r5sdk/r5dev/client/client.h

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#ifndef CLIENT_H
#define CLIENT_H
inline CMemory CClientState__RunFrame;
///////////////////////////////////////////////////////////////////////////////
class VClient : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CClientState::RunFrame : {:#18x} |\n", CClientState__RunFrame.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CClientState__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x83\xB9\x00\x00\x00\x00\x00"), "xxxx?xxxx????xx?????");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CClientState__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x83\xB9\x00\x00\x00\x00\x00\x48\x8B\xD9\x7D\x0B"), "xxxxx????xx?????xxxxx");
#endif
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VClient);
#endif // CLIENT_H