#ifndef LAUNCHER_H
#define LAUNCHER_H

inline CMemory p_WinMain = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x41\x8B\xD9\x49\x8B\xF8"), "xxxx?xxxx?xxxx?xxxxxxxxxxx");
inline auto v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)>();

inline CMemory p_LauncherMain = g_mGameDll.GetExportedFunction("LauncherMain");
inline auto v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE hInstance)>();

#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
inline CMemory p_RemoveSpuriousGameParameters = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x33\xED\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx????xxxxx????");
inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
#endif // !GAMEDLL_S0 || !GAMEDLL_S1

void AppendSDKParametersPreInit();
string LoadConfigFile(const string& svConfig);
void ParseAndApplyConfigFile(const string& svConfig);
const char* ExitCodeToString(int nCode);

void Launcher_Attatch();
void Launcher_Detatch();

///////////////////////////////////////////////////////////////////////////////
class HLauncher : public IDetour
{
	virtual void GetAdr(void) const
	{
		std::cout << "| FUN: WinMain                              : 0x" << std::hex << std::uppercase << p_WinMain.GetPtr()                        << std::setw(nPad) << " |" << std::endl;
		std::cout << "| FUN: LauncherMain                         : 0x" << std::hex << std::uppercase << p_LauncherMain.GetPtr()                   << std::setw(nPad) << " |" << std::endl;
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
		std::cout << "| FUN: RemoveSpuriousGameParameters::Create : 0x" << std::hex << std::uppercase << p_RemoveSpuriousGameParameters.GetPtr()   << std::setw(nPad) << " |" << std::endl;
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
		std::cout << "+----------------------------------------------------------------+" << std::endl;
	}
	virtual void GetFun(void) const { }
	virtual void GetVar(void) const { }
	virtual void GetCon(void) const { }
	virtual void Attach(void) const { }
	virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////

REGISTER(HLauncher);
#endif // LAUNCHER_H