r5sdk/r5dev/networksystem/listmanager.h

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#ifndef LISTMANAGER_H
#define LISTMANAGER_H
#include <networksystem/serverlisting.h>
enum EHostStatus_t
{
NOT_HOSTING,
HOSTING
};
enum EServerVisibility_t
{
OFFLINE,
HIDDEN,
PUBLIC
};
class CServerListManager
{
public:
CServerListManager();
size_t RefreshServerList(string& svMessage);
void ClearServerList(void);
void LaunchServer(void) const;
void ConnectToServer(const string& svIp, const string& svPort, const string& svNetKey) const;
void ConnectToServer(const string& svServer, const string& svNetKey) const;
void ProcessCommand(const char* pszCommand) const;
EHostStatus_t m_HostingStatus;
EServerVisibility_t m_ServerVisibility;
NetGameServer_t m_Server;
vector<NetGameServer_t> m_vServerList;
mutable std::mutex m_Mutex;
};
extern CServerListManager* g_pServerListManager;
#endif // LISTMANAGER_H