playlists
{
	version stable
	versionNum 229
	Gamemodes
	{
		defaults
		{
			vars
			{
				///////////////////////////////////////////////////////////////////////////////////
				//// Code Required Vars
				///////////////////////////////////////////////////////////////////////////////////
				max_players                                    60
				max_teams                                      20

				bsp_build_warnings_off                         0
				cmdlineMapLoad                                 1

				faq_community_count                            1
				faq_community_url_00                           ""
				faq_community_version                          0
				faq_patchnotes_count                           1
				faq_patchnotes_version                         0

				idleKickTime_minutes                           0
				mixtape_onboarding                             "survival"
				observer_mode_check_same_team                  1
				hover_tank_revive_fix                          1
				player_freefall_job_enable                     1

				enable_report                                  2
				enable_three_weapons                           0
				charselect_intro_countdown_duration            5
				wait_for_players_forever                       0


				///////////////////////////////////////////////////////////////////////////////////
				//// Script Required Vars
				///////////////////////////////////////////////////////////////////////////////////
				canyonlands_hovertanks_circle_index            1

				loot_main_weapon_energy_ar_edition             20
				loot_main_weapon_lstar_edition                 30

				waiting_for_players_countdown_seconds          5
				waiting_for_players_min_wait                   0
				waiting_for_players_timeout_seconds            60
				waiting_for_players_has_black_screen           1
				survival_enable_gladiator_intros               0
				character_select_time_max                      6
				character_select_time_min                      6


				///////////////////////////////////////////////////////////////////////////////////
				//// Character Configurations
				///////////////////////////////////////////////////////////////////////////////////
				//character_wattson                            lock
				//character_crypto                             lock

				//============= Hide from Normal Use ============//
				
				
				///////////////////////////////////////////////////////////////////////////////////
				//// Custom Weapons
				///////////////////////////////////////////////////////////////////////////////////
				custom_weapon_list "mp_weapon_volt_smg mp_weapon_sentinel"
				
				mp_weapon_volt_smg_class                       "smg"
				mp_weapon_sentinel_class                       "sniper"
				mp_weapon_sentinel_attachments                 "mag sight grip"


				///////////////////////////////////////////////////////////////////////////////////
				//// Character Damage Balances
				///////////////////////////////////////////////////////////////////////////////////
				leg_hitbox_override_character_wraith           "20 21"
				leg_hitbox_override_character_lifeline         "20 21"
				leg_hitbox_override_character_wattson          "20 21"
				leg_hitbox_override_character_pathfinder       "16 26 25 12"


				///////////////////////////////////////////////////////////////////////////////////
				//// Deathfield
				///////////////////////////////////////////////////////////////////////////////////
				deathfield_damagePercent_0                     0.02
				deathfield_damagePercent_1                     0.10
				deathfield_damagePercent_2                     0.15
				deathfield_damagePercent_3                     0.20
				deathfield_damagePercent_4                     0.20
				deathfield_damagePercent_5                     0.25
				deathfield_damagePercent_6                     0.25
				deathfield_damagePercent_7                     0.25
				deathfield_preShrinkDuration_0                 180
				deathfield_preShrinkDuration_1                 145
				deathfield_preShrinkDuration_2                 135
				deathfield_preShrinkDuration_3                 120
				deathfield_preShrinkDuration_4                 90
				deathfield_preShrinkDuration_5                 60
				deathfield_preShrinkDuration_6                 20
				deathfield_preShrinkDuration_7                 20
				deathfield_radius_0                            22000
				deathfield_radius_1                            13000
				deathfield_radius_2                            8000
				deathfield_radius_3                            4000
				deathfield_radius_4                            1500
				deathfield_radius_5                            750
				deathfield_radius_6                            100
				deathfield_radius_7                            1
				deathfield_shrinkSpeed_0                       160
				deathfield_shrinkSpeed_1                       130
				deathfield_shrinkSpeed_2                       120
				deathfield_shrinkSpeed_3                       100
				deathfield_shrinkSpeed_4                       80
				deathfield_shrinkSpeed_5                       80
				deathfield_shrinkSpeed_6                       100
				deathfield_shrinkSpeed_7                       100


				///////////////////////////////////////////////////////////////////////////////////
				//// Airdrops
				///////////////////////////////////////////////////////////////////////////////////
				//"type:dropCount:preWait:contentsLeft:contentsRight:contentsCenter"
				// contents can be expanded with: "contentsL1,contentsL2,contentsL3 ...:contentsR1:contentsC1" using "," as a delimiter
				// multiple airdrops can be added per round using " " as a delimiter
				//=====================================================================================================================
				airdrop_data_round_0                           "2:30:care_package_1_L:care_package_1_R:care_package_1_C"
				airdrop_data_round_1                           "1:15:care_package_2_L:care_package_2_R:care_package_2_C"
				airdrop_data_round_2                           "1:0:care_package_3_L:care_package_3_R:care_package_3_C"


