2022-02-19 02:31:16 +01:00
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#pragma once
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CollisionBSPData_LinkPhysics;
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inline auto CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast<uint64_t(*)(void* thisptr)>();
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2022-02-19 02:31:16 +01:00
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2022-05-04 02:25:27 +02:00
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inline CMemory p_MOD_LoadPakForMap;
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline auto v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast<bool(*)(void)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline auto v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast<bool(*)(void* pBuffer)>();
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#endif
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2022-05-03 17:36:42 +02:00
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void MOD_PreloadPak();
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2022-05-04 02:25:27 +02:00
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void CModelBsp_Attach();
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void CModelBsp_Detach();
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2022-02-19 02:31:16 +01:00
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///////////////////////////////////////////////////////////////////////////////
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class HModel_BSP : public IDetour
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{
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2022-04-11 01:44:30 +02:00
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virtual void GetAdr(void) const
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2022-02-19 02:31:16 +01:00
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{
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2022-04-11 01:44:30 +02:00
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std::cout << "| FUN: CollisionBSPData_LinkPhysics : 0x" << std::hex << std::uppercase << p_CollisionBSPData_LinkPhysics.GetPtr() << std::setw(nPad) << " |" << std::endl;
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2022-05-04 02:25:27 +02:00
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std::cout << "| FUN: MOD_LoadPakForMap : 0x" << std::hex << std::uppercase << p_MOD_LoadPakForMap.GetPtr() << std::setw(nPad) << " |" << std::endl;
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2022-02-19 02:31:16 +01:00
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x83\xC1\x08\xE8\x00\x00\x00\x00\x48\x8D\x4B\x68"), "xxxxxxxxxxxxxx????xxxx");
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2022-05-04 02:25:27 +02:00
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CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast<uint64_t(*)(void*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED*/
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p_MOD_LoadPakForMap = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x4C\x8B\xC1\x48\x8D\x15\x00\x00\x00\x00\x48\x8D\x4C\x24\x00\xE8\x00\x00\x00\x00\x4C\x8D\x0D\x00\x00\x00\x00"), "xxx????xxxxxx????xxxx?x????xxx????");
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v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast<bool(*)(void)>(); /*48 81 EC ? ? ? ? 4C 8B C1 48 8D 15 ? ? ? ? 48 8D 4C 24 ? E8 ? ? ? ? 4C 8D 0D ? ? ? ?*/
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2022-04-18 03:35:08 +02:00
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED"), "xxxx?xxxx?xxxx????xxxxx");
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CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast<uint64_t(*)(void*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED*/
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2022-05-04 02:25:27 +02:00
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p_MOD_LoadPakForMap = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x0F\xB6\x05\x00\x00\x00\x00\x4C\x8D\x05\x00\x00\x00\x00\x84\xC0"), "xxx????xxx????xxx????xx");
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v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast<bool(*)(void* pBuffer)>(); /*48 81 EC ? ? ? ? 0F B6 05 ? ? ? ? 4C 8D 05 ? ? ? ? 84 C0*/
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#endif
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2022-04-18 03:35:08 +02:00
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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2022-02-19 02:31:16 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HModel_BSP);
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