#pragma once

/* Enumerations */
enum class D3D11DeviceVTbl : short
{
    // IUnknown
    QueryInterface                       = 0,
    AddRef                               = 1,
    Release                              = 2,

    // ID3D11Device
    CreateBuffer                         = 3,
    CreateTexture1D                      = 4,
    CreateTexture2D                      = 5,
    CreateTexture3D                      = 6,
    CreateShaderResourceView             = 7,
    CreateUnorderedAccessView            = 8,
    CreateRenderTargetView               = 9,
    CreateDepthStencilView               = 10,
    CreateInputLayout                    = 11,
    CreateVertexShader                   = 12,
    CreateGeometryShader                 = 13,
    CreateGeometryShaderWithStreamOutput = 14,
    CreatePixelShader                    = 15,
    CreateHullShader                     = 16,
    CreateDomainShader                   = 17,
    CreateComputeShader                  = 18,
    CreateClassLinkage                   = 19,
    CreateBlendState                     = 20,
    CreateDepthStencilState              = 21,
    CreateRasterizerState                = 22,
    CreateSamplerState                   = 23,
    CreateQuery                          = 24,
    CreatePredicate                      = 25,
    CreateCounter                        = 26,
    CreateDeferredContext                = 27,
    OpenSharedResource                   = 28,
    CheckFormatSupport                   = 29,
    CheckMultisampleQualityLevels        = 30,
    CheckCounterInfo                     = 31,
    CheckCounter                         = 32,
    CheckFeatureSupport                  = 33,
    GetPrivateData                       = 34,
    SetPrivateData                       = 35,
    SetPrivateDataInterface              = 36,
    GetFeatureLevel                      = 37,
    GetCreationFlags                     = 38,
    GetDeviceRemovedReason               = 39,
    GetImmediateContext                  = 40,
    SetExceptionMode                     = 41,
    GetExceptionMode                     = 42,
};

enum class DXGISwapChainVTbl : short
{
    // IUnknown
    QueryInterface                       = 0,
    AddRef                               = 1,
    Release                              = 2,

    // IDXGIObject
    SetPrivateData                       = 3,
    SetPrivateDataInterface              = 4,
    GetPrivateData                       = 5,
    GetParent                            = 6,

    // IDXGIDeviceSubObject
    GetDevice                            = 7,

    // IDXGISwapChain
    Present                              = 8,
    GetBuffer                            = 9,
    SetFullscreenState                   = 10,
    GetFullscreenState                   = 11,
    GetDesc                              = 12,
    ResizeBuffers                        = 13,
    ResizeTarget                         = 14,
    GetContainingOutput                  = 15,
    GetFrameStatistics                   = 16,
    GetLastPresentCount                  = 17,
};

#define MAX_SPLITSCREEN_CLIENT_BITS 2
#define MAX_SPLITSCREEN_CLIENTS	( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4

enum
{
	MAX_JOYSTICKS = MAX_SPLITSCREEN_CLIENTS,
	MOUSE_BUTTON_COUNT = 5,
};

enum JoystickAxis_t
{
	JOY_AXIS_X = 0,
	JOY_AXIS_Y,
	JOY_AXIS_Z,
	JOY_AXIS_R,
	JOY_AXIS_U,
	JOY_AXIS_V,
	MAX_JOYSTICK_AXES,
};

enum
{
	JOYSTICK_MAX_BUTTON_COUNT = 32,
	JOYSTICK_POV_BUTTON_COUNT = 4,
	JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
};

#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )

#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )

enum ButtonCode_t
{
	BUTTON_CODE_INVALID = -1,
	BUTTON_CODE_NONE = 0,

	KEY_FIRST = 0,

	KEY_NONE = KEY_FIRST,
	KEY_0,
	KEY_1,
	KEY_2,
	KEY_3,
	KEY_4,
	KEY_5,
	KEY_6,
	KEY_7,
	KEY_8,
	KEY_9,
	KEY_A,
	KEY_B,
	KEY_C,
	KEY_D,
	KEY_E,
	KEY_F,
	KEY_G,
	KEY_H,
	KEY_I,
	KEY_J,
	KEY_K,
	KEY_L,
	KEY_M,
	KEY_N,
	KEY_O,
	KEY_P,
	KEY_Q,
	KEY_R,
	KEY_S,
	KEY_T,
	KEY_U,
	KEY_V,
	KEY_W,
	KEY_X,
	KEY_Y,
	KEY_Z,
	KEY_PAD_0,
	KEY_PAD_1,
	KEY_PAD_2,
	KEY_PAD_3,
	KEY_PAD_4,
	KEY_PAD_5,
	KEY_PAD_6,
	KEY_PAD_7,
	KEY_PAD_8,
	KEY_PAD_9,
	KEY_PAD_DIVIDE,
	KEY_PAD_MULTIPLY,
	KEY_PAD_MINUS,
	KEY_PAD_PLUS,
	KEY_PAD_ENTER,
	KEY_PAD_DECIMAL,
	KEY_LBRACKET,
	KEY_RBRACKET,
	KEY_SEMICOLON,
	KEY_APOSTROPHE,
	KEY_BACKQUOTE,
	KEY_COMMA,
	KEY_PERIOD,
	KEY_SLASH,
	KEY_BACKSLASH,
	KEY_MINUS,
	KEY_EQUAL,
	KEY_ENTER,
	KEY_SPACE,
	KEY_BACKSPACE,
	KEY_TAB,
	KEY_CAPSLOCK,
	KEY_NUMLOCK,
	KEY_ESCAPE,
	KEY_SCROLLLOCK,
	KEY_INSERT,
	KEY_DELETE,
	KEY_HOME,
	KEY_END,
	KEY_PAGEUP,
	KEY_PAGEDOWN,
	KEY_BREAK,
	KEY_LSHIFT,
	KEY_RSHIFT,
	KEY_LALT,
	KEY_RALT,
	KEY_LCONTROL,
	KEY_RCONTROL,
	KEY_LWIN,
	KEY_RWIN,
	KEY_APP,
	KEY_UP,
	KEY_LEFT,
	KEY_DOWN,
	KEY_RIGHT,
	KEY_F1,
	KEY_F2,
	KEY_F3,
	KEY_F4,
	KEY_F5,
	KEY_F6,
	KEY_F7,
	KEY_F8,
	KEY_F9,
	KEY_F10,
	KEY_F11,
	KEY_F12,
	KEY_CAPSLOCKTOGGLE,
	KEY_NUMLOCKTOGGLE,
	KEY_SCROLLLOCKTOGGLE,

