r5sdk/r5dev/engine/sys_mainwind.h

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "public/igame.h"
inline CMemory p_CGame__PlayStartupVideos;
inline auto v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast<void (*)(void)>();
//-----------------------------------------------------------------------------
// Purpose: Main game interface, including message pump and window creation
//-----------------------------------------------------------------------------
class CGame : public IGame
{
public:
static void PlayStartupVideos(void);
};
void SysGame_Attach();
void SysGame_Detach();
///////////////////////////////////////////////////////////////////////////////
class VGame : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CGame::PlayStartupVideos : {:#18x} |\n", p_CGame__PlayStartupVideos.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD("48 8B C4 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??");
#endif
v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast<void (*)(void)>();
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VGame);