r5sdk/r5dev/vgui/vgui_baseui_interface.h

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C
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#pragma once
#include <engine/server/sv_main.h>
#include <vguimatsurface/MatSystemSurface.h>
enum class PaintMode_t
{
PAINT_UIPANELS = (1 << 0),
PAINT_INGAMEPANELS = (1 << 1),
};
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// Might not be complete:
enum LevelLoadingProgress_e
{
PROGRESS_INVALID = -2,
PROGRESS_DEFAULT = -1,
PROGRESS_NONE,
PROGRESS_CHANGELEVEL,
PROGRESS_SPAWNSERVER,
PROGRESS_LOADWORLDMODEL,
PROGRESS_CRCMAP,
PROGRESS_CRCCLIENTDLL,
PROGRESS_CREATENETWORKSTRINGTABLES,
PROGRESS_PRECACHEWORLD,
PROGRESS_CLEARWORLD,
PROGRESS_LEVELINIT,
PROGRESS_PRECACHE,
PROGRESS_ACTIVATESERVER,
PROGRESS_BEGINCONNECT,
PROGRESS_SIGNONCHALLENGE,
PROGRESS_SIGNONCONNECT,
PROGRESS_SIGNONCONNECTED,
PROGRESS_PROCESSSERVERINFO,
PROGRESS_PROCESSSTRINGTABLE,
PROGRESS_SIGNONNEW,
PROGRESS_SENDCLIENTINFO,
PROGRESS_SENDSIGNONDATA,
PROGRESS_SIGNONSPAWN,
PROGRESS_CREATEENTITIES,
PROGRESS_FULLYCONNECTED,
PROGRESS_PRECACHELIGHTING,
PROGRESS_READYTOPLAY,
PROGRESS_HIGHESTITEM, // must be last item in list
};
class CEngineVGui
{
public:
static int Paint(CEngineVGui* thisptr, PaintMode_t mode);
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void UpdateProgressBar(LevelLoadingProgress_e progress)
{
int index = 11;
CallVFunc<void>(index, this, progress);
}
void EnabledProgressBarForNextLoad(void)
{
int index = 31;
CallVFunc<void>(index, this);
}
void ShowErrorMessage(void)
{
int index = 35;
CallVFunc<void>(index, this);
}
void HideLoadingPlaque(void)
{
int index = 36;
CallVFunc<void>(index, this);
}
bool ShouldPause(void)
{
int index = 37;
return CallVFunc<bool>(index, this);
}
};
/* ==== CENGINEVGUI ===================================================================================================================================================== */
inline CMemory p_CEngineVGui_Paint;
inline int(*CEngineVGui_Paint)(CEngineVGui* thisptr, PaintMode_t mode);
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inline CMemory p_CEngineVGui_RenderStart;
inline void*(*CEngineVGui_RenderStart)(CMatSystemSurface* pMatSystemSurface);
inline CMemory p_CEngineVGui_RenderEnd;
inline void*(*CEngineVGui_RenderEnd)(void);
inline CEngineVGui* g_pEngineVGui = nullptr;
///////////////////////////////////////////////////////////////////////////////
class VEngineVGui : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CEngineVGui::Paint", p_CEngineVGui_Paint.GetPtr());
LogFunAdr("CEngineVGui::RenderStart", p_CEngineVGui_RenderStart.GetPtr());
LogFunAdr("CEngineVGui::RenderEnd", p_CEngineVGui_RenderEnd.GetPtr());
LogVarAdr("g_pEngineVGui", reinterpret_cast<uintptr_t>(g_pEngineVGui));
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CEngineVGui_Paint = g_GameDll.FindPatternSIMD("89 54 24 10 55 56 41 55 48 81 EC ?? ?? ?? ??");
CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(CEngineVGui* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
p_CEngineVGui_RenderStart = g_GameDll.FindPatternSIMD("48 8B C4 53 56 57 48 81 EC ?? ?? ?? ?? 0F 29 70 D8");
CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast<void* (*)(CMatSystemSurface*)>(); /*48 8B C4 53 56 57 48 81 EC ?? ?? ?? ?? 0F 29 70 D8*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CEngineVGui_Paint = g_GameDll.FindPatternSIMD("41 55 41 56 48 83 EC 78 44 8B EA");
CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(CEngineVGui* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
p_CEngineVGui_RenderStart = g_GameDll.FindPatternSIMD("40 53 57 48 81 EC ?? ?? ?? ?? 48 8B F9");
CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast<void* (*)(CMatSystemSurface*)>(); /*40 53 57 48 81 EC ?? ?? ?? ?? 48 8B F9*/
#endif
p_CEngineVGui_RenderEnd = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B 01");
CEngineVGui_RenderEnd = p_CEngineVGui_RenderEnd.RCast<void* (*)(void)>(); /*40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B 01*/
}
virtual void GetVar(void) const
{
g_pEngineVGui = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 48 89 50 10 4C 89 40 18 4C 89 48 20 53 57 48 81 EC ?? ?? ?? ?? 48 8B D9 48 8D 78 10 E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF 4C 8B CB 41 B8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8B 08 48 83 C9 01 E8 ?? ?? ?? ?? 85 C0 48 8D 54 24 ??")
.FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngineVGui*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////