//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: 
//
// $Workfile:     $
// $Date:         $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================

#include "core/stdafx.h"
#include "characterset.h"

// memdbgon must be the last include file in a .cpp file!!!
//#include "tier0/memdbgon.h"

//-----------------------------------------------------------------------------
// Purpose: builds a simple lookup table of a group of important characters
// Input  : *pParseGroup - pointer to the buffer for the group
//			*pGroupString - null terminated list of characters to flag
//-----------------------------------------------------------------------------
void CharacterSetBuild(characterset_t* pSetBuffer, const char* pszSetString)
{
	int i = 0;

	// Test our pointers
	if (!pSetBuffer || !pszSetString)
		return;

	memset(pSetBuffer->set, 0, sizeof(pSetBuffer->set));

	while (pszSetString[i])
	{
		pSetBuffer->set[pszSetString[i]] = 1;
		i++;
	}
}