				///////////////////////////////////////////////////////////////////////////////////
				//// MTX and Progression
				///////////////////////////////////////////////////////////////////////////////////
				xp_first_game_amount                           0
				xp_champion_amount                             500
				xp_damage_dealt_amount                         0.25
				xp_friend_amount                               3.0
				xp_friend_frac                                 0.05
				xp_kill_amount                                 50
				xp_kill_champion_amount                        500
				xp_kill_leader_amount                          50
				xp_loot_master_amount                          50
				xp_respawn_ally_amount                         200
				xp_revive_ally_amount                          25
				xp_survival_duration_amount                    3.0
				xp_top_five_amount                             300
				xp_win_match_amount                            900
				xp_first_kill_amount                           500
				xp_challenge_completed_amount                  1

				grx_currency_bundle_crafting_common_count      15
				grx_currency_bundle_crafting_epic_count        200
				grx_currency_bundle_crafting_legendary_count   600
				grx_currency_bundle_crafting_rare_count        30


				///////////////////////////////////////////////////////////////////////////////////
				//// Dialogs
				///////////////////////////////////////////////////////////////////////////////////
				generic_dialog_header_30                       "#MATCHMAKING_PENALTY_ACTIVE"
				generic_dialog_message_31                      "#MATCHMAKING_PENALTY_1"
				generic_dialog_message_32                      "#MATCHMAKING_PENALTY_2"
				generic_dialog_message_33                      "#MATCHMAKING_PENALTY_3"
				generic_dialog_message_34                      "#MATCHMAKING_PENALTY_4"
				generic_dialog_message_35                      "#MATCHMAKING_PENALTY_5"
				generic_dialog_message_36                      "#MATCHMAKING_PENALTY_GE_5"


				///////////////////////////////////////////////////////////////////////////////////
				//// Hovertanks
				///////////////////////////////////////////////////////////////////////////////////
				hovertanks_count_intro                         1
				hovertanks_count_mid                           1
				hovertanks_chance_intro                        1.00
				hovertanks_chance_mid                          0.33


				///////////////////////////////////////////////////////////////////////////////////
				//// Gamemodes
				///////////////////////////////////////////////////////////////////////////////////
				mode_fall_ltm                                  0


				///////////////////////////////////////////////////////////////////////////////////
				//// Events
				///////////////////////////////////////////////////////////////////////////////////
				valentines_event                               0
				halloween_event                                0

				///////////////////////////////////////////////////////////////////////////////////
				//// Aim Assist
				///////////////////////////////////////////////////////////////////////////////////
				aimassist_adspull_disabled                     1
				aimassist_magnet_pc                            0.40
				aimassist_magnet                               0.60


				///////////////////////////////////////////////////////////////////////////////////
				//// Battlepass
				///////////////////////////////////////////////////////////////////////////////////
				//battlepass_character_max_xp                  25000
				//battlepass_character_max_weekly_xp           25000


				///////////////////////////////////////////////////////////////////////////////////
				//// Misc Configuration
				///////////////////////////////////////////////////////////////////////////////////
				timelimit                                      30
				enable_grx                                     1
				enable_battlepass                              1
				enable_wraith_alert_effect                     1
				disable_hud_score_display                      0
				ranked_in_match_check_party                    0
				ranked_in_match_check_party_force_team         0
				quick_melee_enabled                            1
				require_training                               0
				octane_preview                                 0
				player_revive_enabled                          1
				match_ending_enabled                           1
				battlechatter_enabled                          1
				survival_shields                               1
				survival_jumpkit_enabled                       0
				survival_wallrun_enabled                       0
				survival_drop_item                             1
				survival_pickup_item                           1
				survival_swap_item                             1
				survival_equip_attachment                      1
				survival_unequip_attachment                    1
				survival_transfer_attachment                   1
				survival_drop_equipment                        1

				///////////////////////////////////////////////////////////////////////////////////
				//// Player Reporting
				///////////////////////////////////////////////////////////////////////////////////
				report_player_reason_pc_friendly_count         4
				report_player_reason_pc_friendly_1             "#REPORT_PLAYER_REASON_LOS"
				report_player_reason_pc_friendly_2             "#REPORT_PLAYER_REASON_AIMSNAP"
				report_player_reason_pc_friendly_3             "#REPORT_PLAYER_REASON_WEIRDMOVING"
				report_player_reason_pc_friendly_4             "#REPORT_PLAYER_REASON_AMMOORRECOIL"

				report_player_reason_pc_enemy_count            4
				report_player_reason_pc_enemy_1                "#REPORT_PLAYER_REASON_LOS"
				report_player_reason_pc_enemy_2                "#REPORT_PLAYER_REASON_AIMSNAP"
				report_player_reason_pc_enemy_3                "#REPORT_PLAYER_REASON_WEIRDMOVING"
				report_player_reason_pc_enemy_4                "#REPORT_PLAYER_REASON_AMMOORRECOIL"

