r5sdk/r5dev/engine/host.h

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4.3 KiB
C
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#pragma once
#include "engine/gl_model_private.h"
inline void(*v_Host_RunFrame)(void* unused, float time);
inline void(*v_Host_RunFrame_Render)(void);
inline void(*v_Host_CountRealTimePackets)(void);
inline bool(*v_Host_ShouldRun)();
inline void(*v_Host_Error)(const char* error, ...);
//inline void(*v_VCR_EnterPausedState)(void);
inline bool* g_bAbortServerSet = nullptr;
inline jmp_buf* host_abortserver = nullptr;
inline bool* host_initialized = nullptr;
inline float* host_frametime_unbounded = nullptr;
inline float* host_frametime_stddeviation = nullptr;
class CCommonHostState
{
public:
CCommonHostState()
: worldmodel(NULL)
, worldbrush(NULL)
, interval_per_tick(0.0f)
, max_splitscreen_players(1)
, max_splitscreen_players_clientdll(1)
{}
// cl_entitites[0].model
model_t* worldmodel;
struct worldbrushdata_t* worldbrush;
// Tick interval for game
float interval_per_tick;
// 1, unless a game supports split screen, then probably 2 or 4 (4 is the max allowable)
int max_splitscreen_players;
// This is the # the client .dll thinks is the max, it might be > max_splitscreen_players in -tools mode, etc.
int max_splitscreen_players_clientdll;
void SetWorldModel(model_t* pModel);
};
extern CCommonHostState* g_pCommonHostState;
///////////////////////////////////////////////////////////////////////////////
class VHost : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("_Host_RunFrame", v_Host_RunFrame);
LogFunAdr("_Host_RunFrame_Render", v_Host_RunFrame_Render);
LogFunAdr("Host_CountRealTimePackets", v_Host_CountRealTimePackets);
LogFunAdr("Host_ShouldRun", v_Host_ShouldRun);
LogFunAdr("Host_Error", v_Host_Error);
//LogFunAdr("VCR_EnterPausedState", v_VCR_EnterPausedState);
LogVarAdr("g_CommonHostState", g_pCommonHostState);
LogVarAdr("g_bAbortServerSet", g_bAbortServerSet);
LogVarAdr("host_abortserver", host_abortserver);
LogVarAdr("host_initialized", host_initialized);
LogVarAdr("host_frametime_unbounded", host_frametime_unbounded);
LogVarAdr("host_frametime_stddeviation", host_frametime_stddeviation);
}
virtual void GetFun(void) const
{
g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 18 48 89 70 20 F3 0F 11 48 ??").GetPtr(v_Host_RunFrame);
g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 34").GetPtr(v_Host_RunFrame_Render);
g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 65 48 8B 04 25 ?? ?? ?? ?? 33 DB").GetPtr(v_Host_CountRealTimePackets);
g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 83 78 6C 00 75 07 B0 01").GetPtr(v_Host_ShouldRun);
g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 48 81 EC ?? ?? ?? ??").GetPtr(v_Host_Error);
//g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? BB ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??").GetPtr(v_VCR_EnterPausedState);
}
virtual void GetVar(void) const
{
g_pCommonHostState = g_GameDll.FindPatternSIMD("48 83 EC 28 84 C9 75 0B")
.FindPatternSelf("48 8B 15").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCommonHostState*>();
const CMemory hostErrorBase(v_Host_Error);
g_bAbortServerSet = hostErrorBase.FindPattern("40 38 3D", CMemory::Direction::DOWN, 512, 4).ResolveRelativeAddress(3, 7).RCast<bool*>();
host_abortserver = hostErrorBase.FindPattern("48 8D 0D", CMemory::Direction::DOWN, 512, 5).ResolveRelativeAddress(3, 7).RCast<jmp_buf*>();
static const int n_host_initialized_search_offset = 0x500;
static const int n_host_frametime_unbounded_search_offset = 0x330;
static const int n_host_frametime_stddeviation_search_offset = 0xFAA;
const CMemory hostRunFrameBase(v_Host_RunFrame);
host_initialized = hostRunFrameBase.Offset(n_host_initialized_search_offset).FindPatternSelf("44 38").ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
host_frametime_unbounded = hostRunFrameBase.Offset(n_host_frametime_unbounded_search_offset).FindPatternSelf("F3 0F 11").ResolveRelativeAddressSelf(0x4, 0x8).RCast<float*>();
host_frametime_stddeviation = hostRunFrameBase.Offset(n_host_frametime_stddeviation_search_offset).FindPatternSelf("F3 0F 11").ResolveRelativeAddressSelf(0x4, 0x8).RCast<float*>();
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////