rings/ptpov_loba_rings.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/draw_to_idle.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/fail.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/holster.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/holster_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/lower.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/lower_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/pickup.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/place.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/post_toss_01.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/post_toss_02.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold_sprinting.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_prep_pullout.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_prep_pullout_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_to_wait.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/spider/ai_spider_core/ai_spider_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_back_and_forth_idle.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_casual_idle.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_melee_mouth_dart_jump_02.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_death_knockback_backward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_back.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_L_far.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_left.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_R_far.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_right.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_run_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_run_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_alert.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_casual.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_scan.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_180_left.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_180_right.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_wait.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame10.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame12.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame17.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame24.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame4.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame7.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_swipe.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_mouth_dart_crouch.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_mouth_dart_jump.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_copy.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame11.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame29.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame9.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame53.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame57.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_to_idle_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_search_look_around.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_combat_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_runaway.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_unarmed.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128_frozen_frame13.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_640.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_over_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_640.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_down_192.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_up_192.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_180_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_180_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_90_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_90_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_walk_casual.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_walk_combat.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/spdr_traverse_up_256_climb.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/robots/marvin/marvin_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
|
|
"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
|
|
"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
|
|
"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_carry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_unarmed.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/ads_in_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/ads_out_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/attack_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/attack_seq_sequential.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/charge_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/draw_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/holster_seq.rseq",
|
|
"animseq/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/humans/grunts/imc_grunt_lmg_corpse.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/grunts/grunts_corpse_poses.rrig",
|
|
"animrig/humans/pete/ai_infected_core.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/creatures/spider/spider.rmdl",
|
|
"$animrigs": [
|
|
"animrig/creatures/spider/ai_spider_core/ai_spider_core.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/crafting_replicator/crafting_replicator_afterburners.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/crafting_replicator/crafting_replicator_doorGlow.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/crafting_replicator/crafting_replicator.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/crafting_replicator/crafting_replicator.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/crafting_replicator/crafting_replicator_no_engine.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/crafting_replicator/crafting_replicator.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/crafting_siphon/crafting_siphon.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/crafting_siphon/crafting_siphon.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/bolo_sword/ptpov_bolo_sword_ash.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/bloodhound_axe/ptpov_axe_bloodhound.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/marvin/marvin.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/marvin/marvin_anims.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/sentinel/w_sentinel.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/at_rifle/w_at_rifle.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/sentinel/ptpov_sentinel.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/sentinel/ptpov_sentinel.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Creatures/prowler/prowler_apex.rmdl",
|
|
"$animrigs": [
|
|
"animrig/creatures/prowler/ai_prowler_core.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/light/combat_dummie_wraith.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
|
|
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/medium/combat_dummie_mirage.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
|
|
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/heavy/combat_dummie_caustic.rmdl",
|
|
"$animrigs": [
|
|
"animrig/robots/spectre/spectre_pete_core_copy.rrig",
|
|
"animrig/robots/spectre/spectre_pete_reactions_copy.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/epg/ptpov_epg.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_in_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/inspect_idle.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprint_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintdraw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintholster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/sprintraise_onehanded_seq_slide.rseq"
