2022-04-09 02:18:57 +02:00
|
|
|
#pragma once
|
2022-03-02 01:16:35 +01:00
|
|
|
|
2022-04-09 02:18:57 +02:00
|
|
|
/* ==== MATSYSIFACE ===================================================================================================================================================== */
|
2022-04-18 03:35:08 +02:00
|
|
|
inline CMemory p_InitMaterialSystem;
|
2023-07-02 23:01:29 +02:00
|
|
|
inline void*(*v_InitMaterialSystem)(void);
|
2022-03-02 01:16:35 +01:00
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
2022-05-13 14:53:25 +02:00
|
|
|
class VGL_MatSysIFace : public IDetour
|
2022-03-02 01:16:35 +01:00
|
|
|
{
|
2022-04-11 01:44:30 +02:00
|
|
|
virtual void GetAdr(void) const
|
2022-03-02 01:16:35 +01:00
|
|
|
{
|
2023-01-25 02:26:52 +01:00
|
|
|
LogFunAdr("InitMaterialSystem", p_InitMaterialSystem.GetPtr());
|
2022-03-02 01:16:35 +01:00
|
|
|
}
|
2022-04-18 03:35:08 +02:00
|
|
|
virtual void GetFun(void) const
|
|
|
|
{
|
2023-03-01 00:09:38 +01:00
|
|
|
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
|
|
|
|
p_InitMaterialSystem = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ??");
|
|
|
|
#else
|
2022-12-01 22:44:55 +01:00
|
|
|
p_InitMaterialSystem = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ??");
|
2023-03-01 00:09:38 +01:00
|
|
|
#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1)
|
2022-04-18 03:35:08 +02:00
|
|
|
v_InitMaterialSystem = p_InitMaterialSystem.RCast<void* (*)(void)>();
|
|
|
|
}
|
2022-04-11 01:44:30 +02:00
|
|
|
virtual void GetVar(void) const { }
|
|
|
|
virtual void GetCon(void) const { }
|
|
|
|
virtual void Attach(void) const { }
|
|
|
|
virtual void Detach(void) const { }
|
2022-03-02 01:16:35 +01:00
|
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|