				report_player_reason_console_friendly_count    5
				report_player_reason_console_friendly_1        "#REPORT_PLAYER_REASON_OFFENSIVE"
				report_player_reason_console_friendly_2        "#REPORT_PLAYER_REASON_SPAWN"
				report_player_reason_console_friendly_3        "#REPORT_PLAYER_REASON_HARRASMENT"
				report_player_reason_console_friendly_4        "#REPORT_PLAYER_REASON_HATE"
				report_player_reason_console_friendly_5        "#REPORT_PLAYER_REASON_SUICIDE"

				report_player_reason_console_enemy_count       4
				report_player_reason_console_enemy_1           "#REPORT_PLAYER_REASON_LOS"
				report_player_reason_console_enemy_2           "#REPORT_PLAYER_REASON_AIMSNAP"
				report_player_reason_console_enemy_3           "#REPORT_PLAYER_REASON_WEIRDMOVING"
				report_player_reason_console_enemy_4           "#REPORT_PLAYER_REASON_AMMOORRECOIL"


				///////////////////////////////////////////////////////////////////////////////////
				//// Unknown
				///////////////////////////////////////////////////////////////////////////////////
				color "254 184 0 255"


				///////////////////////////////////////////////////////////////////////////////////
				//// Season start/end datetimes (don't delete these)
				///////////////////////////////////////////////////////////////////////////////////
				season01_start_unixtime                        2145916800
				season02_start_unixtime                        2145916800
				season03_reveal_unixtime                       1626656230
				season03_start_unixtime                        1626656230
				season03_finish_unixtime                       1637272618
				season03_hide_unixtime                         1637272618
				ranked_period_02_start_unixtime                1630749435
				s03e01_start_unixtime                          1630749435


				///////////////////////////////////////////////////////////////////////////////////
				//// Dev Playlist Vars
				///////////////////////////////////////////////////////////////////////////////////
				gamemode_select_v2_enable                      1 // Enable gamemode select version 2 over 1
				beta_watermark                                 1 // Enable Beta Watermark
				survival_quick_chat_enabled                    1 // Quips
				desertlands_script_train_enable                1 // World's Edge Train
				thirdperson_match                              0 // Third Person Mode
				enable_nessies                                 1 // Kings Canyon Easter Egg

				///////////////////////////////////////////////////////////////////////////////////
				///////////////////////////////////////////////////////////////////////////////////
			}
			maps
			{
			}
		}

		survival
		{
			inherit defaults
		}

		menufall
		{
			inherit defaults
		}

		custom_aimtrainer
		{
			inherit defaults
		}

		custom_ctf
		{
			inherit defaults
		}

		custom_tdm
		{
			inherit defaults
		}
	}

// START OF MP GAMEMODES LINE --------------------------------------------------

	Playlists
	{
		survival_staging_baseline
		{
			inherit survival
			vars
			{
				name                                           "survival_staging_baseline"
				visible                                        0
				max_teams                                      20
				max_players                                    20
				min_players                                    1
				num_squads_in_staging                          1

				waiting_for_players_spawning_enabled           1
				jump_from_plane_enabled                        0
				wait_for_players_forever                       1
				scorebar_hide_squads_remaining                 1
				scorebar_hide_waiting_for_players              1
				airdrop_enabled                                0
				num_static_loot_ticks_to_spawn                 0
				loot_preprocessing_should_be_skipped           1

				// Skip intros:
				waiting_for_players_spawning_enabled           1
				waiting_for_players_countdown_seconds          0
				waiting_for_players_timeout_seconds            1
				character_select_time_max                      0.0
				character_select_time_min                      0.0
				survival_enable_gladiator_intros               0
				jump_from_plane_enabled                        0

				// No circle:
				sur_circle_start_paused                        1

				charge_pylons_raise_time_override              15 //Shorter time in training

				survival_staging_area_enabled                  1
				battlechatter_enabled                          1
				make_room_for_new_players                      1
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_staging                      1
			} } }
		}

		survival_training
		{
			inherit survival_staging_baseline
			vars
			{
				visible                                        0
				ui_slot                                        training
				video                                          _temp
				name                                           "Training"
				description                                    #PL_TRAINING_DESC
				image                                          training

				//
				survival_training                              1
				survival_firingrange                           0
				pin_match_type                                 training
			}
		}

		survival_firingrange
		{
			inherit survival_staging_baseline
			vars
			{
				visible                                        1
				ui_slot                                        firing_range
				image                                          firing_range
				name                                           "Firing Range"
				description                                    #PL_FIRINGRANGE_DESC
				video                                          _temp

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				visible                                        1

				// Skip intros:
				waiting_for_players_spawning_enabled           1
				waiting_for_players_countdown_seconds          0
				waiting_for_players_timeout_seconds            1
				character_select_time_max                      0.0
				character_select_time_min                      0.0
				survival_enable_gladiator_intros               0
				jump_from_plane_enabled                        0

