2023-01-20 17:20:50 +01:00
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef GAMETRACE_H
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#define GAMETRACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "trace.h"
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#include "cmodel.h"
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2023-01-21 16:20:54 +01:00
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// !TODO: Remove these and include properly.
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#if defined( CLIENT_DLL )
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class C_BaseEntity;
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#else
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class CBaseEntity;
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#endif
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2023-01-20 17:20:50 +01:00
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//-----------------------------------------------------------------------------
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// Purpose: A trace is returned when a box is swept through the world
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//-----------------------------------------------------------------------------
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class CGameTrace : public CBaseTrace
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{
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2023-01-21 16:20:54 +01:00
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public:
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2023-01-20 17:20:50 +01:00
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char gap3A[0x4];
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csurface_t surface;
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float fractionleftsolid;
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int hitgroup;
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short physicsBone;
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char gap5A[0x6];
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2023-01-21 16:20:54 +01:00
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#if defined( CLIENT_DLL )
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C_BaseEntity* hit_entity;
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#else
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CBaseEntity* hit_entity;
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#endif
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2023-01-20 17:20:50 +01:00
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int hitbox;
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char gap6C[0x114];
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};
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static_assert(sizeof(CGameTrace) == 0x180);
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typedef CGameTrace trace_t;
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#endif // GAMETRACE_H
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