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29 lines
607 B
C
29 lines
607 B
C
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: Defines game-specific data
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAMEBSPFILE_H
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#define GAMEBSPFILE_H
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struct StaticPropLump_t
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{
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Vector3D m_Origin;
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Vector3D m_Angles;
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float m_Scale;
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short m_PropType;
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char m_Solid;
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char m_Flags;
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short m_Skin;
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short m_EnvCubemap;
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float m_FadeDist;
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Vector3D m_LightingOrigin;
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int m_DiffuseModulation;
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char gap_38[4];
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int m_collisionFlagsRemove;
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};
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#endif // GAMEBSPFILE_H
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