				// No circle:
				sur_circle_start_paused                        1

				// Can change loadouts:
				sur_dev_unrestricted_character_changes         1
				character_reselect_enabled                     1
				charselect_enabled                             1

				// Bots:
				sur_bots_spawn_with_random_weapons             1
				
				//General Gamemode Settings
				match_ending_enabled                           0
				max_teams                                      1
				max_players                                    3
				min_players                                    1
				
				// Firing Range:
				survival_firingrange                           1
				staging_ultimates_enabled                      1
				survival_staging_area_enabled                  0
				//survival_infinite_ammo                       1
				
				pin_match_type                                 firing_range
			}
		}

		///////////////////////////////////
		///////////   SURVIVAL  ///////////
		///////////////////////////////////

		survival
		{
			inherit defaults
			vars
			{
				visible                                        1
				battlechatter_enabled                          1
				name                                           "Survival"
				description                                    #PL_SURVIVAL_SQUADS_DESC
				abbreviation                                   #PL_PLAY_APEX

				pin_match_type                                 survival
				enable_nessies                                 1
				max_teams                                      20
				max_players                                    60
				min_players                                    60
				survival_shields                               1
				is_ranked_game                                 0
				player_revive_enabled                          1
				enable_apex_screens                            1
				skydive_ziplines_enabled                       1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_desertlands_64k_x_64k_tt                 1
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_canyonlands_mu1_night                    1
			} } }
		}

		///////////////////////////////////
		////////////// RANKED /////////////
		///////////////////////////////////

		defaults
		{
			vars
			{
				visible                                        0
			}
		}

		ranked
		{
			inherit defaults
			vars
			{
				panel_image                                    panel_worlds_edge
				visible                                        0
				battlechatter_enabled                          1
				name                                           "Ranked"
				description                                    #PL_survival_ranked_desc
				abbreviation                                   #PL_Ranked_Leagues
				map_name                                       #MP_RR_DESERTLANDS_64K_X_64K
				visible_schedule_block_0                       "2021-06-15 10:00:00 -07:00 | 2021-12-03 10:00:00 -07:00"
				image                                          ranked_2
				video                                          ranked_2
				max_teams                                      20
				max_players                                    60
				min_players                                    60
				survival_shields                               1
				freelance_enabled                              1
				is_ranked_game                                 1
				ui_slot                                        regular_2
				pin_match_type                                 survival
				player_revive_enabled                          1
				enable_apex_screens                            1
				skydive_ziplines_enabled                       1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k                    1
			} } }
		}

		///////////////////////////////////
		/////////////  LTMs  //////////////
		///////////////////////////////////

		FallLTM
		{
			inherit defaults
			vars
			{
				name                                           "ShadowFall"
				description                                    #SHADOW_SQUAD_MODE_DESC
				abbreviation                                   #SHADOW_SQUAD_MODE_ABOUT
				image                                          shadow_squad
				video                                          shadow_squad
				visible                                        1
				show_ltm_about_button                          1
				max_teams                                      60
				max_players                                    60
				min_players                                    60
				survival_shields                               1
				freelance_enabled                              1
				is_ranked_game                                 0
				//ui_slot                                        ltm
				mode_fall_ltm                                  1
				evil_leviathans                                1
				player_revive_enabled                          0
				battlechatter_enabled                          1
				showLTMAboutButton                             1
				lootbin_spiders_chance                         50
				lootbin_infected_chance                        50
				character_select_time_max                      4.0
				character_select_time_min                      4.0
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_mu1_night                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
			} } }
		}

		duos
		{
			inherit defaults
			vars
			{
				name                                           "Survival Duos"
				description                                    #PL_DES_DUO_SHORT
				abbreviation                                   #PL_DES_DUO_LONG
				image                                          duos
				video                                          duos
				sur_bots_spawn_with_random_weapons             1
				enable_nessies                                 1
				max_teams                                      30
				max_players                                    60
				min_players                                    60
				survival_shields                               1
				freelance_enabled                              1
				visible                                        1
				is_ranked_game                                 0
				player_revive_enabled                          1
				enable_apex_screens                            1
				showLTMAboutButton                             1
				//ui_slot                                        ltm

				character_select_time_max                      6.0
				character_select_time_min                      6.0

				pin_match_type duo
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_desertlands_64k_x_64k_tt                 1
				mp_rr_canyonlands_mu1_night                    1
			} } }
		}

		iron_crown
		{
			inherit survival
			vars
			{
				name                                           "Iron Crown"
				description                                    #PL_CAN_SOLO_SHORT
				abbreviation                                   #PL_CAN_SOLO_LONG
				image                                          solo_iron_crown
				video                                          solo_iron_crown
				enable_nessies                                 1
				max_teams                                      60
				max_players                                    60
				min_players                                    55
				visible                                        0
				solo_mode                                      1
				solo_mode_intro_presentation                   1
				solo_mode_ingame_presentation                  1
				solo_mode_postgame_presentation                1
				showLTMAboutButton                             1
				ui_slot                                        ltm
				waiting_for_players_timeout_seconds            120

