r5sdk/r5dev/engine/sys_engine.h

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C
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#pragma once
#include <public/iengine.h>
class CEngine;
/* ==== CENGINE ======================================================================================================================================================= */
inline CMemory p_CEngine_Frame;
inline bool(*v_CEngine_Frame)(CEngine* thisp);
extern CEngine* g_pEngine;
extern IEngine::QuitState_t* gsm_Quitting;
class CEngine : public IEngine
{
public:
static bool _Frame(CEngine* thisp);
inline IEngine::QuitState_t GetQuitting() const { return *gsm_Quitting; }
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private:
EngineState_t m_nDLLState;
EngineState_t m_nNextDLLState;
double m_flCurrentTime;
double m_flPreviousTime;
float m_flFrameTime;
float m_flPreviousFrameTime;
float m_flFilteredTime;
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uint8_t gap2C[4];
int64_t field_30;
char field_38;
char field_39;
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class VEngine : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CEngine::Frame", p_CEngine_Frame.GetPtr());
LogVarAdr("g_Engine", reinterpret_cast<uintptr_t>(g_pEngine));
LogVarAdr("sm_Quitting", reinterpret_cast<uintptr_t>(gsm_Quitting));
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CEngine_Frame = g_GameDll.FindPatternSIMD("40 55 53 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 8B F1");
#elif defined (GAMEDLL_S2)
p_CEngine_Frame = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 0F 29 70 B8");
#else
p_CEngine_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 56 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 0F 29 70 B8");
#endif
v_CEngine_Frame = p_CEngine_Frame.RCast<bool(*)(CEngine* thisp)>();
}
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_pEngine = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_pEngine = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
#endif
gsm_Quitting = g_GameDll.FindPatternSIMD("89 15 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC CC 83 C1 F4").ResolveRelativeAddressSelf(0x2, 0x6).RCast<IEngine::QuitState_t*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////