r5sdk/r5dev/naveditor/main.cpp

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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "Pch.h"
#include "Recast/Include/Recast.h"
#include "DebugUtils/Include/RecastDebugDraw.h"
#include "NavEditor/Include/InputGeom.h"
#include "NavEditor/Include/TestCase.h"
#include "NavEditor/Include/Filelist.h"
#include "NavEditor/Include/Sample_SoloMesh.h"
#include "NavEditor/Include/Sample_TileMesh.h"
#include "NavEditor/Include/Sample_TempObstacles.h"
#include "NavEditor/Include/Sample_Debug.h"
#include "NavEditor/include/DroidSans.h"
#include "Recast/Include/RecastAlloc.h"
#ifdef WIN32
# define snprintf _snprintf
# define putenv _putenv
#include "commdlg.h"
#endif
using std::string;
using std::vector;
struct SampleItem
{
Sample* (*create)();
const string name;
};
Sample* createSolo() { return new Sample_SoloMesh(); }
Sample* createTile() { return new Sample_TileMesh(); }
Sample* createTempObstacle() { return new Sample_TempObstacles(); }
Sample* createDebug() { return new Sample_Debug(); }
static SampleItem g_samples[] =
{
{ createSolo, "Solo Mesh" },
{ createTile, "Tile Mesh" },
{ createTempObstacle, "Temp Obstacles" },
};
static const int g_nsamples = sizeof(g_samples) / sizeof(SampleItem);
void save_ply(std::vector<float>& pts,std::vector<int>& colors,rcIntArray& tris)
{
static int counter = 0;
char fname[255];
sprintf(fname, "out_%d.ply", counter);
counter++;
auto f = fopen(fname, "wb");
fprintf(f,
R"(ply
format ascii 1.0
element vertex %d
property float x
property float y
property float z
property uchar red
property uchar green
property uchar blue
element face %d
property list uchar int vertex_index
end_header
)",pts.size()/3,tris.size()/3);
for (size_t i = 0; i < pts.size(); i+=3)
{
auto c = colors[i / 3];
fprintf(f, "%g %g %g %d %d %d\n", pts[i], pts[i + 1], pts[i + 2], c & 0xff, (c >> 8) & 0xff, (c >> 16) & 0xff);
}
for (size_t i = 0; i < tris.size(); i += 3)
{
fprintf(f, "3 %d %d %d\n", tris[i], tris[i + 1], tris[i + 2]);
}
fclose(f);
}
float area2(const float* a, const float* b, const float* c)
{
return (b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1]);
}
void convex_hull(std::vector<float>& pts, std::vector<int>& hull)
{
int pt_count = pts.size() / 3;
int cur_pt = 0;
float min_x = pts[0];
for(size_t i=0;i<pt_count;i++)
if (pts[i * 3] < min_x)
{
min_x = pts[i * 3];
cur_pt = i;
}
int point_on_hull = cur_pt;
int endpoint = 0;
do
{
hull.push_back(point_on_hull);
endpoint = (point_on_hull + 1) % pt_count;
for (int i = 0; i < pt_count; i++)
{
if (area2(&pts[point_on_hull*3], &pts[i*3], &pts[endpoint*3]) > 0) //reverse this comparison for flipped hull direction
endpoint = i;
}
point_on_hull = endpoint;
} while (endpoint != hull[0]);
}
float frand()
{
return rand() / (float)RAND_MAX;
}
void generate_points(float* pts, int count, float dx, float dy, float dz)
{
for (int i = 0; i < count; i++)
{
pts[i * 3+0] = frand()*dx * 2 - dx;
pts[i * 3+1] = frand()*dy * 2 - dy;
pts[i * 3+2] = frand()*dz * 2 - dz;
}
}
void do_auto_load(const char* path, BuildContext& ctx,Sample* sample,InputGeom*& geom, string& meshName,bool& tf2_transforms)
{
string geom_path = std::string(path);
meshName = geom_path.substr(geom_path.rfind("\\") + 1);
geom = new InputGeom;
if (!geom->load(&ctx, geom_path, tf2_transforms))
{
delete geom;
geom = 0;
// Destroy the sample if it already had geometry loaded, as we've just deleted it!