				waiting_for_players_has_black_screen           0
				
				character_select_time_max                      4.0
				character_select_time_min                      4.0
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_mu1                          1
			} } }
		}

		elite
		{
			inherit survival
			vars
			{
				name                                           "Elite"
				description                                    #PL_survival_elite_desc
				abbreviation                                   #PL_survival_elite_desc
				image                                          apex_elite
				video                                          apex_elite
				enable_nessies                                 1
				elite_enabled                                  1
				visible                                        0
				showLTMAboutButton                             1
				//ui_slot                                        ltm
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_64k_x_64k                    1
			} } }
		}

		armed_and_dangerous
		{
			inherit survival
			vars
			{
				name                                           "Shotguns And Snipers"
				description                                    #SHOTGUNS_AND_SNIPERS_DESC
				abbreviation                                   #SHOTGUNS_AND_SNIPERS_DESC
				image                                          shotguns_and_snipers
				video                                          shotguns_and_snipers
				enable_nessies                                 1
				shotguns_and_snipers_mode                      1
				visible                                        0
				showLTMAboutButton                             1

				//ui_slot                                      ltm
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k                    1
			} } }
		}

		wead
		{
			inherit survival
			vars
			{
				visible                                        0
				name                                           "Worlds Edge After Dark"
				description                                    #WORLDS_EDGE_NIGHT_DESC
				abbreviation                                   #WORLDS_EDGE_NIGHT_DESC
				image                                          worlds_edge_after_dark
				video                                          worlds_edge_after_dark
				//ui_slot                                      ltm
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k_nx                 1
			} } }
		}

		voyage
		{
			inherit survival
			vars
			{
				visible                                        0
				name                                           #PL_PLAY_APEX
				description                                    #PL_SURVIVAL_SQUADS_DESC
				abbreviation                                   #PL_PLAY_APEX
				//ui_slot                                      ltm
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k_tt                 1
			} } }
		}

		///////////////////////////////////
		////////////  CUSTOM  /////////////
		///////////////////////////////////

		custom_aimtrainer
		{
			inherit survival
			vars
			{
				r5reloaded_aimtrainer 1
				solo_mode                                      1
				
				visible                                        1
				name                                           "Aim Trainer"
				description                                    "Aim Trainer"

				waiting_for_players_spawning_enabled           1
				jump_from_plane_enabled                        0
				wait_for_players_forever                       1
				scorebar_hide_squads_remaining                 1
				scorebar_hide_waiting_for_players              1
				airdrop_enabled                                0
				num_static_loot_ticks_to_spawn                 0
				loot_preprocessing_should_be_skipped           1
				survival_staging_area_enabled                  1
				make_room_for_new_players                      1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				visible                                        1

				// Skip intros:
				waiting_for_players_spawning_enabled           1
				waiting_for_players_countdown_seconds          0
				waiting_for_players_timeout_seconds            1
				character_select_time_max                      0.0
				character_select_time_min                      0.0
				survival_enable_gladiator_intros               0
				jump_from_plane_enabled                        0

				// No circle:
				sur_circle_start_paused                        1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time             1
				sur_dev_unrestricted_character_changes         1
				character_reselect_enabled                     1
				charselect_enabled                             1

				// Bots:
				sur_bots_spawn_with_random_weapons             1
				
				//General Gamemode Settings
				match_ending_enabled                           0
				max_teams                                      1
				max_players                                    3
				min_players                                    1
				
				// Firing Range:
				survival_firingrange                           1
				staging_ultimates_enabled                      1
				survival_staging_area_enabled                  0
			}
			gamemodes { custom_aimtrainer { maps {
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_desertlands_64k_x_64k_tt                 1
				mp_rr_canyonlands_mu1_night                    1
			} } }
		}

		custom_ctf
		{
			inherit defaults
			vars
			{
				//ui_slot                                      regular_2
				image                                          worlds_edge
				video                                          worlds_edge
				panel_image                                    panel_worlds_edge
				visible                                        1
				battlechatter_enabled                          1
				name                                           "Capture The Flag"
				description                                    "Two teams each have their own color flag placed in their home base. The objective is to steal the other team's flag and take it to their own base"
				abbreviation                                   "Capture The Flag"
				lobbytitle                                     "Capture The Flag"

				pin_match_type                                 survival
				enable_nessies                                 0
				max_teams                                      2
				max_players                                    18
				min_players                                    1

				// General Settings:
				survival_shields                               1
				skydive_ziplines_enabled                       0
				survival_infinite_ammo                         1
				survival_custom_deploy                         1
				ground_loot_enable                             0
				lootbin_loot_enable                            0
				loot_ticks_enabled                             0
				waiting_for_players_has_black_screen           0
				waiting_for_players_countdown_seconds          0
				survival_commentary_kill_leader_enabled        0
				survival_commentary_first_blood_enabled        0
				bloodhound_bird_cluster                        0
				survival_force_sliding_doors                   1
				enableFlyers                                   0