|
|
],
|
|
"$animrigs": ["animrig/weapons/epg/ptpov_epg.rrig"]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/epg/w_epg.rmdl",
|
|
"$animrigs": ["animrig/weapons/epg/w_epg.rrig"]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/at_satchel_charge/at_satchel_charge.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/auto_rocket_launcher_arl/ptpov_ARL.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_in_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/inspect_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintholster_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq_slide.rseq"
|
|
],
|
|
"$animrigs": ["animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig"]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/auto_rocket_launcher_arl/w_ARL.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/w_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/w_ARL/idle.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/w_ARL/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/shoulder_rocket_sram/ptpov_law.rmdl",
|
|
"$animrigs": ["animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_in_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/inspect_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_anim.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_anim.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintholster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/shoulder_rocket_sram/w_shoulder_rocket_SRAM_v2.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/w_shoulder_rocket_SRAM_v2/attack_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/softball_at/ptpov_softball_r5.rmdl",
|
|
"$animrigs": ["animrig/weapons/softball_at/ptpov_softball_at.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/inspect_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/softball_at/ptpov_softball_at.rmdl",
|
|
"$animrigs": ["animrig/weapons/softball_at/ptpov_softball_at.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_in_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/inspect_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintholster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/softball_at/w_softball_at.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/w_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/w_softball_at/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/car101/ptpov_car101.rmdl",
|
|
"$animrigs": ["animrig/weapons/car101/ptpov_car101.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_in_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/inspect_idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintholster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/car101/w_car101.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/w_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/w_car101/attack_seq_alt1.rseq",
|
|
"animseq/weapons/car101/w_car101/attack_seq_alt2.rseq",
|
|
"animseq/weapons/car101/w_car101/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/clacker_detonator/ptpov_clacker_detonator.rmdl",
|
|
"$animrigs": ["animrig/weapons/clacker_detonator/ptpov_clacker_detonator.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/attack_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/draw_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/holster_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/lower_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/melee_01_seq_alt1.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/melee_02_seq_alt1.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/melee_03_seq_alt1.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/meleekick_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/raise_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/sprint_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_sprinting_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_hold_sprinting_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_overhead_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_overhead_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_pullout_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_pullout_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_prep_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/toss_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/clacker_detonator/w_detonator_satchel.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/mgl_at/ptpov_mgl_at.rmdl",
|
|
"$animrigs": ["animrig/weapons/mgl_at/ptpov_mgl_at.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_in_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/inspect_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintholster_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/mgl_at/w_mgl_at.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/mgl_at/w_mgl_at/attack_seq.rseq",
|
|
"animseq/weapons/mgl_at/w_mgl_at/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/pulse_lmg/ptpov_pulse_lmg.rmdl",
|
|
"$animrigs": ["animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_in_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/inspect_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintholster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/pulse_lmg/w_pulse_lmg.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/w_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/w_pulse_lmg/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/p2011sp/ptpov_p2011sp.rmdl",
|
|
"$animrigs": ["animrig/weapons/p2011sp/ptpov_p2011sp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/inspect_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintholster_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/p2011sp/W_p2011sp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/W_p2011sp/attack_seq.rseq",
|
|
"animseq/weapons/p2011sp/W_p2011sp/idle_seq.rseq",
|
|
"animseq/weapons/p2011sp/w_p2011sp/w_p2011sp_torture_cache_pickup.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_launcher/ptpov_arc_launcher.rmdl",
|
|
"$animrigs": ["animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_in_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/inspect_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintholster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_launcher/w_arc_launcher.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/w_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/w_arc_launcher/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/gravity_mine/ptpov_gravity_mine.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/run_layer.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_sprinting_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_hold_sprinting_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_overhead_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_overhead_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_pullout_onehanded_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_pullout_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_prep_seq.rseq",
|
|
"animseq/weapons/gravity_mine/ptpov_gravity_mine/toss_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/gravity_mine/w_gravity_mine.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_tool_sp/ptpov_arc_tool_sp.rmdl",
|
|
"$animrigs": ["animrig/weapons/arc_tool_sp/ptpov_arc_tool_sp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/arc_tool_steal.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/holster_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/inspect_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/lower_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprint_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintholster_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_tool_sp/w_arc_tool_sp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/w_arc_tool_sp/arc_tool_steal.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/wingman_elite/ptpov_wingman_elite.rmdl",