	KEY_LAST = KEY_SCROLLLOCKTOGGLE,
	KEY_COUNT = KEY_LAST - KEY_FIRST + 1,

	// Mouse
	MOUSE_FIRST = KEY_LAST + 1,

	MOUSE_LEFT = MOUSE_FIRST,
	MOUSE_RIGHT,
	MOUSE_MIDDLE,
	MOUSE_4,
	MOUSE_5,
	MOUSE_WHEEL_UP,		// A fake button which is 'pressed' and 'released' when the wheel is moved up
	MOUSE_WHEEL_DOWN,	// A fake button which is 'pressed' and 'released' when the wheel is moved down

	MOUSE_LAST = MOUSE_WHEEL_DOWN,
	MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,

	// Joystick
	JOYSTICK_FIRST = MOUSE_LAST + 1,

	JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
	JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_MAX_BUTTON_COUNT - 1),
	JOYSTICK_FIRST_POV_BUTTON,
	JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_POV_BUTTON_COUNT - 1),
	JOYSTICK_FIRST_AXIS_BUTTON,
	JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_AXIS_BUTTON_COUNT - 1),

	JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,

	BUTTON_CODE_LAST,
	BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,

	// Helpers for XBox 360
	KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON,	// POV buttons
	KEY_XBUTTON_RIGHT,
	KEY_XBUTTON_DOWN,
	KEY_XBUTTON_LEFT,

	KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON,		// Buttons
	KEY_XBUTTON_B,
	KEY_XBUTTON_X,
	KEY_XBUTTON_Y,
	KEY_XBUTTON_LEFT_SHOULDER,
	KEY_XBUTTON_RIGHT_SHOULDER,
	KEY_XBUTTON_BACK,
	KEY_XBUTTON_START,
	KEY_XBUTTON_STICK1,
	KEY_XBUTTON_STICK2,
	KEY_XBUTTON_INACTIVE_START,

	KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON,	// XAXIS POSITIVE
	KEY_XSTICK1_LEFT,							// XAXIS NEGATIVE
	KEY_XSTICK1_DOWN,							// YAXIS POSITIVE
	KEY_XSTICK1_UP,								// YAXIS NEGATIVE
	KEY_XBUTTON_LTRIGGER,						// ZAXIS POSITIVE
	KEY_XBUTTON_RTRIGGER,						// ZAXIS NEGATIVE
	KEY_XSTICK2_RIGHT,							// UAXIS POSITIVE
	KEY_XSTICK2_LEFT,							// UAXIS NEGATIVE
	KEY_XSTICK2_DOWN,							// VAXIS POSITIVE
	KEY_XSTICK2_UP,								// VAXIS NEGATIVE
};

// Buttons are not confirmed to be the same. They have been always the same throughout the source engine. Lets hope they did not change them.

enum KeyValuesTypes
{
	TYPE_NONE = 0x0,
	TYPE_STRING = 0x1,
	TYPE_INT = 0x2,
	TYPE_FLOAT = 0x3,
	TYPE_PTR = 0x4,
	TYPE_WSTRING = 0x5,
	TYPE_COLOR = 0x6,
	TYPE_UINT64 = 0x7,
	TYPE_COMPILED_INT_BYTE = 0x8,
	TYPE_COMPILED_INT_0 = 0x9,
	TYPE_COMPILED_INT_1 = 0xA,
	TYPE_NUMTYPES = 0xB,
};

enum ClientFrameStage_t
{
	FRAME_UNDEFINED = -1,			// (haven't run any frames yet)
	FRAME_START,

	// A network packet is being recieved
	FRAME_NET_UPDATE_START,
	// Data has been received and we're going to start calling PostDataUpdate
	FRAME_NET_UPDATE_POSTDATAUPDATE_START,
	// Data has been received and we've called PostDataUpdate on all data recipients
	FRAME_NET_UPDATE_POSTDATAUPDATE_END,
	// We've received all packets, we can now do interpolation, prediction, etc..
	FRAME_NET_UPDATE_END,

	// We're about to start rendering the scene
	FRAME_RENDER_START,
	// We've finished rendering the scene.
	FRAME_RENDER_END,

	FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
};
