r5sdk/r5dev/localize/localize.h

45 lines
1.6 KiB
C
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#pragma once
#include "localize/ilocalize.h"
bool Localize_IsLanguageSupported(const char* pLocaleName);
class CLocalize : public CBaseAppSystem< ILocalize >
{
char unk[400];
unsigned __int16 m_CurrentFile;
char unk_19A;
bool m_bUseOnlyLongestLanguageString;
bool m_bSuppressChangeCallbacks;
bool m_bQueuedChangeCallback;
};
inline bool(*CLocalize__AddFile)(CLocalize * thisptr, const char* szFileName, const char* pPathID);
inline bool(*CLocalize__LoadLocalizationFileLists)(CLocalize * thisptr);
inline CLocalize** g_ppVGuiLocalize;
inline CLocalize** g_ppLocalize;
///////////////////////////////////////////////////////////////////////////////
class VLocalize : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CLocalize::AddFile", CLocalize__AddFile);
LogFunAdr("CLocalize::LoadLocalizationFileLists", CLocalize__LoadLocalizationFileLists);
LogFunAdr("g_Localize", g_ppLocalize);
}
virtual void GetFun(void) const
{
g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 49 FF C4").FollowNearCallSelf().GetPtr(CLocalize__AddFile);
g_GameDll.FindPatternSIMD("4C 8B DC 53 48 81 EC ?? ?? ?? ?? 33 C0").GetPtr(CLocalize__LoadLocalizationFileLists);
}
virtual void GetVar(void) const
{
g_ppVGuiLocalize = g_GameDll.FindPatternSIMD("48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 50 40 40 38 2D ?? ?? ?? ??").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CLocalize**>();
g_ppLocalize = g_ppVGuiLocalize; // these are set to the same thing in CSourceAppSystemGroup::Create
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////