				// Intro Settings:
				character_select_time_min                      0
				character_select_time_max                      0
				charselect_picking_delay_after_all             0
				survival_enable_squad_intro                    0
				survival_enable_gladiator_intros               0

				survival_jumpkit_enabled                       1
				survival_wallrun_enabled                       1

				jump_from_plane_enabled                        0
				match_ending_enabled                           0
				sur_circle_start_paused                        1

				// CTF Settings:
				//// General CTF Settings:
				global_chat_enabled                            1    //Enables Global chat
				teammate_huds_enabled                          0    //Enables teammate huds
				survival_jumpkit_enabled                       1    //Enables double jump
				survival_wallrun_enabled                       1    //Enables wallrun
				default_shield_hp                              75   //Sets Sheilds
				give_ult_after_capture                         1    //Fills up ult after capture
				use_legend_abilitys                            0    //Uses Legends defualt abilitys instead of classes
				respawn_timer                                  10   //Amount of seconds it takes to repsawn
				take_weapons_from_flag_carrier                 0    //Takes weapons from flag carrier and gives a dataknife that does 75 damage
				give_flag_carrier_speed_boost                  0    //Gives the flag carrier a speed boost when holding the flag

				////CTF Score And Round time:
				max_score                                      5    //Set max amount of flag captures
				round_time                                     30   //Sets time limit for rounds in minutes

				////Respawn Classes: Weapons and Abilitys use the exact same format as custom_tdm
				//Class 1
				ctf_respawn_class1_name                        "Close-Quarters"
				ctf_respawn_class1_primary                     "mp_weapon_r97 optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 bullets_mag_l3"
				ctf_respawn_class1_secondary                   "mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider bullets_mag_l3"
				ctf_respawn_class1_tactical                    "mp_ability_area_sonar_scan"
				ctf_respawn_class1_ultimate                    "mp_weapon_jump_pad"
				//Class 2
				ctf_respawn_class2_name                        "Heavy"
				ctf_respawn_class2_primary                     "mp_weapon_lmg optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 highcal_mag_l3"
				ctf_respawn_class2_secondary                   "mp_weapon_energy_shotgun shotgun_bolt_l3"
				ctf_respawn_class2_tactical                    "mp_weapon_bubble_bunker"
				ctf_respawn_class2_ultimate                    "mp_weapon_grenade_gas"
				//Class 3
				ctf_respawn_class3_name                        "Assault"
				ctf_respawn_class3_primary                     "mp_weapon_vinson optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3"
				ctf_respawn_class3_secondary                   "mp_weapon_wingman optic_cq_hcog_classic highcal_mag_l3"
				ctf_respawn_class3_tactical                    "mp_ability_area_sonar_scan"
				ctf_respawn_class3_ultimate                    "mp_weapon_jump_pad"
				//Class 4
				ctf_respawn_class4_name                        "Marksman"
				ctf_respawn_class4_primary                     "mp_weapon_g2 optic_ranged_aog_variable barrel_stabilizer_l4_flash_hider stock_sniper_l3 bullets_mag_l3"
				ctf_respawn_class4_secondary                   "mp_weapon_alternator_smg optic_cq_hcog_classic bullets_mag_l3 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				ctf_respawn_class4_tactical                    "mp_weapon_dirty_bomb"
				ctf_respawn_class4_ultimate                    "mp_weapon_grenade_defensive_bombardment"
				//Class 5
				ctf_respawn_class5_name                        "Sniper"
				ctf_respawn_class5_primary                     "mp_weapon_doubletake optic_ranged_aog_variable stock_sniper_l3 energy_mag_l3"
				ctf_respawn_class5_secondary                   "mp_weapon_shotgun optic_cq_hcog_classic shotgun_bolt_l3"
				ctf_respawn_class5_tactical                    "mp_ability_grapple"
				ctf_respawn_class5_ultimate                    "mp_weapon_jump_pad"
				//End of CTF Settings
			}
			gamemodes { custom_ctf { maps {
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_canyonlands_mu1_night                    1
				mp_rr_canyonlands_staging                      1
				mp_rr_aqueduct                                 1
				mp_rr_aqueduct_night                           1
				mp_rr_ashs_redemption                          1
				mp_rr_arena_composite                          1
			} } }
		}

		custom_tdm
		{
			inherit defaults
			vars
			{
				//ui_slot                                        regular_2
				image                                          worlds_edge
				video                                          worlds_edge
				panel_image                                    panel_worlds_edge
				visible                                        1
				battlechatter_enabled                          1
				name                                           "Team Deathmatch"
				description                                    "You, against them, in a variety of gamemodes"
				abbreviation                                   "Team Deathmatch"
				lobbytitle                                     "Team Deathmatch"