/*if (sample && sample->getInputGeom())
{
delete sample;
sample = 0;
}*/
ctx.dumpLog("Geom load log %s:", meshName.c_str());
}
if (sample && geom)
{
sample->handleMeshChanged(geom);
sample->m_model_name = meshName.substr(0, meshName.size() - 4);
}
}
void update_camera(const float* bmin, const float* bmax,float* cameraPos,float* cameraEulers,float& camr)
{
// Reset camera and fog to match the mesh bounds.
if (bmin && bmax)
{
camr = sqrtf(rcSqr(bmax[0] - bmin[0]) +
rcSqr(bmax[1] - bmin[1]) +
rcSqr(bmax[2] - bmin[2])) / 2;
cameraPos[0] = (bmax[0] + bmin[0]) / 2 + camr;
cameraPos[1] = (bmax[1] + bmin[1]) / 2 + camr;
cameraPos[2] = (bmax[2] + bmin[2]) / 2 + camr;
camr *= 3;
}
cameraEulers[0] = 45;
cameraEulers[1] = -125;
glFogf(GL_FOG_START, camr * 0.1f);
glFogf(GL_FOG_END, camr * 1.25f);
}
#if 1
int main(int argc, char** argv)
#else
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
//just quick tests for stuff
extern void delaunayHull(rcContext* ctx, const int npts, const float* pts,
const int nhull, const int* hull,
rcIntArray& tris, rcIntArray& edges);
int main_test_delaunay(int /*argc*/, char** /*argv*/)
{
rcContext ctx;
std::vector<float> pts(25*3);
std::vector<int> colors(pts.size() / 3, 0xffffffff);
generate_points(pts.data(), pts.size()/3, 10, 10, 2);
std::vector<int> hull;
convex_hull(pts,hull);
for (auto h : hull)
colors[h] = 0xffff0000;
rcIntArray tris;
save_ply(pts, colors, tris);
rcIntArray edges;
delaunayHull(&ctx, pts.size()/3, pts.data(), hull.size(), hull.data(), tris, edges);
save_ply(pts, colors, tris);
return 0;
}
void compact_tris(rcIntArray& tris)
{
int j = 3;
for (int i = 4; i < tris.size(); i++)
{
if (i % 4 == 3) continue;
tris[j] = tris[i];
j++;
}
tris.resize(j);
}
int main(int argc, char** argv)
{
srand(17);
rcContext ctx;
std::vector<float> pts(8 * 3);
std::vector<int> colors(pts.size() / 3, 0xffffffff);
generate_points(pts.data(), pts.size() / 3, 10, 10, 10);
std::vector<int> hull;
convex_hull(pts, hull);
for (auto h : hull)
colors[h] = 0xffff0000;
rcIntArray tris;
//save_ply(pts, colors, tris);
rcIntArray edges;
delaunayHull(&ctx, pts.size() / 3, pts.data(), hull.size(), hull.data(), tris, edges);
compact_tris(tris);
save_ply(pts, colors, tris);
int tri_count = tris.size() / 3;
std::vector<unsigned char> areas;
areas.resize(tri_count);
for (int i = 0; i < tri_count; i++)
areas[i] = i;
float bmin[3];
float bmax[3];
rcCalcBounds(pts.data(), pts.size()/3, bmin, bmax);
float cellSize = .05f;
float cellHeight = .05f;
int width;
int height;
rcCalcGridSize(bmin, bmax, cellSize, &width, &height);
rcHeightfield solid;
rcCreateHeightfield(&ctx, solid, width, height, bmin, bmax, cellSize, cellHeight);
int flagMergeThr = 1;
rcRasterizeTriangles(&ctx, pts.data(), pts.size() / 3, tris.data(), areas.data(), tri_count, solid, flagMergeThr);
std::vector<unsigned char> img_data(width*height);
float zdelta = bmax[2] - bmin[2];
for(int x=0;x<width;x++)
for (int y = 0; y < height; y++)
{
auto s = solid.spans[x + y * width];
if (s )
{
#if 1
img_data[x + y * width] = s->area*(235/ (float)tri_count) +20;
#else
img_data[x + y * width]=((s->smax*cellHeight)/zdelta)*255;
#endif
//img_data[x + y * width] = 255;
}
}
stbi_write_png("hmap.png", width, height, 1, img_data.data(), width);
return 0;
}
int not_main(int argc, char** argv)
#endif
{
// Init SDL
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
printf("Could not initialise SDL.\nError: %s\n", SDL_GetError());
return -1;
}
// Enable depth buffer.
