r5sdk/r5dev/engine/framelimit.cpp

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//===========================================================================//
//
// Purpose: High-precision frame rate limiter
//
//===========================================================================//
#include <dwmapi.h>
#include "tier0/platform_internal.h"
#include "windows/id3dx.h"
#include "sys_mainwind.h"
#include "framelimit.h"
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
CFrameLimit::CFrameLimit(void)
{
m_MilliSeconds = 0.0;
m_FramesPerSecond = 0.0;
m_Start.QuadPart = 0;
m_Next.QuadPart = 0;
m_Time.QuadPart = 0;
m_Frames = 0;
m_bRestart = false;
}
//-----------------------------------------------------------------------------
// Purpose: initializer
// Input : targetFps -
//-----------------------------------------------------------------------------
void CFrameLimit::Reset(double targetFps)
{
m_MilliSeconds = 1000.0 / targetFps;
m_FramesPerSecond = targetFps;
QueryPerformanceCounter(&m_Start);
m_Next.QuadPart = 0ULL;
m_Time.QuadPart = 0ULL;
//m_Last.QuadPart = m_Start.QuadPart - (LONGLONG)((m_MilliSeconds / 1000.0) * g_pPerformanceFrequency->QuadPart);
m_Next.QuadPart = m_Start.QuadPart + (LONGLONG)((m_MilliSeconds / 1000.0) * g_pPerformanceFrequency->QuadPart);
m_Frames = 0;
}
//-----------------------------------------------------------------------------
// Purpose: runs the frame limiter logic
//-----------------------------------------------------------------------------
void CFrameLimit::Run(const double targetFps, const double sleepThreshold, const double maxTolerance)
{
if (m_FramesPerSecond != targetFps)
Reset(targetFps);
m_Frames++;
QueryPerformanceCounter(&m_Time);
// Actual frametime before we forced a delay
//m_EffectiveMilliSeconds = 1000.0 * ((double)(m_Time.QuadPart - m_Last.QuadPart) / (double)g_pPerformanceFrequency->QuadPart);
if ((double)(m_Time.QuadPart - m_Next.QuadPart) / (double)g_pPerformanceFrequency->QuadPart / (m_MilliSeconds / 1000.0) > (maxTolerance * m_FramesPerSecond))
{
DevMsg(eDLL_T::ENGINE, "%s: Frame time too long (expected: %3.01fx); restarting...\n",
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__FUNCTION__, (double)(m_Time.QuadPart - m_Next.QuadPart) / (double)g_pPerformanceFrequency->QuadPart / (m_MilliSeconds / 1000.0) / m_FramesPerSecond );
m_bRestart = true;
}
if (m_bRestart)
{
m_Frames = 0;
m_Start.QuadPart = m_Time.QuadPart + (LONGLONG)((m_MilliSeconds / 1000.0) * (double)g_pPerformanceFrequency->QuadPart);
m_bRestart = false;
//Reset (targetFps);
//return;
}
m_Next.QuadPart = (LONGLONG)((m_Start.QuadPart + (double)m_Frames * (m_MilliSeconds / 1000.0) * (double)g_pPerformanceFrequency->QuadPart));
if (m_Next.QuadPart > 0ULL)
{
while (m_Time.QuadPart < m_Next.QuadPart)
{
if ((double)(m_Next.QuadPart - m_Time.QuadPart) > (sleepThreshold * (double)g_pPerformanceFrequency->QuadPart))
{
Sleep(10);
}
QueryPerformanceCounter(&m_Time);
}
}
//m_Last.QuadPart = m_Time.QuadPart;
}