				pin_match_type                                 survival
				enable_nessies                                 0
				max_teams                                      18
				max_players                                    18
				min_players                                    1
				wait_for_players_forever                       0
				survival_shields                               1
				skydive_ziplines_enabled                       0

				dev_loadout_changeable_at_any_time             1
				sur_dev_unrestricted_character_changes         1
				character_reselect_enabled                     1
				charselect_enabled                             1
				solo_mode                                      1
				solo_mode_intro_presentation                   1
				solo_mode_ingame_presentation                  1
				solo_mode_postgame_presentation                1
				respawn_kit_enabled                            1
				respawn_kit_primary_weapon                     "mp_weapon_volt_smg energy_mag_l3 barrel_stabilizer_l4_flash_hider optic_cq_hcog_bruiser"
				respawn_kit_secondary_weapon                   "mp_weapon_volt_smg energy_mag_l3 barrel_stabilizer_l4_flash_hider"
				respawn_kit_tactical                           "mp_ability_3dash"
				respawn_kit_ultimate                           "mp_ability_phase_walk"

				survival_jumpkit_enabled                       1
				survival_wallrun_enabled                       1
				survival_infinite_ammo                         1
				survival_custom_deploy                         1
				
				ground_loot_enable                             0
				lootbin_loot_enable                            0

				character_select_time_max                      4.0
				character_select_time_min                      4.0

				charselect_picking_delay_after_all             0

				survival_enable_squad_intro                    0
				survival_enable_gladiator_intros               0
				minified_unitframes_enabled                    1
				jump_from_plane_enabled                        0
				enabled_killstreak_obituary                    0

				replay_enabled                                 1
				replay_delay                                   2
				replay_new_ui                                  0

				match_ending_enabled                           0
				sur_circle_start_paused                        1
			}
			gamemodes { custom_tdm { maps {
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_desertlands_64k_x_64k_tt                 1
				mp_rr_canyonlands_mu1_night                    1
				mp_rr_canyonlands_staging                      1
				mp_rr_aqueduct                                 1
				mp_rr_aqueduct_night                           1
				mp_rr_ashs_redemption                          1
				mp_rr_arena_composite                          1
			} } }
		}

		tdm_gg
		{
			inherit custom_tdm
			vars
			{
				name                                           "Gun Game"
				visible                                        1

				tdm_gungame                                    1
				respawn_delay                                  1
				replay_enabled                                 0
				intro_cutscene_num_spawns                      2
				GG_Drop_Guns                                   1
				respawn_kit_enabled                            1
				respawn_kit_primary_weapon                     ""
				respawn_kit_secondary_weapon                   ""
				respawn_kit_tactical                           "mp_ability_3dash"
				respawn_kit_ultimate                           "mp_ability_phase_walk"
				tgive_enabled                                  0
			}
		}

		tdm_gg_double
		{
			inherit tdm_gg
			vars
			{
				name                                           "Gun Game Doubles"
				visible                                        1

				tdm_gungame                                    1
				respawn_delay                                  1
				replay_enabled                                 0
				intro_cutscene_num_spawns                      2
				GG_Drop_Guns                                   1
				double_weapon                                  1
				respawn_kit_enabled                            1
				respawn_kit_tactical                           "mp_ability_3dash"
				respawn_kit_ultimate                           "mp_ability_phase_walk"
			}
		}

		///////////////////////////////////
		//////////////  DEV  //////////////
		///////////////////////////////////

		survival_dev
		{
			inherit survival
			vars
			{
				name                                           "Survival Dev"
				visible                                        1

				// Skip intros:
				waiting_for_players_spawning_enabled           1
				waiting_for_players_countdown_seconds          0
				waiting_for_players_timeout_seconds            1
				character_select_time_max                      0.0
				character_select_time_min                      0.0
				survival_enable_gladiator_intros               0
				jump_from_plane_enabled                        0

				// No circle:
				sur_circle_start_paused                        1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time             1
				sur_dev_unrestricted_character_changes         1

				// Bots:
				sur_bots_spawn_with_random_weapons             1
				match_ending_enabled                           0
				max_teams                                      1
				max_players                                    120
				min_players                                    1
				enable_nessies                                 1
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_desertlands_64k_x_64k_tt                 1
				mp_rr_arena_skygarden                          1
				mp_rr_canyonlands_mu1_night                    1
				mp_rr_canyonlands_staging                      1
				mp_rr_aqueduct                                 1
				mp_rr_aqueduct_night                           1
				mp_rr_ashs_redemption                          1
				mp_rr_arena_composite                          1
			} } }
		}

		shadowfall_dev
		{
			inherit survival_dev
			vars
			{
				name                                           "ShadowFall Dev"
				// Bots:
				character_select_time_max                      4.0
				character_select_time_min                      4.0
				survival_enable_gladiator_intros               1
				match_ending_enabled                           0
				player_revive_enabled                          0
				max_teams                                      2
				max_players                                    2
				min_players                                    1
				enable_nessies                                 0
				evil_leviathans                                1
				evil_flyers                                    1
				battlechatter_enabled                          0
				showLTMAboutButton                             0
				lootbin_spiders_chance                         50
				lootbin_infected_chance                        50
				mode_fall_ltm                                  1
				force_custom_musicpack                         1
				solo_mode                                      1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_canyonlands_mu1_night                    1
			} } }
		}

		menufall
		{
			vars
			{
				name                                           "menufall"
				visible                                        0
				menu_fall_ltm                                  1