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
// Set color channel depth.
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
// 4x MSAA.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode(0, &displayMode);
bool presentationMode = false;
Uint32 flags = SDL_WINDOW_OPENGL | SDL_RENDERER_PRESENTVSYNC;
int width;
int height;
if (presentationMode)
{
// Create a fullscreen window at the native resolution.
width = displayMode.w;
height = displayMode.h;
flags |= SDL_WINDOW_FULLSCREEN;
}
else
{
float aspect = 16.0f / 9.0f;
width = rcMin(displayMode.w, (int)(displayMode.h * aspect)) - 80;
height = displayMode.h - 80;
}
SDL_Window* window;
SDL_Renderer* renderer;
int errorCode = SDL_CreateWindowAndRenderer(width, height, flags, &window, &renderer);
if (errorCode != 0 || !window || !renderer)
{
printf("Could not initialise SDL opengl\nError: %s\n", SDL_GetError());
return -1;
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_GL_CreateContext(window);
if (!imguiRenderGLInit(droidsans_data))
{
printf("Could not init GUI renderer.\n");
SDL_Quit();
return -1;
}
const char* auto_load = nullptr;
if (argc > 1)
{
if (strcmp(argv[1], "-console") == 0)
{
if (argc > 2)
{
auto_load = argv[2];
}
}
else
{
FreeConsole();
auto_load = argv[1];
}
}
float t = 0.0f;
float timeAcc = 0.0f;
Uint32 prevFrameTime = SDL_GetTicks();
int mousePos[2] = {0, 0};
int origMousePos[2] = {0, 0}; // Used to compute mouse movement totals across frames.
float cameraEulers[] = {45, 45};
float cameraPos[] = {0, 0, 0};
float camr = 1000;
float origCameraEulers[] = {0, 0}; // Used to compute rotational changes across frames.
float moveFront = 0.0f, moveBack = 0.0f, moveLeft = 0.0f, moveRight = 0.0f, moveUp = 0.0f, moveDown = 0.0f;
float scrollZoom = 0;
bool rotate = false;
bool movedDuringRotate = false;
float rayStart[3];
float rayEnd[3];
bool mouseOverMenu = false;
bool showMenu = !presentationMode;
bool showLog = false;
bool showTools = true;
bool showLevels = false;
bool showSample = false;
bool showTestCases = false;
// Window scroll positions.
int propScroll = 0;
int logScroll = 0;
int toolsScroll = 0;
string sampleName = "Choose Sample...";
vector<string> files;
const string meshesFolder = "Meshes";
string meshName = "Choose Mesh...";
float markerPosition[3] = {0, 0, 0};
bool markerPositionSet = false;
InputGeom* geom = 0;
Sample* sample = 0;
bool tf2_transforms = false;
const string testCasesFolder = "TestCases";
TestCase* test = 0;
BuildContext ctx;
//Load tiled sample
sample = g_samples[1].create();
sampleName = g_samples[1].name;
sample->is_tf2 = &tf2_transforms;
sample->setContext(&ctx);
if (geom)
{
sample->handleMeshChanged(geom);
}
if (auto_load)
{
do_auto_load(auto_load, ctx, sample, geom, meshName, tf2_transforms);
if (geom || sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (geom)
{
bmin = geom->getNavMeshBoundsMin();
bmax = geom->getNavMeshBoundsMax();
}
update_camera(bmin, bmax, cameraPos, cameraEulers, camr);
}
if (argc > 2)
{
auto ts = dynamic_cast<Sample_TileMesh*>(sample);
ts->build_n_SaveAllHulls();
return 0;
}
}
// Fog.
