mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
626 lines
38 KiB
JSON
626 lines
38 KiB
JSON
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"version": 8,
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"keepDevOnly": true,
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"starpakPath": "paks/Win64/common_sdk.starpak",
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"assetsDir": ".\\assets\\",
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"outputDir": ".\\build\\",
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"name": "common_sdk",
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_cav",
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"texture/models/weapons/bolo_sword/bolo_sword_01_col",
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"texture/models/weapons/bolo_sword/bolo_sword_01_nml",
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"texture/models/weapons/bolo_sword/bolo_sword_01_gls",
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"texture/models/weapons/bolo_sword/bolo_sword_01_spc",
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"texture/models/weapons/bolo_sword/bolo_sword_01_ilm",
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"texture/models/weapons/bolo_sword/bolo_sword_01_ao"
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]
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},
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{
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"$type": "uimg",
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"path": "ui_image_atlas/rui/weapon_icons/r5/weapon_sentinel",
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{
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"$type": "matl",
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"path": "models/weapons/bolo_sword/bolo_sword_02",
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"type": "sknp",
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"cputype": "weapon",
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},
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{
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"$type": "uimg",
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"path": "ui_image_atlas/rui/weapon_icons/r5/weapon_bolo",
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"textures": [
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{
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{
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"$type": "matl",
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"path": "models/weapons_r5/snipe_sentinel_ESR/sentinel_ESR",
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"texture/models/weapons_r5/sentinel/sentinel_ESR_gls",
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"texture/models/weapons_r5/sentinel/sentinel_ESR_ao",
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]
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},
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{
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"$type": "matl",
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"path": "models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR",
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"texture/models/weapons_r5/iron_sight_AR/iron_sight_AR_cav"
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]
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},
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{
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"$type": "matl",
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"path": "models/weapons_r5/attachments/fore_end/sentinel_quickcharge_wire/sentinel_quickcharge_wire",
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"type": "sknp",
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"textures": [
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_nml",
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_gls",
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_spc",
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_ilm",
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_ao",
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"texture/models/weapons_r5/sentinel_quickcharge_wire/sentinel_quickcharge_wire_cav"
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]
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},
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{
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"$type": "aseq",
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"path": "animseq/weapons/drumstick/ptpov_baton_lifeline/inspect.rseq"
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},
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{
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"$type": "arig",
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"path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
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"animseqs": [
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"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
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"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
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"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
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]
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},
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{
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"$type": "arig",
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"path": "animrig/robots/marvin/marvin_anims.rrig",
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"animseqs": [
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"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
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"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
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"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
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"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
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"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
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"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
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"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
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"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
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"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
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"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
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"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
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"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
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"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
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"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
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"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
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"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
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"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
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"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
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|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_carry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_unarmed.rseq"
|
|
]
|
|
},
|
|
{
|
|
"$type": "rmdl",
|
|
"path": "mdl/weapons/bolo_sword/ptpov_bolo_sword_ash.rmdl",
|
|
"starpakPath": "paks/Win64/common_sdk.starpak",
|
|
"usePhysics": false,
|
|
"materials": [
|
|
"models/weapons/bolo_sword/bolo_sword_02_sknp"
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},
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{
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"path": "mdl/robots/marvin/marvin.rmdl",
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"",
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{
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{
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"models/weapons_r5/attachments/optics/holo_reflex_sight/holo_reflex_sight_sknp",
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"models/weapons_r5/attachments/optics/scope_lens_standard/scope_lens_standard_sknp",
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"models/weapons_r5/attachments/suppressors/suppressors_sknp",
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"models/weapons_r5/attachments/optics/acgs_optic_r5/acgs_r5_sknp",
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"models/weapons_r5/attachments/optics/aog_r1/aog_r1_sknp",
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"models/weapons_r5/attachments/optics/hcog_r1/hcog_r1_rankreward_tier1_sknp",
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"models/weapons/attachments/rifle_scope_lens_orange_sknp",
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"models/weapons_r5/attachments/optics/talon_optic/talon_optic_sknp",
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"models/weapons_r5/attachments/optics/long_range_optic/long_range_optic_sknp",
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],
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]
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}
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]
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} |