				// Sets the legend in the lobby.
				set_legend                                     "character_wraith"
			}

			gamemodes { survival { maps {
				mp_lobby                                       1
			} } }
		}

// END OF MP GAMEMODES LINE ----------------------------------------------------

		///////////////////////////////////
		//////////////  DEV  //////////////
		///////////////////////////////////
		dev_default
		{
			inherit survival_dev
			vars
			{
				visible                                        0
				// The "cmdlineMapLoad" var here makes this playlist be the default in dev:
				cmdlineMapLoad                                 1
				// R5DEV-196963
				reconnect_disabled                             1

				survival_jumpkit_enabled                       1
				survival_wallrun_enabled                       1
				survival_circle_spawn                          0
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_64k_x_64k                    1
				mp_rr_canyonlands_mu1                          1
				mp_rr_desertlands_64k_x_64k                    1
				mp_rr_desertlands_64k_x_64k_nx                 1
				mp_rr_canyonlands_mu1_night                    1
				mp_rr_canyonlands_staging                      1
				mp_rr_aqueduct                                 1
				mp_rr_aqueduct_night                           1
				mp_rr_ashs_redemption                          1
				mp_rr_arena_composite                          1
			} } }
		}
	}
	"LocalizedStrings"
	{
		"lang"
		{
			"Language" "english"
			"Tokens"
			{
				"MP_RR_DESERTLANDS_64K_X_64K_NX"      "World's Edge After Dark"
				"MP_RR_DESERTLANDS_64K_X_64K_TT"      "World's Edge Mirage Voyage"
				"MP_RR_ASHS_REDEMPTION"               "Ash's Redemption"
				"MP_RR_AQUEDUCT"                      "Overflow"
				"MP_RR_AQUEDUCT_NIGHT"                "Overflow After Dark"
				"MP_RR_ARENA_COMPOSITE"               "Drop-Off"
				"MP_RR_ARENA_SKYGARDEN"               "Encore"

				"WORLDS_EDGE_NIGHT"                   "SHADOWFALL WORLD'S EDGE"
				"WORLDS_EDGE_NIGHT_DESC"              "Dead Legends respawn as Shadows.\nSurvive and escape with final 10 Legends."
				"Kings_Canyon_OG"                     "Kings Canyon"
				"KC_MU1"                              "Kings Canyon Season 2"
				"KCAD"                                "Kings Canyon After Dark"
				"Playtest"                            "Playtest"
				"Playtest_Only"                       "Playtest"
				"BETA_BUILD_WATERMARK"                "R5Reloaded [v2.2]"

				"PROMO_LARGE_TITLE"                   "Welcome To R5Reloaded!"
				"PROMO_LARGE_DESCRIPTION"             "Make sure to join the discord! discord.gg/r5reloaded"
				"PROMO_LEFT_TITLE"                    "Yes"
				"PROMO_LEFT_DESCRIPTION"              "Your ad could be here"
				"PROMO_RIGHT_TITLE"                   "Yes2"
				"PROMO_RIGHT_DESCRIPTION"             "Yes3"
				"PROMO_SDK_ERROR"                     "You should not see this."

				"PLAYER_KILLSTREAK"                   "`1%s1`0 is on a `1%s2`0 player killstreak"
				"PLAYER_ENDED_KILLSTREAK"             "`1%s1`0 ended `1%s2`0's killstreak"
				"PLAYER_ENDED_OWN_KILLSTREAK"         "`1%s1`0 ended their own killstreak"

				"DISCONNECT_BANNED"                   "The client's game account has been banned."
				"VALVE_REJECT_BANNED"                 "You have been banned from this server."
				"VALVE_REJECT_INVALID_NAME"           "The client's game account has an invalid name."

				"DISCONNECT_SEND_RELIABLEOVERFLOW"    "Connection to server overflowed (code:river)."
				"DISCONNECT_SEND_OVERFLOW"            "Connection to server overflowed (code:dam)."
				"DISCONNECT_NETCHAN_OVERFLOW"         "Connection to server overflowed (code:vulkan)."
				"DISCONNECT_STRINGCMD_OVERFLOW"       "Connection to server overflowed (code:mountain)."
			}
		}
	}
	"KVFileOverrides"
	{
	}
}
