r5sdk/r5dev/engine/cl_main.h

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#pragma once
//-------------------------------------------------------------------------
// RUNTIME: CL_CLEARSTATE
//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory CL_ClearState = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x8B\x01"), "xxxx?xxxx?xxxx????xxx????xxx");
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#endif // 0x1402BE4C0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B 0D ? ? ? ? 48 8B 01 //
///////////////////////////////////////////////////////////////////////////////
class HCL_Main : public IDetour
{
virtual void GetAdr(void) const
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{
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
std::cout << "| FUN: CL_ClearState : 0x" << std::hex << std::uppercase << CL_ClearState.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
#endif // GAMEDLL_S2 || GAMEDLL_S3
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
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};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCL_Main);