float fogColor[4] = { 0.32f, 0.31f, 0.30f, 1.0f };
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, camr * 0.1f);
glFogf(GL_FOG_END, camr * 1.25f);
glFogfv(GL_FOG_COLOR, fogColor);
glEnable(GL_CULL_FACE);
glDepthFunc(GL_LEQUAL);
bool done = false;
while(!done)
{
// Handle input events.
int mouseScroll = 0;
bool processHitTest = false;
bool processHitTestShift = false;
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
// Handle any key presses here.
if (event.key.keysym.sym == SDLK_ESCAPE)
{
done = true;
}
else if (event.key.keysym.sym == SDLK_t)
{
showLevels = false;
showSample = false;
showTestCases = true;
scanDirectory(testCasesFolder, ".txt", files);
}
else if (event.key.keysym.sym == SDLK_TAB)
{
showMenu = !showMenu;
}
else if (event.key.keysym.sym == SDLK_SPACE)
{
if (sample)
sample->handleToggle();
}
else if (event.key.keysym.sym == SDLK_1)
{
if (sample)
sample->handleStep();
}
else if (event.key.keysym.sym == SDLK_9)
{
if (sample && geom)
{
string savePath = meshesFolder + "/";
BuildSettings settings;
memset(&settings, 0, sizeof(settings));
rcVcopy(settings.navMeshBMin, geom->getNavMeshBoundsMin());
rcVcopy(settings.navMeshBMax, geom->getNavMeshBoundsMax());
sample->collectSettings(settings);
geom->saveGeomSet(&settings);
}
}
break;
case SDL_MOUSEWHEEL:
if (event.wheel.y < 0)
{
// wheel down
if (mouseOverMenu)
{
mouseScroll++;
}
else
{
scrollZoom += 1.0f;
}
}
else
{
if (mouseOverMenu)
{
mouseScroll--;
}
else
{
scrollZoom -= 1.0f;
}
}
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_RIGHT)
{
if (!mouseOverMenu)
{
// Rotate view
rotate = true;
movedDuringRotate = false;
origMousePos[0] = mousePos[0];
origMousePos[1] = mousePos[1];
origCameraEulers[0] = cameraEulers[0];
origCameraEulers[1] = cameraEulers[1];
}
}
break;
case SDL_MOUSEBUTTONUP:
// Handle mouse clicks here.
if (event.button.button == SDL_BUTTON_RIGHT)
{
rotate = false;
if (!mouseOverMenu)
{
if (!movedDuringRotate)
{
processHitTest = true;
processHitTestShift = true;
}
}
}
else if (event.button.button == SDL_BUTTON_LEFT)
{
if (!mouseOverMenu)
{
processHitTest = true;
processHitTestShift = (SDL_GetModState() & KMOD_SHIFT) ? true : false;
}
}
break;
case SDL_MOUSEMOTION:
mousePos[0] = event.motion.x;
mousePos[1] = height-1 - event.motion.y;
if (rotate)
{
int dx = mousePos[0] - origMousePos[0];
int dy = mousePos[1] - origMousePos[1];
cameraEulers[0] = origCameraEulers[0] - dy * 0.25f;
cameraEulers[1] = origCameraEulers[1] + dx * 0.25f;
if (dx * dx + dy * dy > 3 * 3)
{
movedDuringRotate = true;
}
}
break;
case SDL_QUIT:
done = true;
break;
default:
break;
}
}
unsigned char mouseButtonMask = 0;
if (SDL_GetMouseState(0, 0) & SDL_BUTTON_LMASK)
mouseButtonMask |= IMGUI_MBUT_LEFT;
if (SDL_GetMouseState(0, 0) & SDL_BUTTON_RMASK)
mouseButtonMask |= IMGUI_MBUT_RIGHT;
Uint32 time = SDL_GetTicks();
float dt = (time - prevFrameTime) / 1000.0f;
prevFrameTime = time;
t += dt;
// Hit test mesh.