|
|
"$animrigs": ["animrig/weapons/wingman_elite/ptpov_wingman_elite.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/inspect_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintdraw_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/r101_sfp/ptpov_r101_sfp.rmdl",
|
|
"$animrigs": ["animrig/weapons/r101_sfp/ptpov_r101_sfp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/inspect_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintholster_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/r101_sfp/w_r101_sfp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt2.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt3.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/straton/straton_imc_gunship_01.rmdl",
|
|
"$animrigs": ["animrig/vehicle/straton/straton_anims.rrig"],
|
|
"$sequences": [
|
|
"animseq/vehicle/straton/straton_imc_gunship_01/refGunship.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/straton/straton_imc_gunship_afterburner.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/crow_dropship/crow_dropship_dest_nose.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/crow_dropship/crow_dropship_dest_r_wing.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/crow_dropship/crow_dropship_dest_l_wing.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/drone_air_attack/drone_air_attack_plasma.rmdl",
|
|
"$animrigs": ["animrig/robots/drone_air_attack/drone_air_attack_plasma.rrig"],
|
|
"$sequences": [
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_back.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_forward.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/animref.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/die.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_fast.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_indoor.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_spin.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect1.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect2.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/drone_air_attack/drone_air_attack_rockets.rmdl",
|
|
"$animrigs": ["animrig/robots/drone_air_attack/drone_air_attack_plasma.rrig"],
|
|
"$sequences": [
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_back.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_forward.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/animref.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/die.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_fast.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_indoor.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_spin.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect1.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect2.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/medium/pilot_medium_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/medium/mp_pilot_medium_core.rrig",
|
|
"animrig/humans/class/medium/pilot_medium_loba.rrig",
|
|
"animrig/humans/class/medium/mp_pilot_medium_core_s5.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/loba_loot_stick/loba_loot_stick.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/loba_loot_stick/loba_loot_stick.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/fx/loba_staff_holo_stand.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/loba_mirror/loba_mirror.rmdl",
|
|
"$sequences": [
|
|
"animseq/props/loba_mirror/loba_mirror/mirror_loba_gladcard_static_mirror.rseq",
|
|
"animseq/props/loba_mirror/loba_mirror/mirror_loba_menu_lobby_makeup.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/arms/pov_pilot_medium_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig",
|
|
"animrig/weapons/arms/pov_pilot_medium_loba.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_loot_stick/ptpov_loba_loot_stick.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/loba_loot_stick/ptpov_loba_staff.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_loot_stick/w_loba_loot_stick.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_rings/ptpov_loba_rings.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/loba_rings/ptpov_loba_rings.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_rings/w_loba_rings.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/p2011/ptpov_p2011_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/p2011/ptpov_p2011.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/p2011/w_p2011_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/p2011/w_p2011.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/p2011/w_p2011_loba_prop_version.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/p2011/w_p2011.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/dev/empty_model_revenant.rmdl",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_impale_execution_heavy_attacker_emptymodel.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/humans/class/heavy/pilot_heavy_revenant.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/heavy/mp_pilot_heavy_core.rrig",
|
|
"animrig/humans/class/heavy/pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_totem/revenant_totem.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/revenant_totem/revenant_totem.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/arms/pov_pilot_heavy_revenant.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig",
|
|
"animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/empty_handed/ptpov_revenant_totem.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/empty_handed/ptpov_revenant_totem.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/revenant_grenade/ptpov_revenant_grenade.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/revenant_grenade/ptpov_revenant_silencer.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/misc_revenant_grenade/projectile_revenant_grenade.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_gladcards/revenant_gc_contemplation_static.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_gladcards/revenant_gc_patience_static.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_totem/revenant_totem_glad_card.rmdl",
|
|
"$sequences": [
|
|
"animseq/props/revenant_totem/revenant_totem/totem_gladcard_static_reverence.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sniper.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_exp.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_sniper_v1.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_mods_lasersight_v1.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/bullets/projectile_arl.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/empty_hands/ptpov_empty_hands.rmdl"
|
|
},
|
|
/*{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/hud/grenade_indicator/grenade_indicator_shuriken.rmdl" //Replace the model when season 6 rmdls fixed
|
|
},*/
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/ported/ptpov_lmg_flamethrower.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/g2/ptpov_g2a4.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/ported/w_lmg_flamethrower.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/g2/w_g2a4.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/sentry_turret/sentry_turret.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/sentry_turret/sentry_turret.rrig"
|
|
],
|
|
"$sequences": [
|
|
"animseq/weapons/sentry_turret/sentry_turret/deploy.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/deploy_idle.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/fire.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/idle.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/undeploy.rseq"
|
|
]
|
|
}
|
|
]
|
|
} |