<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|x64">
      <Configuration>Profile</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>16.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{42214a91-2eef-4717-bd99-6fd7fccf2dbe}</ProjectGuid>
    <RootNamespace>pluginsdk</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <UseOfMfc>Static</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <UseOfMfc>Static</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <UseOfMfc>Static</UseOfMfc>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)game\bin\x64_retail\plugins\</OutDir>
    <IntDir>$(SolutionDir)build\$(ProjectName)\debug\</IntDir>
    <TargetName>PluginSDK</TargetName>
    <IncludePath>$(IncludePath);</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)game\bin\x64_retail\plugins\</OutDir>
    <IntDir>$(SolutionDir)build\$(ProjectName)\release\</IntDir>
    <TargetName>PluginSDK</TargetName>
    <IncludePath>$(IncludePath);</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)game\bin\x64_retail\plugins\</OutDir>
    <IntDir>$(SolutionDir)build\$(ProjectName)\profile\</IntDir>
    <TargetName>PluginSDK</TargetName>
    <IncludePath>$(IncludePath);</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>false</ConformanceMode>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
      <AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "PLUGINSDK" /D "SPDLOG_COMPILED_LIB" </AdditionalOptions>
      <AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\public\;$(ProjectDir)..\thirdparty\</AdditionalIncludeDirectories>
      <FloatingPointModel>Precise</FloatingPointModel>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
      <StackReserveSize>8000000</StackReserveSize>
      <AdditionalDependencies>dbghelp.lib;libspdlog_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\x64_plugins\pluginsdk_x64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\x64_plugins</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>false</ConformanceMode>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
      <AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "PLUGINSDK" /D "SPDLOG_COMPILED_LIB" /D "SPDLOG_NO_EXCEPTIONS" </AdditionalOptions>
      <AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\public\;$(ProjectDir)..\thirdparty\</AdditionalIncludeDirectories>
      <StringPooling>true</StringPooling>
      <FloatingPointModel>Precise</FloatingPointModel>
      <OmitFramePointers>false</OmitFramePointers>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
      <StackReserveSize>8000000</StackReserveSize>
      <AdditionalDependencies>dbghelp.lib;libspdlog_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    </Link>
    <PostBuildEvent>
      <Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\x64_plugins\pluginsdk_x64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\x64_plugins</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_PROFILE;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>false</ConformanceMode>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
      <AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "PLUGINSDK" /D "SPDLOG_COMPILED_LIB" </AdditionalOptions>
      <AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\public\;$(ProjectDir)..\thirdparty\</AdditionalIncludeDirectories>
      <Optimization>Full</Optimization>
      <OmitFramePointers>false</OmitFramePointers>
      <WholeProgramOptimization>false</WholeProgramOptimization>
      <StringPooling>true</StringPooling>
      <FloatingPointModel>Precise</FloatingPointModel>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>
      </EnableCOMDATFolding>
      <OptimizeReferences>
      </OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
      <StackReserveSize>8000000</StackReserveSize>
      <LinkTimeCodeGeneration />
      <SetChecksum />
      <AdditionalDependencies>dbghelp.lib;libspdlog_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\x64_plugins\pluginsdk_x64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\x64_plugins</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\core\stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\pluginsdk\dllmain.cpp" />
    <ClCompile Include="..\pluginsdk\pluginsdk.cpp" />
    <ClCompile Include="..\public\utility\memaddr.cpp" />
    <ClCompile Include="..\public\utility\module.cpp" />
    <ClCompile Include="..\public\utility\utility.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\core\stdafx.h" />
    <ClInclude Include="..\pluginsdk\ifactory.h" />
    <ClInclude Include="..\pluginsdk\pluginsdk.h" />
    <ClInclude Include="..\public\utility\memaddr.h" />
    <ClInclude Include="..\public\utility\module.h" />
    <ClInclude Include="..\public\utility\utility.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>