if (processHitTest && geom && sample)
{
float hitTime;
bool hit = geom->raycastMesh(rayStart, rayEnd, hitTime);
if (hit)
{
if (SDL_GetModState() & KMOD_CTRL)
{
// Marker
markerPositionSet = true;
markerPosition[0] = rayStart[0] + (rayEnd[0] - rayStart[0]) * hitTime;
markerPosition[1] = rayStart[1] + (rayEnd[1] - rayStart[1]) * hitTime;
markerPosition[2] = rayStart[2] + (rayEnd[2] - rayStart[2]) * hitTime;
}
else
{
float pos[3];
pos[0] = rayStart[0] + (rayEnd[0] - rayStart[0]) * hitTime;
pos[1] = rayStart[1] + (rayEnd[1] - rayStart[1]) * hitTime;
pos[2] = rayStart[2] + (rayEnd[2] - rayStart[2]) * hitTime;
sample->handleClick(rayStart, pos, processHitTestShift);
}
}
else
{
if (SDL_GetModState() & KMOD_CTRL)
{
// Marker
markerPositionSet = false;
}
}
}
// Update sample simulation.
const float SIM_RATE = 20;
const float DELTA_TIME = 1.0f / SIM_RATE;
timeAcc = rcClamp(timeAcc + dt, -1.0f, 1.0f);
int simIter = 0;
while (timeAcc > DELTA_TIME)
{
timeAcc -= DELTA_TIME;
if (simIter < 5 && sample)
{
sample->handleUpdate(DELTA_TIME);
}
simIter++;
}
// Clamp the framerate so that we do not hog all the CPU.
const float MIN_FRAME_TIME = 1.0f / 40.0f;
if (dt < MIN_FRAME_TIME)
{
int ms = (int)((MIN_FRAME_TIME - dt) * 1000.0f);
if (ms > 10) ms = 10;
if (ms >= 0) SDL_Delay(ms);
}
// Set the viewport.
glViewport(0, 0, width, height);
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
// Clear the screen
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
// Compute the projection matrix.
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0f, (float)width/(float)height, 1.0f, camr);
GLdouble projectionMatrix[16];
glGetDoublev(GL_PROJECTION_MATRIX, projectionMatrix);
// Compute the modelview matrix.
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef(cameraEulers[0], 1, 0, 0);
glRotatef(cameraEulers[1], 0, 1, 0);
float mXZY_to_XYZ[16] =
{
1,0,0,0,
0,0,-1,0, //tbh not sure why this is needed, the tri flips again? something is very stupid...
0,1,0,0,
0,0,0,1
};
glMultMatrixf(mXZY_to_XYZ);
glTranslatef(-cameraPos[0], -cameraPos[1], -cameraPos[2]);
GLdouble modelviewMatrix[16];
glGetDoublev(GL_MODELVIEW_MATRIX, modelviewMatrix);
// Get hit ray position and direction.
GLdouble x, y, z;
gluUnProject(mousePos[0], mousePos[1], 0.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
rayStart[0] = (float)x;
rayStart[1] = (float)y;
rayStart[2] = (float)z;
gluUnProject(mousePos[0], mousePos[1], 1.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
rayEnd[0] = (float)x;
rayEnd[1] = (float)y;
rayEnd[2] = (float)z;
// Handle keyboard movement.
