r5sdk/r5dev/game/shared/usercmd.h

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined( USERCMD_H )
#define USERCMD_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/bitbuf.h"
#include "mathlib/vector.h"
//-------------------------------------------------------------------------------------
// Forward declarations
//-------------------------------------------------------------------------------------
class CUserCmd;
inline CMemory p_CUserCmd__Reset;
inline auto v_CUserCmd__Reset = p_CUserCmd__Reset.RCast<void(*)(CUserCmd* pUserCmd)>();
inline CMemory p_CUserCmd__Copy;
inline auto v_CUserCmd__Copy = p_CUserCmd__Copy.RCast<CUserCmd*(*)(CUserCmd* pDest, CUserCmd* pSource)>();
inline CMemory p_ReadUserCmd;
inline auto v_ReadUserCmd = p_ReadUserCmd.RCast<int (*)(bf_read* buf, CUserCmd* move, CUserCmd* from)>();
//-------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------
class CUserCmd
{
public:
CUserCmd() // Cannot be constructed during DLL init.
{
Reset();
}
inline CUserCmd* Copy(CUserCmd* pSource) { return v_CUserCmd__Copy(this, pSource); }
inline void Reset() { v_CUserCmd__Reset(this); }
int32_t command_number;
int32_t tick_count;
float curtime;
QAngle viewangles;
float maybe;
char pad_0x0018[8];
float forwardmove;
float sidemove;
float upmove;
int32_t buttons;
char pad_0x0034[336];
int32_t randomseed;
char pad_0x0188[8];
Vector3D headposition;
float maxpitch;
char pad_0x01A0[56];
float frametime;
};
static_assert(sizeof(CUserCmd) == 0x1DC);
///////////////////////////////////////////////////////////////////////////////
class VUserCmd : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CUserCmd::Reset", p_CUserCmd__Reset.GetPtr());
LogFunAdr("CUserCmd::Copy", p_CUserCmd__Copy.GetPtr());
LogFunAdr("ReadUserCmd", p_ReadUserCmd.GetPtr());
}
virtual void GetFun(void) const
{
p_CUserCmd__Reset = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8B DF 66 83 FE FF").FollowNearCallSelf();
v_CUserCmd__Reset = p_CUserCmd__Reset.RCast<void(*)(CUserCmd*)>();
p_CUserCmd__Copy = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 4C 8B 9B ?? ?? ?? ??").FollowNearCallSelf();
v_CUserCmd__Copy = p_CUserCmd__Copy.RCast<CUserCmd* (*)(CUserCmd*, CUserCmd*)>();
p_ReadUserCmd = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 4C 8B C6 48 81 C6 ?? ?? ?? ??").FollowNearCallSelf();
v_ReadUserCmd = p_ReadUserCmd.RCast<int (*)(bf_read*, CUserCmd*, CUserCmd*)>();
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // USERCMD_H