ADDRESSCollisionBSPData_LinkPhysics=g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED","xxxx?xxxx?xxxx????xxxxx");// case 1: only gets called on changelevel, needs more research, function gets called by CModelLoader virtual function.