const Uint8* keystate = SDL_GetKeyboardState(NULL);
moveFront = rcClamp(moveFront + dt * 4 * ((keystate[SDL_SCANCODE_W] || keystate[SDL_SCANCODE_UP ]) ? 1 : -1), 0.0f, 1.0f);
moveLeft = rcClamp(moveLeft + dt * 4 * ((keystate[SDL_SCANCODE_A] || keystate[SDL_SCANCODE_LEFT ]) ? 1 : -1), 0.0f, 1.0f);
moveBack = rcClamp(moveBack + dt * 4 * ((keystate[SDL_SCANCODE_S] || keystate[SDL_SCANCODE_DOWN ]) ? 1 : -1), 0.0f, 1.0f);
moveRight = rcClamp(moveRight + dt * 4 * ((keystate[SDL_SCANCODE_D] || keystate[SDL_SCANCODE_RIGHT ]) ? 1 : -1), 0.0f, 1.0f);
moveUp = rcClamp(moveUp + dt * 4 * ((keystate[SDL_SCANCODE_Q] || keystate[SDL_SCANCODE_PAGEUP ]) ? 1 : -1), 0.0f, 1.0f);
moveDown = rcClamp(moveDown + dt * 4 * ((keystate[SDL_SCANCODE_E] || keystate[SDL_SCANCODE_PAGEDOWN ]) ? 1 : -1), 0.0f, 1.0f);
float keybSpeed = 8800.0f;
if (SDL_GetModState() & KMOD_SHIFT)
{
keybSpeed *= 2.0f;
}
float movex = (moveRight - moveLeft) * keybSpeed * dt;
float movey = (moveBack - moveFront) * keybSpeed * dt + scrollZoom * 2.0f;
scrollZoom = 0;
cameraPos[0] += movex * (float)modelviewMatrix[0];
cameraPos[1] += movex * (float)modelviewMatrix[4];
cameraPos[2] += movex * (float)modelviewMatrix[8];
cameraPos[0] += movey * (float)modelviewMatrix[2];
cameraPos[1] += movey * (float)modelviewMatrix[6];
cameraPos[2] += movey * (float)modelviewMatrix[10];
cameraPos[1] += (moveUp - moveDown) * keybSpeed * dt;
glEnable(GL_FOG);
if (sample)
sample->handleRender();
if (test)
test->handleRender();
glDisable(GL_FOG);
// Render GUI
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
mouseOverMenu = false;
imguiBeginFrame(mousePos[0], mousePos[1], mouseButtonMask, mouseScroll);
if (sample)
{
sample->handleRenderOverlay((double*)projectionMatrix, (double*)modelviewMatrix, (int*)viewport);
}
if (test)
{
if (test->handleRenderOverlay((double*)projectionMatrix, (double*)modelviewMatrix, (int*)viewport))
mouseOverMenu = true;
}
// Help text.
if (showMenu)
{
const char msg[] = "W/S/A/D: Move RMB: Rotate";
imguiDrawText(280, height-20, IMGUI_ALIGN_LEFT, msg, imguiRGBA(255,255,255,128));
}
string geom_path;
if (showMenu)
{
if (imguiBeginScrollArea("Properties", width-250-10, 10, 250, height-20, &propScroll))
mouseOverMenu = true;
if (imguiCheck("Show Log", showLog))
showLog = !showLog;
if (imguiCheck("Show Tools", showTools))
showTools = !showTools;
imguiSeparator();
imguiLabel("Sample");
if (imguiButton(sampleName.c_str()))
{
if (showSample)
{
showSample = false;
}
else
{
showSample = true;
showLevels = false;
showTestCases = false;
}
}
imguiSeparator();
//if (imguiCheck("Import/Export TF2", tf2_transforms, true))
// tf2_transforms = !tf2_transforms;
imguiLabel("Input Mesh");
if (imguiButton("Load mesh..."))
