r5sdk/r5dev/engine/client/cl_rcon.cpp

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//===========================================================================//
//
// Purpose: Implementation of the rcon client.
//
//===========================================================================//
#include "core/stdafx.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "protoc/sv_rcon.pb.h"
#include "protoc/cl_rcon.pb.h"
#include "engine/client/cl_rcon.h"
#include "engine/shared/shared_rcon.h"
#include "engine/net.h"
#include "vscript/languages/squirrel_re/include/sqvm.h"
#include "common/igameserverdata.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRConClient::CRConClient()
: m_bInitialized(false)
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRConClient::~CRConClient(void)
{
}
//-----------------------------------------------------------------------------
// Purpose: NETCON systems init
//-----------------------------------------------------------------------------
void CRConClient::Init(void)
{
m_bInitialized = true;
}
//-----------------------------------------------------------------------------
// Purpose: NETCON systems shutdown
//-----------------------------------------------------------------------------
void CRConClient::Shutdown(void)
{
Disconnect("shutdown");
}
//-----------------------------------------------------------------------------
// Purpose: client rcon main processing loop
//-----------------------------------------------------------------------------
void CRConClient::RunFrame(void)
{
if (IsInitialized() && IsConnected())
{
CConnectedNetConsoleData* pData = GetData();
Assert(pData != nullptr);
if (pData)
{
Recv(*pData);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: disconnect from current session
//-----------------------------------------------------------------------------
void CRConClient::Disconnect(const char* szReason)
{
if (IsConnected())
{
if (!szReason)
{
szReason = "unknown reason";
}
Msg(eDLL_T::CLIENT, "Disconnect: (%s)\n", szReason);
m_Socket.CloseAcceptedSocket(0);
}
}
//-----------------------------------------------------------------------------
// Purpose: processes received message
// Input : *pMsgBug -
// nMsgLen -
//-----------------------------------------------------------------------------
bool CRConClient::ProcessMessage(const char* pMsgBuf, const int nMsgLen)
{
sv_rcon::response response;
bool bSuccess = Decode(&response, pMsgBuf, nMsgLen);
if (!bSuccess)
{
Error(eDLL_T::CLIENT, NO_ERROR, "Failed to decode RCON buffer\n");
return false;
}
switch (response.responsetype())
{
case sv_rcon::response_t::SERVERDATA_RESPONSE_AUTH:
{
if (!response.responseval().empty())
{
const int i = atoi(response.responseval().c_str());
// '!i' means we are marked 'input only' on the rcon server.
if (!i && ShouldReceive())
{
RequestConsoleLog(true);
}
}
Msg(eDLL_T::NETCON, "%s", response.responsemsg().c_str());
break;
}
case sv_rcon::response_t::SERVERDATA_RESPONSE_CONSOLE_LOG:
{
NetMsg(static_cast<LogType_t>(response.messagetype()),
static_cast<eDLL_T>(response.messageid()),
response.responseval().c_str(), "%s", response.responsemsg().c_str());
break;
}
default:
{
break;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: request the rcon server to enable/disable sending logs to us
// Input : bWantLog -
//-----------------------------------------------------------------------------
void CRConClient::RequestConsoleLog(const bool bWantLog)
{
// If 'IsRemoteLocal()' returns true, and you called this with 'bWantLog'
// true, you caused a bug! It means the server address and port are equal
// to the global netadr singleton, which ultimately means we are running on
// a listen server. Listen server's already log to the same console,
// sending logs will cause the print func to get called recursively forever.
Assert(!(bWantLog && IsRemoteLocal()));
const char* szEnable = bWantLog ? "1" : "0";
const SocketHandle_t hSocket = GetSocket();
vector<char> vecMsg;
bool ret = Serialize(vecMsg, "", szEnable, cl_rcon::request_t::SERVERDATA_REQUEST_SEND_CONSOLE_LOG);
if (ret && !Send(hSocket, vecMsg.data(), int(vecMsg.size())))
{
Error(eDLL_T::CLIENT, NO_ERROR, "Failed to send RCON message: (%s)\n", "SOCKET_ERROR");
}
}
//-----------------------------------------------------------------------------
// Purpose: serializes input
// Input : *svReqBuf -
// *svReqVal -
// request_t -
// Output : serialized results as string
//-----------------------------------------------------------------------------
bool CRConClient::Serialize(vector<char>& vecBuf, const char* szReqBuf,
const char* szReqVal, const cl_rcon::request_t requestType) const
{
return CL_NetConSerialize(this, vecBuf, szReqBuf, szReqVal, requestType);
}
//-----------------------------------------------------------------------------
// Purpose: retrieves the remote socket
// Output : SOCKET_ERROR (-1) on failure
//-----------------------------------------------------------------------------
CConnectedNetConsoleData* CRConClient::GetData(void)
{
return SH_GetNetConData(this, 0);
}
//-----------------------------------------------------------------------------
// Purpose: retrieves the remote socket
// Output : SOCKET_ERROR (-1) on failure
//-----------------------------------------------------------------------------
SocketHandle_t CRConClient::GetSocket(void)
{
return SH_GetNetConSocketHandle(this, 0);
}
//-----------------------------------------------------------------------------
// Purpose: returns whether or not we should receive logs from the server
// Output : SOCKET_ERROR (-1) on failure
//-----------------------------------------------------------------------------
bool CRConClient::ShouldReceive(void)
{
return (!IsRemoteLocal() && !cl_rcon_inputonly->GetBool());
}
//-----------------------------------------------------------------------------
// Purpose: returns whether the rcon server is actually our own listen server
//-----------------------------------------------------------------------------
bool CRConClient::IsRemoteLocal(void)
{
return (g_pNetAdr->ComparePort(m_Address) && g_pNetAdr->CompareAdr(m_Address));
}
//-----------------------------------------------------------------------------
// Purpose: checks if client rcon is initialized
//-----------------------------------------------------------------------------
bool CRConClient::IsInitialized(void) const
{
2022-02-15 02:31:41 +01:00
return m_bInitialized;
}
//-----------------------------------------------------------------------------
// Purpose: returns whether the rcon client is connected
//-----------------------------------------------------------------------------
bool CRConClient::IsConnected(void)
{
return (GetSocket() != SOCKET_ERROR);
}
///////////////////////////////////////////////////////////////////////////////
CRConClient* g_RCONClient(new CRConClient());
CRConClient* RCONClient() // Singleton RCON Client.
{
return g_RCONClient;
}