r5sdk/r5dev/windows/resource.h

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#pragma once
struct MODULERESOURCE
{
MODULERESOURCE(void)
{
m_pData = nullptr;
m_nSize = NULL;
m_idIcon = nullptr;
m_nWidth = NULL;
m_nHeight = NULL;
}
MODULERESOURCE(LPVOID pData, DWORD nSize, ID3D11ShaderResourceView* pIcon = nullptr)
{
m_pData = pData;
m_nSize = nSize;
m_idIcon = pIcon;
m_nWidth = NULL;
m_nHeight = NULL;
}
LPVOID m_pData;
DWORD m_nSize;
ID3D11ShaderResourceView* m_idIcon;
int m_nWidth;
int m_nHeight;
};
MODULERESOURCE GetModuleResource(int iResource);