{
char szFile[260];
OPENFILENAMEA diag = { 0 };
diag.lStructSize = sizeof(diag);
SDL_SysWMinfo sdlinfo;
SDL_version sdlver;
SDL_VERSION(&sdlver);
sdlinfo.version = sdlver;
SDL_GetWindowWMInfo(window, &sdlinfo);
diag.hwndOwner = sdlinfo.info.win.window;
diag.lpstrFile = szFile;
diag.lpstrFile[0] = 0;
diag.nMaxFile = sizeof(szFile);
diag.lpstrFilter = "OBJ\0*.obj\0Ply\0*.ply\0All\0*.*\0"; //TODO: BSP\0*.bsp\0
diag.nFilterIndex = 1;
diag.lpstrFileTitle = NULL;
diag.nMaxFileTitle = 0;
diag.lpstrInitialDir = NULL;
diag.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
if (GetOpenFileNameA(&diag))
{
geom_path = std::string(szFile);
meshName = geom_path.substr(geom_path.rfind("\\")+1);
}
}
if (imguiButton(meshName.c_str()))
{
if (showLevels)
{
showLevels = false;
}
else
{
showSample = false;
showTestCases = false;
showLevels = true;
scanDirectory(meshesFolder, ".obj", files);
scanDirectoryAppend(meshesFolder, ".gset", files);
scanDirectoryAppend(meshesFolder, ".ply", files);
}
}
if (geom)
{
char text[64];
snprintf(text, 64, "Verts: %.1fk Tris: %.1fk",
geom->getMesh()->getVertCount()/1000.0f,
geom->getMesh()->getTriCount()/1000.0f);
imguiValue(text);
}
imguiSeparator();
if (geom && sample)
{
imguiSeparatorLine();
sample->handleSettings();
if (imguiButton("Build"))
{
ctx.resetLog();
if (!sample->handleBuild())
{
showLog = true;
logScroll = 0;
}
ctx.dumpLog("Build log %s:", meshName.c_str());
// Clear test.
delete test;
test = 0;
}
imguiSeparator();
}
if (sample)
{
imguiSeparatorLine();
sample->handleDebugMode();
}
imguiEndScrollArea();
}
// Sample selection dialog.
if (showSample)
{
static int levelScroll = 0;
if (imguiBeginScrollArea("Choose Sample", width-10-250-10-200, height-10-250, 200, 250, &levelScroll))
mouseOverMenu = true;
Sample* newSample = 0;
for (int i = 0; i < g_nsamples; ++i)
{
if (imguiItem(g_samples[i].name.c_str()))
{
newSample = g_samples[i].create();
if (newSample)
{
sampleName = g_samples[i].name;
newSample->is_tf2 = &tf2_transforms;
}
}
}
if (newSample)
{
delete sample;
sample = newSample;
sample->setContext(&ctx);
if (geom)
{
sample->handleMeshChanged(geom);
}
showSample = false;
}
if (geom || sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (geom)
{
bmin = geom->getNavMeshBoundsMin();
bmax = geom->getNavMeshBoundsMax();
}
// Reset camera and fog to match the mesh bounds.
update_camera(bmin, bmax, cameraPos, cameraEulers, camr);
}
imguiEndScrollArea();
}
// Level selection dialog.
if (showLevels)
{
static int levelScroll = 0;
if (imguiBeginScrollArea("Choose Level", width - 10 - 250 - 10 - 200, height - 10 - 450, 200, 450, &levelScroll))
mouseOverMenu = true;
vector<string>::const_iterator fileIter = files.begin();
vector<string>::const_iterator filesEnd = files.end();
vector<string>::const_iterator levelToLoad = filesEnd;
for (; fileIter != filesEnd; ++fileIter)
{
if (imguiItem(fileIter->c_str()))
{
levelToLoad = fileIter;
}
}
if (levelToLoad != filesEnd)
{
meshName = *levelToLoad;
showLevels = false;
delete geom;
geom = 0;
geom_path= meshesFolder + "/" + meshName;
}
imguiEndScrollArea();
}
if (!geom_path.empty())
{
geom = new InputGeom;
if (!geom->load(&ctx, geom_path, tf2_transforms))
{
delete geom;
geom = 0;
// Destroy the sample if it already had geometry loaded, as we've just deleted it!
if (sample && sample->getInputGeom())
{
delete sample;
sample = 0;
}
showLog = true;
logScroll = 0;
ctx.dumpLog("Geom load log %s:", meshName.c_str());
}
if (sample && geom)
{
sample->handleMeshChanged(geom);
sample->m_model_name = meshName.substr(0, meshName.size() - 4);
}
if (geom || sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (geom)
{
bmin = geom->getNavMeshBoundsMin();
bmax = geom->getNavMeshBoundsMax();
}
// Reset camera and fog to match the mesh bounds.
