2022-07-29 17:30:05 +02:00
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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2022-07-30 00:43:40 +02:00
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#include "core/stdafx.h"
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2022-07-29 17:30:05 +02:00
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#include "characterset.h"
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// memdbgon must be the last include file in a .cpp file!!!
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//#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: builds a simple lookup table of a group of important characters
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// Input : *pParseGroup - pointer to the buffer for the group
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// *pGroupString - null terminated list of characters to flag
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//-----------------------------------------------------------------------------
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void CharacterSetBuild(characterset_t* pSetBuffer, const char* pszSetString)
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{
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int i = 0;
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// Test our pointers
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if (!pSetBuffer || !pszSetString)
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return;
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memset(pSetBuffer->set, 0, sizeof(pSetBuffer->set));
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while (pszSetString[i])
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{
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pSetBuffer->set[pszSetString[i]] = 1;
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i++;
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}
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}
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