update_camera(bmin, bmax, cameraPos, cameraEulers, camr);
}
}
// Test cases
if (showTestCases)
{
static int testScroll = 0;
if (imguiBeginScrollArea("Choose Test To Run", width-10-250-10-200, height-10-450, 200, 450, &testScroll))
mouseOverMenu = true;
vector<string>::const_iterator fileIter = files.begin();
vector<string>::const_iterator filesEnd = files.end();
vector<string>::const_iterator testToLoad = filesEnd;
for (; fileIter != filesEnd; ++fileIter)
{
if (imguiItem(fileIter->c_str()))
{
testToLoad = fileIter;
}
}
if (testToLoad != filesEnd)
{
string path = testCasesFolder + "/" + *testToLoad;
test = new TestCase;
if (test)
{
// Load the test.
if (!test->load(path))
{
delete test;
test = 0;
}
// Create sample
Sample* newSample = 0;
for (int i = 0; i < g_nsamples; ++i)
{
if (g_samples[i].name == test->getSampleName())
{
newSample = g_samples[i].create();
if (newSample)
{
sampleName = g_samples[i].name;
newSample->is_tf2 = &tf2_transforms;
}
}
}
delete sample;
sample = newSample;
if (sample)
{
sample->setContext(&ctx);
showSample = false;
}
// Load geom.
meshName = test->getGeomFileName();
path = meshesFolder + "/" + meshName;
delete geom;
geom = new InputGeom;
if (!geom || !geom->load(&ctx, path,tf2_transforms))
{
delete geom;
geom = 0;
delete sample;
sample = 0;
showLog = true;
logScroll = 0;
ctx.dumpLog("Geom load log %s:", meshName.c_str());
}
if (sample && geom)
{
sample->handleMeshChanged(geom);
sample->m_model_name = meshName.substr(0, meshName.size() - 4);
}
// This will ensure that tile & poly bits are updated in tiled sample.
if (sample)
sample->handleSettings();
ctx.resetLog();
if (sample && !sample->handleBuild())
{
ctx.dumpLog("Build log %s:", meshName.c_str());
}
if (geom || sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (geom)
{
bmin = geom->getNavMeshBoundsMin();
bmax = geom->getNavMeshBoundsMax();
}
// Reset camera and fog to match the mesh bounds.
update_camera(bmin, bmax, cameraPos, cameraEulers, camr);
}
// Do the tests.
if (sample)
test->doTests(sample->getNavMesh(), sample->getNavMeshQuery());
}
}
imguiEndScrollArea();
}
// Log
if (showLog && showMenu)
{
if (imguiBeginScrollArea("Log", 250 + 20, 10, width - 300 - 250, 200, &logScroll))
mouseOverMenu = true;
for (int i = 0; i < ctx.getLogCount(); ++i)
imguiLabel(ctx.getLogText(i));
imguiEndScrollArea();
}
// Left column tools menu
if (!showTestCases && showTools && showMenu) // && geom && sample)
{
if (imguiBeginScrollArea("Tools", 10, 10, 250, height - 20, &toolsScroll))
mouseOverMenu = true;
if (sample)
sample->handleTools();
imguiEndScrollArea();
}
// Marker
if (markerPositionSet && gluProject((GLdouble)markerPosition[0], (GLdouble)markerPosition[1], (GLdouble)markerPosition[2],
modelviewMatrix, projectionMatrix, viewport, &x, &y, &z))
{
// Draw marker circle
glLineWidth(5.0f);
glColor4ub(240,220,0,196);
glBegin(GL_LINE_LOOP);
const float r = 25.0f;
for (int i = 0; i < 20; ++i)
{
const float a = (float)i / 20.0f * RC_PI*2;
const float fx = (float)x + cosf(a)*r;
const float fy = (float)y + sinf(a)*r;
glVertex2f(fx,fy);
}
glEnd();
glLineWidth(1.0f);
}
imguiEndFrame();
imguiRenderGLDraw();
glEnable(GL_DEPTH_TEST);
SDL_GL_SwapWindow(window);
}
imguiRenderGLDestroy();
SDL_Quit();
delete sample;
delete geom;
return 0;
}